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HturnerPHturnerP Posts: 1,488 Member
edited March 8 in Nominated Threads
:)If you are looking for a Hightmap then you have come to the right place.Click the ling to download it.Then put in in the caw Usertooldata Hightmap folder.
If you do yous them please give credit to the creator.
http://www.mediafire.com/?69bej6g21ina870 Crystal Falls Hightmap /300 height
Distant Terrain
Position x 2039.36
Position y 90.94
Position z 1857.74
Rotation x,y,z 0
http://www.mediafire.com/?cyxdb9zz6hseajx Fairhaven Hightmap/300 height
Distant Terrain
Position x 2015.99
Position y 90.55
Position z 1999.87
Rotation x,y,z 0
http://www.mediafire.com/?g11vg8guuxb5708 Goosbay Hightmap/300 height
Distant Terrain
Position x 2047.245
Position y 89.709
Position z 1850.848
Sorry for the spelling


Post edited by EA_Solaire on

Comments

  • HturnerPHturnerP Posts: 1,488 Member
    edited December 2010
    :)Sorry for doing it this way but the form isent working right for me.
    Whoville
    Large Map, 300 Height, no DT, Land-locked
    16 bit.png from auntielynds


    SpookyTown
    Large map 300 Height, no DT
    16 bit.png, from auntielynds


    Castle Keep
    Medium Map, Terrain Distant used.
    Placement:
    X 1014.93243
    Y 0
    Z 977.8892
    X 5.008956E-06
    Y 0
    Z 5.008956E-06
    16 bit.png from auntielynds

    30 Day Pass it Along
    16 bit.png Terrain_Distant used. Started by Drowsapp
  • Cycl0n3Sw0rdsgirlCycl0n3Sw0rdsgirl Posts: 40 New Member
    edited December 2010
    You spelled "height" and "here" wrong..... Or was that on purpose :?:
  • HturnerPHturnerP Posts: 1,488 Member
    edited March 2011
    :)
    Rflong7 When I showed how I made craters I shared my Moon Base Height map long ago.

    http://forum.thesims3.com/jforum/posts/list/235502.page by Rflong7

    Bridgeport
    http://www.mediafire.com/?oof7e82f4lv24bt
    by rosx

    Here's the Death Valley heightmap by rosx look best at 200
    http://www.mediafire.com/?bvuao8u04bp80gm
    Here's the Death Valley Island one by rosx
    http://www.mediafire.com/?7i91qnv501tkuya

    These are Grand Canyon heightmaps. by rosx
    http://www.mediafire.com/?t0639fhfb6m4czf
    http://www.mediafire.com/?ghy5sk82g9lo3yr
    Post edited by Unknown User on
  • HturnerPHturnerP Posts: 1,488 Member
    edited March 2011
    :)Dubbalpost sorry.
    Post edited by Unknown User on
  • drake_mccartydrake_mccarty Posts: 6,114 Member
    edited July 2013
    --
    Post edited by Unknown User on
  • HturnerPHturnerP Posts: 1,488 Member
    edited December 2010
    I'm pretty sure EA has made it clear they don't want lites of any pre-packaged neighborhoods being posted here. (ex. Bridgeport, Twinbrook, any of the locations) I know you only have brideport but whether it's a lite, or a heightmap you should specify.
    Bridgepotr is a heightmap.
  • ClayworldClayworld Posts: 1,106 Member
    edited December 2010
    I'm pretty sure EA has made it clear they don't want lites of any pre-packaged neighborhoods being posted here. (ex. Bridgeport, Twinbrook, any of the locations) I know you only have brideport but whether it's a lite, or a heightmap you should specify.

    How and where did EA make it clear?
  • auntielyndsauntielynds Posts: 3,071 Member
    edited December 2010
    Hmm, I must have missed that too.


    Here's mine again, the links and pics didn't show up with the quote, Wonky Forum. :D


    672fa06742d2ab74655d4e911d167212029793f6d845ce4f2bf0f9fdcb746edf0g.jpg Whoville
    Large Map, 300 Height, no DT, Land-locked
    16 bit.png from auntielynds


    6f40283f364e77c794644ded4141323f06e8cc633fb2647ecd22efc6703ae1dc0g.jpg SpookyTown
    Large map 300 Height, no DT
    16 bit.png, from auntielynds


    e28dedd87cc2957d71224dc135ee2f284798ac5dadc0a1ce6ac2c9cd26a881cc0g.jpg Castle Keep
    Medium Map, Terrain Distant used.
    Placement:
    X 1014.93243
    Y 0
    Z 977.8892
    X 5.008956E-06
    Y 0
    Z 5.008956E-06
    16 bit.png from auntielynds

    227b055a589b1a704cb54ac3af32b5b21320e6355e1c552de4943529e7a983d30g.jpg30 Day Pass it Along
    16 bit.png Terrain_Distant used. Started by Drowsapp
  • Rflong7Rflong7 Posts: 36,584 Member
    edited December 2010
    Clayworld wrote:
    I'm pretty sure EA has made it clear they don't want lites of any pre-packaged neighborhoods being posted here. (ex. Bridgeport, Twinbrook, any of the locations) I know you only have brideport but whether it's a lite, or a heightmap you should specify.

    How and where did EA make it clear?

