Granted, I did give them a high level of autonomy, but I never imagined I would go into one of my single Sim's homes and find that he's adopted a baby! He has a tiny home, no money, and not enough room for any kind of baby stuff at all. What do I do now? I've only had this Sim for 1 day, and now he has a baby.
How about making the family-expansion decisions a little less autonomous? I want the Sims to be able to interact and form relationships while I'm not around, but adopting new family members is a little bit much, especially when I wasn't expecting to find that.
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Why to:
*Middle-Age Adult
*Single
*Family-Oriented
Why not:
*Young Adult (Still have chance of meeting that special someone)
*Dislikes Children
Also there should be a percentage chance.
So let's say this sim fits the "Why to" option.
Even though they should they only have a 75% chance they will actually adopt.
Not only will this make the town more realistic but it still keeps the town populated.
I only say this because I am extremely excited for my legacy family (when the official rules roll out) that I can have loads of kids per generation, move their ***** out and let them "fend for themselves"... its a super neat concept and I wont have to be loading 18 trillion families (my legacys get huge.... 5 to 10 kids a generation + spouses and grand kids.... yikes!)
Anyway I agree its weird and different but I do believe its a good feature idea just needs tweaked.
-Jess
- 1) Home has at least one bedroom for every two people including new kid? ok
- 2) Sim has purchased and placed furniture needed?
- 3) Sim is employed and has cash of at least $2000 in bank or else $10k if unemployed?
- 4) Sim has a fully stocked refrig?
- 3) Sim is not due to die the next day?
Sims wanting to adopt should develop a desire to purchase furniture for little one, stock refrig, etc. and if left to their own devices they will do so.