The rules for this challenge have been moved to a WIKI (
http://s3ac.wikia.com/wiki/Sims_3_Apocalypse_Challenge_Wiki) so that they are easier to read through and for me to edit.
I will start trolling through all posts here to add to the FAQ and I definitely could use some help with tightening things up
Constructive criticism and friendly suggestions are always welcome.
Please enjoy playing the challenge!
God Bless,
mik
Comments
Well, the mediafire file does work and it's not in a zip file, so you shouldn't have any issues downloading it.
God Bless,
mik
God Bless,
mik
Generation 3 is actually triplets, one of whom unlocked Caring Child. I'm torn between Atletics/Politics and Ghost Hunter/Overlord of Evil tracks to unlock with the other two girls. Maybe Politics/Overlord would be best?
I don't know LOL!!
God Bless,
mik
God Bless,
mik
I finally finished Master Thief and Athletic last night. I hate that when I marry a sim in, they have like 10 days till they hit elder and my sim is still a young adult! Hoping I can get my G3 Heir's husband to body 10 so he can complete Journalism before he dies. My heir is preggers and she'll probably have twins (extra fertile lifetime reward) It seems to be going quite a bit faster with several multiple births to ensure things get taken care of.
Maybe I'll tackle politics with G4. I want to build a better house. But I also want to clear Mastermind so I can amass some money - my poor sims have been living on the edge of penury having to pay protection money!
God Bless,
mik
-Sims, except for the Architect sim, may not use the drafting table.
-Sims may not purchase anything with an environment score over the lowest possible
-Sims may not purchase anything with a comfort score over 4
-Sims may not purchase buy mode objects over the cheapest possible for that category in price
-Sims may not have any but the cheapest fridge, washer/dryers, or ovens.
-Sims may not have fire places
-Sims may not use any curtains, rugs or picture frames.
- Decorative build items (flooring, wall covering, fences, etc) must be the most basic, least expensive options.
- Sims may not paint paving stones on the lot
- Sims may only have the 2 smallest windows (the single bathroom window and the triple bathroom window).
Sorry about that!
God Bless,
mik
Mainly because I play my game on superspeed most of the time, but still.
I'm still working on it. Generation 8 was just born yesterday and I've got almost everything out of the way except for the careers. I've still got Rock Legend, Super Spy and Symphonic to clear for the jobs. It's going to be madness to do 2 sims with careers at a time. I suppose I'll be using pause a lot LOL!
Quick update - I updated the rules just a little for Amazing Naturalist and Decendant of DaVinci
Naturalist requires 13 perfect plants (the number you can grow w/out any special quests in the base game) to be grown and harvestable at one time, and 20 perfect fish that you either keep in aquariums OR have mounted. DaVinci requires 5 painting masterpieces, 5 sculpture masterpieces and all the inventions, including Simbot to clear.
You will need to clear naturalist and go on world adventures to Egypt to clear it, or use the buydebug cheat to purchase the correct metal spawner (it's the last one in the gems and metals list, Egypt RGM or something like that) and place it on a public lot.
If you have already cleared it w/ the previous requirements, don't worry about it till the next time you work the challenge.
God Bless,
mik
Should it be all inventions including Simbot or all regular inventions and 5 travels each to past and future?
Basically, I'm trying to keep it from just being a level quest.
God Bless,
mik
Thanks for bringing it to my attention - I'll get some things tightened up after next week (kids go back to school this Thursday and I've got a terrible head cold right now - hard to think). Mostly just making sure I've got everything written out correctly.
Oh - The TV restriction is on Symphonic and Science, not DaVinci. Once Late Night comes out, I'll likely make the symphonic restrictions apply to the movie star restrictions and make music clearing EITHER rock OR Symphonic. Not sure how I'll handle other careers in Night Life, or Vampires for that matter.
God Bless,
mik
I started the challenge earlier today and was surprised to find how little can be purchased with $1800! I could hardly buy two pillars, stairs, and some floor and walls before I ran out of money. (I do wonder whether building a house was cheaper on TS2...) So my sim moved in to his tiny 2x6 one-room house (+stairs). That was the biggest I could make it so that the house would have four walls and a roof!
After some three weeks, I'm pleasantly surprised to find that he's still alive
Update on the Marks household - I'm at Generation 9 with a pair of twins who, with the spouse of the heir, will finish out the challenge! I just have Private Eye, Architect and Stylist to do.
