ive done everything you said in order to get my caw custom textures in to my world, they are dds format, taken from bogsims, they show as being in my source textures folder when i go through to the file location, but when I add layer in caw they arent there. Im not sure what i can be doing wrong....any ideas would be great as i have repeatedly followed all the instructions to the letter as far as i can tell.
thanks, all help much appreciated.
x
x
has no one got any ideas at all? would really appreciate some advice x x
How can I populate a world? I am in the process of building a world and want to use families with their houses from EA towns, i.e., Riverview Twinbrook, Barnacle Bay, and Sunset Valley. I also have Grants House with Liam O'Dourke, Kim Kent, and Piper Hipp. This house is courtesy of SinsGuruFlix.
Hey again auntielynds!
I was just wondering if anyone had any tips on mapping out a World? I've only done up to a small map with a few roads and lots, and now I'm jumping to a large map and I'm a bit overwhelmed. I know what I want to do, but I'm not sure how to fit it together. I've been looking around for a bit, but I'm not coming up with anything.
Also, there is another broken link on the first page. The link in the category "Tips & Tricks from Other Cawsters". It's not really broken, but the coding is missing a character somewhere.
Thanks Clubers! It's great to have help spotting new Tuts
I'll pop it in under the roads section.
AngelicMisery
I was just wondering if anyone had any tips on mapping out a World?
I always start with the terrain. Add distant terrain if your putting it in, and figure out where your camera routing paint will come to. Then I think about elevations. I try to go for two or three different elevations for separate sections of the map, Downtown, Suburbs, and country farms for example.
That's all I can think of right now. Just play around with it, and let it evolve.
Thanks.
I'm kind of meshing everything together right now. Doing the roads, lots, and terrain in different sections together. But I may be causing myself more trouble then doing everything piece by piece.
I have answered several questions recently in regards to fixing those "pop-up" type lots when you place them in your world (or sinkers too), and have posted a fix here. Should this be included somewhere in the lots section?
anyone know when because of this new update to the game EA will fix the problem with CAW? or if they already have where the correct link to that is?
cause what i got here on the site says it is not compatable with my game version
AGAIN!
A lot of people are experiencing this. It seems with almost every new EP, and subsequent patch, there is an issue with the compatibility with Caw. There are several threads on this forum with discussions going on. That would be your best bet to watch those for any news. :-)
I just glanced at the FAQ title... there's a typo? Mics.? Should it not be Misc...? Sorry if it's stupid of me, I can be very annoying at times, but y'know... always good to be official and spellings all right :oops:
I just glanced at the FAQ title... there's a typo? Mics.? Should it not be Misc...? Sorry if it's stupid of me, I can be very annoying at times, but y'know... always good to be official and spellings all right :oops:
I just glanced at the FAQ title... there's a typo? Mics.? Should it not be Misc...? Sorry if it's stupid of me, I can be very annoying at times, but y'know... always good to be official and spellings all right :oops:
Or maybe I'm wrong.
Caw FAQ's........Links to Tutorials, and Resources. Textures, & Mics. Information
I was browsing through, the links and noticed that:
On the first page > Second Post > the World Index link is broken (it says:The topic you are trying to see does not exist.) I'm thinking that maybe it was for the old one and it just hasn't been updated yet.
Comments
ok so you guys are going to be real bored of me!!
ive done everything you said in order to get my caw custom textures in to my world, they are dds format, taken from bogsims, they show as being in my source textures folder when i go through to the file location, but when I add layer in caw they arent there. Im not sure what i can be doing wrong....any ideas would be great as i have repeatedly followed all the instructions to the letter as far as i can tell.
thanks, all help much appreciated.
x
x
has no one got any ideas at all? would really appreciate some advice x x
I was just wondering if anyone had any tips on mapping out a World? I've only done up to a small map with a few roads and lots, and now I'm jumping to a large map and I'm a bit overwhelmed. I know what I want to do, but I'm not sure how to fit it together. I've been looking around for a bit, but I'm not coming up with anything.
Also, there is another broken link on the first page. The link in the category "Tips & Tricks from Other Cawsters". It's not really broken, but the coding is missing a character somewhere.
Thanks to anyone who can help me out.
Make sure you're adding the layer over by the textures panel
AHENRICHs Anything green and mossy I would think
gr1zzly
CAW Population: Populating Worlds in Create-a-World by Kiwi-Tea @ Pasimfic Wiki
clubers
Thanks Clubers! It's great to have help spotting new Tuts
I'll pop it in under the roads section.
AngelicMisery
I always start with the terrain. Add distant terrain if your putting it in, and figure out where your camera routing paint will come to. Then I think about elevations. I try to go for two or three different elevations for separate sections of the map, Downtown, Suburbs, and country farms for example.
That's all I can think of right now. Just play around with it, and let it evolve.
The Sims Creators' Consortium
I'm kind of meshing everything together right now. Doing the roads, lots, and terrain in different sections together. But I may be causing myself more trouble then doing everything piece by piece.
I found this great photo thread which shows every plant in CAW Meta Data, very useful!:
http://forum.thesims3.com/jforum/posts/list/0/378635.page#5376644
I also made a list of all the orginal textures in CAW,I wish something like this was around when I was a newbie :P , it would have help while I muddle:
http://forum.thesims3.com/jforum/posts/list/0/378186.page#5369172
I've got the Caw Plant thread listed under
"Meta Data Objects Tips & Info".
The pics thread with the caw textures is a great idea. I'll put it in under "Textures, Terrain Painting & Sculpting
"
Thank you for letting me know you posted it, sometimes I miss stuff.
The Sims Creators' Consortium
I have answered several questions recently in regards to fixing those "pop-up" type lots when you place them in your world (or sinkers too), and have posted a fix here. Should this be included somewhere in the lots section?
http://forum.thesims3.com/jforum/posts/list/378588.page#5407159
I put it in the lots section.
The Sims Creators' Consortium
cause what i got here on the site says it is not compatable with my game version
AGAIN!
The Sims Creators' Consortium
Or maybe I'm wrong.
Caw FAQ's........Links to Tutorials, and Resources. Textures, & Mics. Information
I never noticed it either :shock: :oops:
Thank you Becka :-)
The Sims Creators' Consortium
my new height maps for CAW
http://forum.thesims3.com/jforum/posts/list/388445.page
On the first page > Second Post > the World Index link is broken (it says:The topic you are trying to see does not exist.) I'm thinking that maybe it was for the old one and it just hasn't been updated yet.
Just thought I would point that out.
I didn't even think about that link.
The Sims Creators' Consortium