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A little TOO much autonomy... surprise! They can adopt babies without us!

Granted, I did give them a high level of autonomy, but I never imagined I would go into one of my single Sim's homes and find that he's adopted a baby! He has a tiny home, no money, and not enough room for any kind of baby stuff at all. What do I do now? I've only had this Sim for 1 day, and now he has a baby.

How about making the family-expansion decisions a little less autonomous? I want the Sims to be able to interact and form relationships while I'm not around, but adopting new family members is a little bit much, especially when I wasn't expecting to find that.

Comments

  • gamer_momgamer_mom Posts: 182 New Member
    edited June 2009
    This is a matter of opinion. I personally love it. The more raelistic the better. I hated how in the other sims games, i wanted teens to grow up along with boyfriends/girlfriends, but i actually had to go into the other sims home and make the teen grow up.
  • jayvaughan08jayvaughan08 Posts: 5 New Member
    edited June 2009
    Have you tried lowering the Sims Free Will in game options?
  • ChaoticCowChaoticCow Posts: 147 New Member
    edited June 2009
    I think there should be reasons why a Sim will adopt.

    Why to:
    *Middle-Age Adult
    *Single
    *Family-Oriented

    Why not:
    *Young Adult (Still have chance of meeting that special someone)
    *Dislikes Children


    Also there should be a percentage chance.

    So let's say this sim fits the "Why to" option.

    Even though they should they only have a 75% chance they will actually adopt.

    Not only will this make the town more realistic but it still keeps the town populated.
  • jessstewart88jessstewart88 Posts: 376 New Member
    edited June 2009
    I think the concept is neat but maybe we could (in like game play options) have a list with check boxes next to it of the households in the neighborhood and can choose which ones to let storybook mode unfold on vs which ones not to.

    I only say this because I am extremely excited for my legacy family (when the official rules roll out) that I can have loads of kids per generation, move their ***** out and let them "fend for themselves"... its a super neat concept and I wont have to be loading 18 trillion families (my legacys get huge.... 5 to 10 kids a generation + spouses and grand kids.... yikes!)

    Anyway I agree its weird and different but I do believe its a good feature idea just needs tweaked.


    -Jess
  • thetxsvxnthetxsvxn Posts: 108 Member
    edited June 2009
    I like this feature, but I agree that there should be some modifications made so that Sims who can't take care of the kid don't adopt - much like in real life. Sims who are wanting to adopt need to run through an internal checklist before picking up the phone

    - 1) Home has at least one bedroom for every two people including new kid? ok
    - 2) Sim has purchased and placed furniture needed?
    - 3) Sim is employed and has cash of at least $2000 in bank or else $10k if unemployed?
    - 4) Sim has a fully stocked refrig?
    - 3) Sim is not due to die the next day?

    Sims wanting to adopt should develop a desire to purchase furniture for little one, stock refrig, etc. and if left to their own devices they will do so.
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