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DarkWalker Member

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  • Technically, removing those options is close to impossible, and would likely break compatibility with unmodded sims. Even merely hiding them would be hard because it would require UI modding, and the tools for that aren't as developed as for other kinds of modding. Why do you want that, anyway? AFAIK the game by default…
  • By size, not so large, as I almost don't use CC; it's less than 150MB. As for the number of files, it has over 1500 files spread across literally a hundred folders, and that after a bit of pruning (though that number is inflated because I have some mods loaded as loose files); I make extensive use of small tuning mods and…
  • The "Challenge to Be Kind" interaction makes the other sim act nice for a while: he/she will clean up, pick up the trash, tutor children, favor friendly interactions, etc. It's similar to how scientists and vampires can force other sims to clean, but with further beneficial effects.
  • Late answer (I've been mostly away from modding since EA increased prices where I live and I stopped purchasing new packs, so I rarely check this forum anymore), but I use a simpler, and perhaps more effective, approach to detect files in need of changes, using two small programs I made and a list of which vanilla tunings…
  • I'm enough of a mod user that I delay updating for a few days until I'm sure all my essential mods work with the update. The same goes with EPs, GPs, and SPs; I wait on purchasing them until I'm sure I won't have any nasty mod-related surprises. In fact, I wouldn't even bother with the game if not for mods. Being able to…
    in Mod uses Comment by DarkWalker May 2018
  • If you use Notepad++, do a regular expression find for:(\s*)<V t="specified" n="species">(\s*)<L n="specified">(\s*)<E />\s*</L>\s*</V> And replace it by:\1<V t="specified" n="species">\2<U n="specified">\3<L n="species">\3 <E />\3</L>\2</U>\1</V> You can use it to search across all your tuning files at once (Find in Files…
  • Since it seems like you are using S4PE, a little hint about file naming: if you add the tuning name after the instance number, separated by an underscore, when you add the file inside S4PE it will automatically add that name inside the package. So, to use your previous example, if you name your file:…
  • I believe S4PE can edit data files inside packages, though the UI isn't nearly as user-friendly as that of S4S. Also, DataFileTools by Velocitygrass can edit extracted data files. BTW, What do you mean by "instance ID", the string or the number? You just need to make it match the instance number, the data file works…
  • I actually like her current version a lot. Because Maxis made it into a framework for turning events on and off, and I found how to trigger any event made since the framework was created with just (literally) 8 lines of python code :wink: My current game has the Growfruit event, the Day of the Dead event, and the current…
  • The TDESC doesn't change every patch. To the best of my knowledge 1.25 used the 1.24 TDESCs, which can be found at http://forums.thesims.com/en_US/discussion/903252/1-24-102-tdescs BTW, you can only create your own threads when you progress to Member status on the forums. I believe it requires 30 posts and 50 points.
  • I usually play immortal twins who never marry (without cheats, they must work for their immortality). My current game focus on two girls who started as toddlers with an unrelated insane vampire as guardian, who will then take a stroll in the sun as soon as it can be done without resulting in a game over.
  • If the extracted tunings have a XML extension you can use Windows Search itself, I believe it searches inside files since Windows 7 or so. There are some caveats, though. I had to jump through some hoops due to using a ram disk for storing uncompressed tunings. But if you store them somewhere inside your downloads or…
  • They exist when having a truly open world is deemed to be important to the game. Which typically happens in management sims like Gnomoria, Dwarf Fortress, DS9, etc, where the focus is on guiding the whole community simultaneously. In a game like The Sims, though, not so much. Not just for technical reasons, but also for…
  • I believe Skyrim divided the open world in about a thousand cells (not counting interiors), of which the game is only simulating less than a dozen cells simultaneously, and everything else is frozen in time. It's the typical behavior for games with a huge amount of persistent NPCs; you keep everyone frozen, except for the…
  • Sorry about the double post, got a forum error and thought my post hadn't been posted. Anyone knows how I can delete it?
