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  • I don't play vampires because... I don't play vampires. (Unless you count that one VtM game back in the late 90's that is a big part of *why* I don't play vampires.) If Zombies were in TS4, I probably wouldn't play them, because I find Zombies ... boring, as supernatural threats go. (They're monsters, not villains.)…
  • Good grief, yes. Or, at the very least, the park - or some lot - should be much closer to these faux lots so that sims aren't walking for an in-game hour just to get to the pier. I mean, I like having more to do in a world. I don't like having to use the Teleport cheat to get my sims over to that part of the world in a…
  • Meep! Thanks for the mention. :) Truely was not expecting it... I should probably go back and edit some of the typos... once I'm done making Tyler self destruct...
  • I haven't timed it, but "enough time to pour a glass of juice, not enough time to set up for tea." is probably about right, so between one and two minutes. I have a lot of varieties of tea to choose from...
  • It's a nice dream, and maybe they can pull it off - miracles do happen. But as I said, there will likely come a point when it's no longer sustainable. It may take years to get there - and I honestly hope it does - but eventually it will happen.
  • I hope so, but I have seen the message before, I think. I just associate it with the old Loony Tunes Road Runner cartoons, rather than cars. But it could be cars.
  • I do want to add that while I'm hardly using the landlord/tennant system in game and not in play at all, I also have no interest in playing as a landlord... and I rarely play in apartments anyway (Just spent entirely too long playing in San Myshuno with reminders as to why) so I wasn't buying it for the rental gameplay,…
  • I like Sims 4 version better too, though a variant where you 1) have beat cops and 2) have to have your teen or child sim actually cross their path, rather than having the cops basically hunt them down, wouldn't bother me. I'd still want it to be the player's call on how the parents reacted, of course. And it should still…
  • They don't. Your played sim may become harry if you turn it on, or if they age up with body hair, but I just turn it off for active sims when it comes up and I never see it again. There's a small chance that your teen sim will get a random crush, but most of the time, at least in my experience, you need to actually…
  • On topic, I really liked the gameplay trailer today. I liked the variety in progressing through the barista career, the ways interactions and wants/whims were shown, and the UI in general. I also liked the honesty about Early Access having bugs and missing Features. :smiley: I'll be surprised if the game can actually do…
  • Greensleeves. The tune was reused for What Child is this, as was/is common for folk songs. Sorry, nerd side came out.
  • I like the Parenthood pack. I like the assets it adds, I like the interactions, I more or less like the character values - and your average sim is only going to grow up with one or two positive ones on Normal Lifespan unless you really try (most likely Manners and/or Responsibility) so it can be ... while not exactly…
  • I've posted my guidelines here: https://forums.thesims.com/en_US/discussion/1012812/seven-plots-seven-generation-legacy/p1?new=1
  • I always intend to write up the stories and post them, but I'm honestly terrible about remembering to get screen shots. Or do you mean a clear set of rules for each generation... in which case, sort of? I'm willing to go into it more, but maybe in a different thread unless the OP is interested too.
  • I'm gonna say it - they need to work on the hair shader. And possibly the skin shaders. Both are better than they were, but they still don't look natural. And don't at me about Sims. The Sims looks toony by design.
  • When I first got the pack, I spent a few days playing it "as intended" to get a feel for the game. Since then, I built a few Residential rentals that I'll move sims into so that they have a place/get them out of my main sim household, but otherwise I just use the CAS/BB stuff. I haven't even spent all that much time in…
  • Then they may never release it, because I don't think that any lifesim (or even any modern game) can ever be completely bug free. It's simply a matter of how frequent and how disruptive those bugs are. But I do agree that they shouldn't put a date on it until they're sure that it will be mostly stable on most systems.
  • So what you want is broad, rather than deep. You want a whole bunch of associated systems and themes that go along with death and the afterlife, rather than exploring one system in the theme (in this case, funerals and death services) deeply. I think this was just a matter of linguistics getting in the way. :)
  • And yet, we've also recently had Werewolves, which is arguably the best Occult pack of the three (and the most recent Game Pack) I could point out a couple of other Game packs that aren't particularly light either (Parenthood comes to mind, and Jungle Adventure), but they're older. Point being that GP vs EP actually has no…
  • - Start with one or two sims, sometimes 3 if I want the child sim to be the focal sim. Expand to "heir and spare" for playing generationally. - One active household, though I'll check in on others if needed - Live wherever the story feels best - All are connected, but there are "knots" of worlds where I'm more likely to…
  • This update regarding the gallery was done a while ago... I want to say a couple of years. You have always been able to upload builds to the gallery using Move Objects, it's simply that when downloading them - if you didn't have Move Objects on when you placed the lot - anything out of place would be lost, the same as if…
  • I ignore that want pretty much all the time. It really should be tuned for only when their relationship falls below a certain level, but like too many things, it's just random. Feel free to ignore it and tell your story the way you want.
  • Did I just spend the last 3 hours dealing with the horrible lighting in the Magic Realm to use the new castle kit to (partially) rebuild Magic HQ? ... maybe... (Still WIP, and I didn't do anything that spectacular, so no pictures yet. Maybe tomorrow.)
  • I like the castle kit better, but I think I'm going to end up using the Goth kit more. I do build, but I'm better at interiors, and this is very much an exteriors kit.
  • Goth is about what I was expecting based on the concept art at the vote. Was I hoping for a little more variety? sure, but I think I'd actually rather have an at least semi solid single style than a few bits of several. If only because mixing and matching can at times be a pain. Don't regret my vote for it for a moment.…
  • I find "normal" legacy play a little bland too. Fortunately, I have several expansions and years (decades even) as a Game Master for TTRPGs; Right now, I'm in my third attempt at a Seven Stories legacy (they're attempts because for each of the previous ones, I had technical issues - the first time, an update caused major…
  • I've never had that either. Only if I'm doing a "split" stair (which I've sometimes done on purpose at like museums) where rather than having a wider stair I put two stairs next to each other. So only when it was deliberate on my part.
  • I got an idea in my head about the celebratory kit, and I need folks to tell me I'm wrong... It will be general "party" decor stuff, and it will be our "present" for the Sims 2024 anniversary, being free for a limited time (like the month of February)
  • I think they will build/expand on having multi-purpose lots moving forward. The Residental Rentals from For Rent and the Community Center lot type both serve as different approaches to this, and in my head, an ideal Hotel lot would combine them. That is, shared space would work like the community center lot so you can have…
  • Okay... back to scavenging from Get Together for the interior furniture... Sigh. Though I'm not actually surprised.
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