Welcome to Sand point, Not been around much since I uploaded my last world, had a little internet problem.
Anyway this is the world I'm currently working on, not much to look at yet, still in the early stages of development:-
Don't let this pic fool you the actual main bulk of the world will rest on the side of the sea. The town was once a save haven for pirates and you will see more of this when I build the harbor area.
So why a adventure world?
Many of the best spawners in the game you will need to complete mini quests to unlock them. The graveyard below contains a mini dungeon, if completed then you will unlock the death plant and special seed drops. This thou is only the tip of the iceberg.
Oh dear, is that something that will get removed in beta testing, you have a huge door blocking the Sports center?
You can see my test sim, desperately trying to join the Sports career, like the spawners many of the buildings will have little quests to make the building function correctly
Everything in it's place, much of EA worlds and own made world contain world spawners, this world will be very different and contain very few, instead they will be mainly placed in lots. A example of this, how often do you walk down the road and find a rainbow gem? How this will works in the world, should you want a gem, it will mean a trip to the pirates mine, a multi level dungeon with Gem spawners, so it could be possible if you choose, to develop your Sim into a miner.
The hospital below contains the life plants, but you will not get them for free.
My last world,"exotic world" was a big learning curve, I hope to improve on many area's in this world over exotic world, some of the improvement include, less lots to increase loading times and playability, Many of the lots I'm designing myself, it not that I don't like other people lots, it more a case of having full control on the world development, residential lots will not contain spawners, the world look and feel more like a base world.
That's the end of the preview of my new world, I will update this thread from time to time, so you can see the world develop, I estimate the time of completion to be about 8 weeks(current date 15th September).
Comments
The whole concept is very intriguing.
The Sims Creators' Consortium
There was one other issue I noticed in Exotic World--I didn't report it because I considered that world complete and the problem wasn't game-stopping so I wasn't expecting you to fix it, but there was some strange routing issues.
For example, and I've experienced this in other worlds where the only access to a beach shoreline was down a steep incline, at one of your beaches the sim would end up walking THROUGH part of the ground to get down the steep incline to the shore. So it's best if you are going to have a community lot that's a beach, make sure the land that accesses it slopes down gradually to it. Otherwise you will see sims wading waist deep through rock and ground! It's unavoidable--they will do this immediately upon exiting a vehicle.
The other issue I saw was when my Sim left the Stadium and jogged to her home which was the broken down house, she jogged through some very awkward terrain, again ending up walking up steep vertical peaks and cutting through ground waist-deep. If you send a sim to jog from the stadium to that broken down house you probably will be able to see what I'm talking about.
There were also a few trees not properly embedded into the ground so they floated a little. And that's all I really noticed that I wanted to point out so you can keep an eye on it for this build.
I love what you do with the sky and all the colors in your world. It was so very beautiful. I will keep Exotic World to visit for short periods of time. And I'm hoping that Adventure World will be something I can play in for a long time. It looks so promising!
Like SS86, I experience some vertigo in Exotic World and have to limit my play there. Exotic World is not the only world I have had that problem with. The camera controls in Sims3 could sure be better. Some worlds just accentuate that drift more.
One big change to the way I'm designing this world, is that I'm building one section at a time, when I section is completed it will be beta tested. It will all fit together like a big jigsaw, this will help me test the lots in much more better fashion. Some of the unlock lots are rather complex and will need a full test.
The adventure world idea, the world will play similiar to any other worlds, the only diffrence will be, the rare spawners will need to be unlocked by doing a small dungeon, quest or use a trait skill to get past something blocking your way. Once the quest is completed it will unlock the location for all time. A example, if you wish to get into the junkyard, you will need to blow up a few objects to get inside. The quests are not tricky and you will complete most of them in 30 second game time, more complex stuff will be the need to purchase them keys from world adventures or find them and just unlock certain areas of the world. It's give you a sence that you are actual doing something with the traits you have and give you something to do with the spare keys from the holiday locations, you will unlock all the locations in the first few game sessions. Of course this will get play tested and is open to change.
Here a few of the latest pics of the world
You can start to see the world starting to take shape, but something you can't see is the network of uber divewells that are hidden in the world, they connect the world up, much like the subways will in nightlife.
I've started to build the old docks area, this will be built in 3 stages, you live inside the old boat or one of the waterfront house's.
This is inside the military base, the Sim is hacking the computer to unlock a door, I wonder what the reward will be.
Beach lovers can relax surrounded by a deep blue sea.
N3mb3r - This world contains a number of small mini adventure area's, it will take a long time to find everything, depending on your play style, if your the type of person who does not like the adventure side of the Sims, this world will play like any other world, with just a minimum of effort to unlock a few area's. Thou if you love dungeons & traps then you will find this world will have them. It will make you go holidays to purchase keys to unlock rooms. It uses a number of new methods to unlock stuff, it will make you think. The ultimate aim is unlock all the treasures and the Rare Spawn points.
I will be leaving room for you to add your own dungeons into the world.
the harder the better
just make sure its not cheap treasures
I hate it when i find a hard tomb I get it done and only get a treasure worth 100 simloians.
I'm planning few bigger tombs, later in the design of the world, I hope to include some designs using the tomb building processor, if I can get my head around what the thing does.
http://wiki.thesimsresource.com/index.php?title=Tomb_Building:_The_Processor
Anyway I better get back to building, going to do one more hour before I go bed.
Thanks in advance,
Estyle
PS : Your world is absolutly amazing !
Not 100% sure on what size to use, I'm currently using 512X512, which is the size of pictures I've used since the year dot. I suppose that we are in the age of wide screen, so I will switch the next preview pics to 620X512, I'm just worried about knocking the forum thread off the screen, so I don't want them to be to big.
The skewing thing and the shots taken in fish-eye mode are even worse than the squishing. I hate being such a wimp, seriously I do, but for some reason looking at pictures like that make me dizzy. You should see me when I'm trying to build multiple-story houses, er, well you probably wouldn't want to see me. I nearly make myself sick every time I work on one. :oops:
I do look forward to seeing some REAL pictures of your world.
Also I can say, I'm currently planning two versions of the world:-
DIRECTOR CUT VERSION
Contains
Custom lighting
Custom Sea
Custom Graphics
Sims
CLEAN CUT VERSION
None of the above
Not all unlockable places you can visit will be dungeon based
But some will be
High quality graphics will be included in the Director cut version
The clean cut version will be built for speed and playability, both version will be compatible with each other
Be the first to unlock the secret word and win 500 Sim points and unlock the Walkthrough, Hint and tip guide for rest of the world.
B-Movie week at the cinema, I wonder if you can find the phantom cinema?
Living in the old dock area
I consider the world to be 40% complete
Many thanks for viewing
Many thanks DD, you will be able to use both version of the world with one saved game, you will need to copy the saved game file to your desktop and if you feel the need for speed you can always install the clean cut version, both version will be compatible with each other.
The direct cut version will come pre-populated with about 10 Sim family's to get you started, this might change if I have any problems.