I feel like my Sims can do anything, be anything. I think that is great, but I wish that they faced more obstacles. In real life, you can't get promoted every day and become a rock star in a few days, or have a spouse in a day (well, you can, but not usually). I feel like, for me, that's what is making the game boring. All I can do is watch these little computer people become anything without really trying.
Also, I don't want it to be as hard as life, since that would be no fun! I just wanted it to be filled with a tiny bit more obstacles, like fears (as some have mentioned) or the fatal flaw, like in medieval.
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It makes you feel like youve completed the game when youre married, skills up and top job...
I had a clumsy, cowardly, neurotic sims breeze through the space program to become an astronaut. I think her traits should have created special challenges for her to overcome because she clearly didn't have the right stuff to float to the top of her career.
Another thing, my sims are always happy. They are rarely unhappy because their needs are too easily to keep up. I understand that it is a game and it needs to stay fun. But maybe it's all just slighty too easy. And therefor it gets boring pretty fast..
I'd like a slightly harder game and slightly harder to make happy sims. Even, perpetually unhappy sims. The cheeriness can get kinda old sometimes. So I'd like to see different traits that make it harder to make sims happy or are just fun to play with, like a Morose trait or Bratty trait.
There are mods out there for these exact types of things. My biggest annoyance, personally, is how fast sims acquire money. It's ridiculous. So I have a higher/harder bills mod than increases bill x4 (or maybe it's x5). In twinbrook, my two floor house gets bills of around $1700 twice a week. It's nice.
There are mods that allow for slower skilling, and I know there's a mod floating around on the internet that stops free work performance (I'm not sure about the details of it - I think the sim needs to work hard in order to get a promotion).
Where do you get your mods?
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The discussion for this is here => http://forum.thesims3.com/jforum/posts/list/234765.page
God Bless,
mik
But also, you have to consider that one sim day is equivalent to one human year if the settings are set to 'normal', or something like that. Don't think of it as being promoted 'every day'. Think of it as being promoted 'every year'.
They're called chance cards.
When you create a sim, you can choose different treats, it's totally up to you. If your sim is a coward, they are afraid anytime they are outside and it's dark. If you don't want to make them that way, start playing with some of the sims already created in the game. Challenges and harder game is all up to yourself. And remember what is hard to someone is easy for others. In the Sims you absolutely have all possibilities.
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But the traits are useless, if you pick a coward, they're not afraid whenever they're outside and it's dark... They get a stupid moodlet that says that they're afraid and that's it, they don't act afraid, they don't shiver periodically and look around worried, no they just get that dumb moodlet.
If you pick the Evil trait, they never do anything actually evil... All it does is give them an evil laugh idle animation and renames a few actions, oh and you can take candy from toddler sims... Yay.
I get bored of all that cash rolling in!
We definately need more dangerous vampires as well, and more risky situations that involve mild comic peril!
And I fully concur, having played the sims 2 again recently it was nice to actually have cause and effect with sims moods that impacted gameplay rather than just reading what they were feeling in the moodlets panel. It would be great if we could tell what was happening with their mood by their actions and faces.
Oof, that makes sim pregnancies over two years long. And maternity leave is what, five or six years?
Anyway, I agree with the OP - I'd like to see different difficulty modes for the sims where the game increases bills, decreases starting funds, amplifies negative moodlets, makes promotions harder, etc. for harder difficulty levels. I know there are mods, but not everyone plays with mods and it'd be nice to have more options everyone could use.
The ratio does have problems with pregnancies, but if 3 sim days = 9 months, then sims would only live to be about 23 in human years, so if you would like to imagine a 23 year old elder, then the pregnancy thing works.
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True.
Traits should do more than silly moodlet dips and idle actions.
If my sim is clumsy, let them break every other thing they come into contact with. If they are cowardly or snobbish, shy or narrow minded in some other way, then anyting outside of their comfort zone (like favorites) they shy away from--if their favorite color is blue they will naturally stay away from red things; if they;re Vegans then they have nothing to say to Steak lovers, if they love Classical music, all Electronica lovers are given the boot--something that will actually cause problems for a sim.
OMG--TOO MUCH MATH!!!! :XD:
EA should add a Helpless With Nummbers trait for stupid sims like me.
The problem is there is No failure in this game. I for one would like to see a return of Aspiration failure. My Sims can get a promotion as long as I suck up to the boss, hang with the co workers and very few skills. My singer in ST was at level 8 within 2 Sim weeks or less.
The problem to me is No bad things ever happen in this game, it's too pretty, too easy, too much happiness. I hope they do add some major disasters, it's funny when Sims die, they aren't people, they are Sims, so more bad things should happen to them. I wish when they have Aspiration Failure, they would hallucinate. But to be honest none of my Sims have ever reached an Aspiration failure...because no matter how hard I try the moodlets always seem to roll and get fulfilled and nothing Bad happens.
There isn't any point of Fears without Aspriation Failure, and there is no point in Aspiration Failure again, Unless I can see a Sim dance with the mop, see the doctor, the Social Bunny again or something just as crazy. TS3 isn't fun in that respect, and to me that is the problem.
I really miss social bunny and just failing sims in general.