Of course I'll play the N-hood long enough to rebuild the town. I've rebuilt the City Park, the Pool and the Graveyard so far.
After I get everything rebuilt, I may work on some other legacies IN the neighborhood and then release a save file at a future date
God Bless,
mik
As long as I've already played this challenge I never remembered to ask this question: are my sims allowed to roam the neighbourhood as long as they don't go into any community lots (if the Military restriction is still in place)? ie, can they for example jog along the roads without breaking the restriction? And even socialise with people who happen to pass by?
This is what the Military restriction says about the matter:
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What about collecting seeds for the Amazing Naturalist restriction - are my sims only allowed to have three seeds in their inventory at a time? I suppose so, but I just want to be sure...
Sims may not leave their home lot for anything but going to work, or going to the hospital for a pregnant sim UNTIL the Military restriction is lifted. Children may go to school, but teens may not (game forces that on you). They may not invite anyone over unless they own a car (ie they go by and pick them up theoretically). Once the Military restriction is lifted, they may wander the neighborhood at will.
Until you have Athletics cleared, you may only carry 3 items at any one time in your inventory. I think that applies to seeds, rocks, fruits, fish (stacks of those things anyway - 1 stack of apple seeds, 1 stack of minnows, 1 stack of eggs etc)
The only sim allowed to pick up seeds, go fishing, etc is a sim attempting to clear Amazing Naturalist. Until Amazing Naturalist is cleared, other sims may not collect seeds or go fishing.
Read through the rules carefully - there are some things that can't be done until other things are cleared. I think that Naturalist has pre-requisites. And there are some things that are very nearly impossible until you have others cleared. Military is a HUGE one - because until you have it cleared, you are stuck on your lot. I almost ALWAYS clear military first - just because everyone gets all cabin fever on me and I can't do things like get skill books to help them out till I do.
I hope that helps some
God Bless,
mik
I play on epic because normal just doesn't seem to be enough time to do everything that needs to be done. Perhaps when it's too easy on epic, I'll shorten up their lives.
General announcement - hubby got me Sims3 Nightlife for my Bday and I just installed it today. I need to get a good idea of what's what so I can make amendments to the rules.
I'm also thinking of posting the rules on a blog to link here - which will make editing a bit easier. The biggest things with this EP, I think, are deciding what items can be used at what stage of play and how to incorporate the Movie Star/Director careers into things. Perhaps I'll do it so you can't watch TV till Movie Star and Director are cleared and you have to have one or the other cleared in order to have parties. Since we now have more musical instruments, I'll retool the music careers too - perhaps combine Music and Movie careers in some way that you have to clear all of them, but certain things become available with each one - and make it so it's not TOO irritating to clear them.
God Bless,
mik
I once tried lifting something else than Military first, but it didn't work out well at all so I gave that up - now I always lift Military first because it makes life that much easier...
As for Amazing Naturalist, I've been trying to find the rules that might conflict with it. The ones I've found so far are with Military (of course) and Culinary, and even with those, I'm not sure if the latter actually conflicts: the Culinary restriction states that "sims may not hold food in inventory", but I'm not sure if seeds and produce count as food per se. Athletic may conflict as well if one's not being careful with the amount of items in the sim's inventory (by the way, may I assume that at the time of a sim's death (when their items are passed on to a family member), the recipient may temporarily have more than three items in their inventory (until I've removed the extra ones)?).
I have some questions about other restrictions as well:
In Athletic restriction it says: "Any item that takes up more than one square may not be moved or placed back into inventory once placed on the lot, with one exception." What is the one exception? I can't seem to find it anywhere, lol.
Also, if I have to lift the Ghostly Encounter restriction instead of the Ghost Hunter one, there is one oddity concerning the rules: Paranormal states that "only sims in the Ghost Hunter career may perform social interactions with ghosts", yet Ghostly Encounter cannot be lifted without such interacton. After all, it is said in the rules that all Ghost Hunter restrictions are to be moved into the alternate Ghostly Encounter restriction. Shall we simply ignore this one rule or is there another way to make friends with ghosts?
I'm sorry I keep asking so many questions, but this IS a complicated challenge, and even after all this time I don't remember every rule by heart. I'll be out of your hair soon, though, I hope...
Thank you!