  • Originally I liked Sims 3 open worlds better. Now, however, I mostly prefer the Sims 4 approach. Why? Because Sims 4 naturally works like the modded "UberHoods" of Sims 2. You get to play with all the released neighborhoods simultaneously, to visit all the worlds with a single family if you so wish. I don't have to give up…
  • AFAIK the issue is that the trait itself does nothing. What causes the issues are special rat and cockroach spawner objects, as well as the fusebox; those objects can't be deleted. It might be possible to add interactions to the objects themselves to slowly fix the issues, but I didn't look at that yet.
  • I found a paper by NVidia about working with the YCoCg colorspace: http://www.nvidia.com/object/real-time-ycocg-dxt-compression.html It's focused on DXT5, but provides some useful pointers in handling that kind of encoding. (Incidentally, what the Sims is doing for those files is fairly similar to how analog color TV…
  • At the very least the referenced tuning (though if you reference a tuning that already exists in the game you should avoid this issue).
  • @Feyona To get the list of tags you need to look at the extracted tuning files. You can extract the files from your Sims 4 install with "XML Extractor for The Sims 4", by Scumbumbo, or with "Sims 4 Studio". The file you want for the list of tags is BG\S4_03B33DDF_00000000_D89CB9186B79ACB7_tag.xml if extracted with…
  • The ideal emotion for herbalism is Focused, as it's a mental skill. The part of the tuning that causes the skill to receive the learning boost for inspired sims seems to be in place (the skill is correctly tagged Skill_Creative in the statistic_Skill_AdultMajor_Baking tuning), so yeah, I would expect the learning boost to…
  • > @AlHollandiyah said: > DarkWalker wrote: » > > Wrong, actually. Every child skill you bring to 10 (except for Motor) unlocks related adult skills for developing. The list is: > > - Social: unlocks Charisma, Mischief > - Mental: unlocks Fishing, Logic, Videogaming > - Creativity: unlocks Photography, Violin, Piano (can't…
  • > @ewright9 said: > -Become best friends and/or woohoo with the Grim Reaper Woohooing the Grim Reaper (as well as most romantic interactions) requires a mod. > @Koalagirll said: > Correct, children cannot gain adult skills. The first chance a sim has to gain adult skills is as a teen. Wrong, actually. Every child skill you…
  • > @rosemow said: > Hello. > You have probably already done this, but just in case you haven't done so, right click on the origin icon on the desktop and click " run as administrator". Then see if that helps. I only recommend this for debugging purposes, and even then only for those that either know about how permissions in…
  • You might try installing Origin outside the "Program Files" and "Program Files (x86)" folders. For example, install it on "C:\Origin". After that, in Origin, go into "Application Settings", "Advanced", and make sure the "Downloaded Games" and "Game Installers" folders also point outside the "Program Files" and "Program…
  • I too have the toilet issue, and the sims resetting during homework issue; my child sims in particular tend to take multiple bathroom breaks with the bladder need on green each day. On the other hand I never had an issue with bathing or the shower. The relationship gains/loses appearing out of nowhere seem to be a new…
  • > @Tartacus said: > After messing around somewhat I now do not have any problems if I remove my mods folder. builds now save as normal with no C/C. > > I put the mods folder back in minus c/c so only running a couple of mods, no intro, no mosaic, and a few other no C/C mods and again builds save as they should do. > > If I…
  • Of note, AFAIK there are only two ways to increase muscle mass past 60%: the workout machine and the zero-G workout in the rocket. Everything else either only reduces fatness without increasing fitness (jogging, the treadmill, swimming) or else stop increasing fitness at 60% (yoga, the punching bag).
  • > @Skyfri_Himmel said: > Thank you rosemow no it wasn't nice. It happened thursday last week and i ordered it saturday. I had to order it online because apparently the stores in my country doesn't sell windows 7 anymore. Which is actually very strange considering that you cannot even buy windows 10 yet. I know you can get…
  • For reference, they didn't fix just Yoga; using the punching bag was also fixed in a similar way. Those two activities now can't make the sim more than 60% fit. Given that jogging, the treadmill, and swimming only make the sim less fat without increasing muscle mass, the only ways to get the sim ripped now are the workout…
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