    Didn't EA remove the thread? Or is her thread of Bridgeport lite still here?
  • auntielyndsauntielynds Posts: 3,071 Member
    edited December 2010
    I thought it was still here, but I didn't bookmark it so not sure.
  • Rflong7Rflong7 Posts: 36,584 Member
    edited December 2010
    I thought it was still here, but I didn't bookmark it so not sure.

    Since I really like Bridgeport the way it is, I had no use for it and did not care enough to bookmark. :lol::)
  • drake_mccartydrake_mccarty Posts: 6,114 Member
    edited December 2010
    Rflong7 wrote:
    Clayworld wrote:
    I'm pretty sure EA has made it clear they don't want lites of any pre-packaged neighborhoods being posted here. (ex. Bridgeport, Twinbrook, any of the locations) I know you only have brideport but whether it's a lite, or a heightmap you should specify.

    How and where did EA make it clear?

    Didn't EA remove the thread? Or is her thread of Bridgeport lite still here?

    Last I noticed it was removed. But they keep popping up everywhere.
  • HturnerPHturnerP Posts: 1,488 Member
    edited December 2010
    :)Any one have some more Heightmaps.
  • roxsroxs Posts: 505 New Member
    edited December 2010
    Sorry for the unintended disruption of your thread, HturnerP. :( They did not delete the Bridgeport Lite and Height Map thread, but they did delete the link. I can see where it might cost EA business. I just thought you would have to have Late Night already for it to show up. So, if you wamt, you can delete the link to the height map(it's up to you of course) If I **** them off too much, they might ban me, or something. And no, I didn't say the "p" word, I used stars. Anyway, you got a bump. And to the Simmers that didn't like us posting the heightmaps:tongue0011.gif
  • Rflong7Rflong7 Posts: 36,584 Member
    edited December 2010
    roxs wrote:
    Sorry for the unintended disruption of your thread, HturnerP. :( They did not delete the Bridgeport Lite and Height Map thread, but they did delete the link. I can see where it might cost EA business. I just thought you would have to have Late Night already for it to show up. So, if you wamt, you can delete the link to the height map(it's up to you of course) If I **** them off too much, they might ban me, or something. And no, I didn't say the "p" word, I used stars. Anyway, you got a bump. And to the Simmers that didn't like us posting the heightmaps:tongue0011.gif

    We weren't talking about your lite version. You specified your lite version did not have the objects nor Sims. The one I was referring to still had Sims and all the objects.

    In case you think it's about simple Height Maps. smileyspinningchair.gif
  • HturnerPHturnerP Posts: 1,488 Member
    edited December 2010
    :)I don't think they woud bane you its just a heightmap.
  • Rflong7Rflong7 Posts: 36,584 Member
    edited December 2010
    HturnerP wrote:
    :)I don't think they woud bane you its just a heightmap.

    I have no idea. I doubt it but EA does it's own weird thing.

    A lite version is not a simple Height Map. Is this a Height map thread or a lite thread or both? You do understand the difference, yes?

    *La, I just reread this and it probably comes across as arrogant but I don't want it to be.
    I'm wanting you to know the difference between the two. :)
    Post edited by Unknown User on
  • HturnerPHturnerP Posts: 1,488 Member
    edited December 2010
    Rflong7 I have no idea. I doubt it but EA does it's own weird thing.

    A lite version is not a simple Height Map. Is this a Height map thread or a lite thread or both? You do understand the difference, yes?

    *La, I just reread this and it probably comes across as arrogant but I don't want it to be.
    I'm wanting you to know the difference between the two.
    :)Yes i do know the difference and you are not being arrogant just helpful thanks.This is just for Heightmaps thou. :wink:
  • DOLLDRMS1DOLLDRMS1 Posts: 2,955 Member
    edited December 2010
    I don't use CAW and wouldn't know what to do with a heightmap, if it was handed to me on a silver platter BUT this thread looks like it needed a post to get it back to page one since it isn't a sticky :)
  • HturnerPHturnerP Posts: 1,488 Member
    edited December 2010
    :)Thanks DOLLDRMS1
  • roxsroxs Posts: 505 New Member
    edited December 2010
    Sorry about the confusion, I just realized I called the heightmap "Bridgeport _Lite" in the first "Can we share a heightmap?" thread. The link HturnerP posted is the heightmap. If you want, HturnerP, would you please edit it to say just "Bridgeport"? I would appreciate it very much. When you go to the link, it says "Bridgeport 01". It is only 3.8 MB, whereas the actual "Bridgeport_Lite" is 44.49 .MB. :-)
  • ConorsimConorsim Posts: 5,890 Member
    edited December 2010
    Forgive me, people, but what in God's Donkey is a heightmap..? :shock:
  • roxsroxs Posts: 505 New Member
    edited December 2010
    I like your world you're working on! A height map is what you pick when you start a new world in CAW.
  • ConorsimConorsim Posts: 5,890 Member
    edited December 2010
    roxs wrote:
    I like your world you're working on! A height map is what you pick when you start a new world in CAW.

    Oooh, as in what you pick at the start of CAW? Like Height = 300? And Lush/Desert? But why are people sharing them..? Does that mean that they're 'templates' or something of other worlds?
  • DarkMirageDarkMirage Posts: 5,998 Member
    edited December 2010
    Conorsim wrote:
    Forgive me, people, but what in God's Donkey is a heightmap..? :shock:

    God has a donkey?!?

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