And that's fine; You do you. I basically never buy games with a multiplayer function (and DEFINITELY never ever ever a game that is only multiplayer) for the opposite reason: I want to create or experience a story by myself. I wouldn't put an audio book on my speakers and broadcast from my balcony after all; why would I…
Providing they will. Most games do not change textures on signs etc. You don't see Fallout games change the road signs to German just because the subtitles or dubbing is in German.
What features exactly? Micro transactions? Online Only gameplay? Also have you ever heard of Cities: Skylines? A game by six people who had never made a city sim before and crushed the competition.
I don't know exactly what went wrong, but the core selling point in 2014, the emotions, never ever worked properly, and I can't be the only one who think Sims 2 sims as well as Sims 3 sims showed more emotional feedback without the emotion system...
I mean it sounds typical free to play: (NOTE: not a rumor or anything, just "guesstimating" from my knowledge of other titles with ingame stores) If you want more than a two room apartment you have to pay real money. If you want a 50x50 lot for a villa it costs "1200 sim coins" which you can buy in the "sim store" but we…
Oh and if it is truly a mobile game that's a no in itself of course. (If it is true, as they claim, that the game is 100% able to run on your phone, that means the game is worthless as a PC game).
Palia is probably exactly the game you are looking for. (Personally I would not play an MMO period, not only because I loathe multiplayer, but because 99.99% of all MMO will be taken off line due to not making enough profit within 24 months and then you lose all your money you spent on micro transactions AND you will never…
A.. switch maybe? I do sometimes miss Sims 2 (sim 1 was TOO hard, it was a proper "game" where if you left your sim unattended for more than 2 seconds they starved to death, died from bad hygiene or got electrocuted).
This has struck me too; maybe, just maybe, Project Rene is NOT Sims 5 but it's own "Sims Lite" product like say The Urbz but primarely for mobile platforms? It seems to fit that bill fairly conclusively.
Between the free-to-play monetization stuff (aka a classical mobile game) and a very probably "always online game-as-service" model like Diablo 3 and 4 and Sim City (remember that fiasco?) this whole thing is a hard no for me. I don't do multiplayer. Period. And I don't do micro transactions. Period. Oh and I don't do…
People do NOT confuse the two, most people just don't want any kind of online requirement in their single player games, is all. This is what caused Sims 4 to be redesigned late in development after all, after Sim City crashed and burned EA realized people their "online only" Sims 4 was going to fail so they scrambled and…
It's NOT a surprising move, it opens up for a 100% micro transaction driven game "as a service". This is a mobile game on PC meant to milk you for money every time you want something. In other words I will not have anything to do with this since it is a trap to make people spend money.
I don't play that much rotation games, but this is how I do it, and how I do things like University too, where your Sim might be temporarely split off from their household: I pause the aging for all Sims except one household, which have auto aging for all Sims on.
My unpopular... confession, really, was that I never expected Sims 5 / Project Rene to be anything I would be interested in even before seeing the latest previews.
I have never played a F2P - Micro transaction store game and I never will. I am heading over to Paradox I guess. Also if it is going to be compatible with mobile means it will be simpler than Sims 4 graphically and animation-wise. They say as much on stage, they are working to see "how they can get away with the bare…
I will not "buy" Sims 5 since it is Free To Play and a Mobile title - micro transactions only game. It is almost as bad as mandatory multiplayer. I am simply not interested in the mobile game market nor in the monetizing of games.