I'm starting to work on some textures for what I plan to make into a fantasy landscape. I want to have a backdrop of mountains that are draped in flowering vines. I'm haveing a bit of trouble getting it to look the way I want it to, sooo I'm gonna ask you guys what you think of it so far.
I don't know if I like it or not. I guess I could darken up the greens a bit to make it blend into the distant terrain better, but if I do that then It would kinda kill the whole hidden glade effect. I don't know...what to you think?
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kellor- I have bairly begun anything here. Just testing things out for now...It may be done in about three months. I really don't think the grass in particular will stay that color.
A you become more familiar with which settings to use for your paintings that will probably change. I only felt like I came in to texture painting last week, and that was after weeks of having done it. Ultimately you'll refine your technique and develop a style and get into your comfort zone. It just takes a bit of time and practice.
I found that it also helped me to order my textures in a way that made sense, like dirt and rocks added first, followed by grass, then paints to use on top of grass for highlights and such. I didn't figure that out until I had already done a lot of painting, so I had to redo almost everything, but the end result was worth it. Now when I realize I need some dirt under where grass is, it actually makes sense that I'm basically having to dig through the grass to get it removed. It just didn't seem right digging through a layer of dirt to find the grass hidden beneath it.
And the extra time I spent making sure they were all in proper order makes it a LOT easier to find a texture I want to use. There's no more thinking, "Hm, I think I stuck that rock right between those two grasses, now where is it?" :oops:
When I add the textures I also left a couple of slots in each section with duplicate textures, then made sure to name them accordingly, like Rock-Open Slot or what have you so that if I decided later that I wanted another rock in the mix it could be added in the right order.
I feel you on the developement of skills however. I personally find that blending the grass texture and the dirt texture together throughout the map give me an effect that I prefer to paining little lines together. The above photo is actually four different textures that have been blended together to create one landscape. I don't like to seperate things into individual slots, as I don't see that often in the nature photos I take. Things are blended together, meshed in some spots, and pulled apart in others. Those are the things I like to recreate.
I also keep my textures seperated into differant groups. However I like to seperate them by the landscapes they are taken from. Pond and river scapes or rocky hills, or medows are some examples. That way I can find the textures that are taken directly from those types of landscapes, and use them to create a realistic effect.
BTW- How many differant textures are you useing in your current map? There is alot of fuss over the eight texture limit. Sunset valley has ten I think. NOt sure about riverview. My horror world has twelve!
Manual, Page 6, Terrain Editing:
Although the part about View should be changed to View>Show Bounding Boxes.
I wasn't necessarily meaning you'll prefer painting to playing with images later on, just that I think you will find your comfort zone with painting in C-A-W, and once you do you'll enjoy it much more.
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Keep this project going. I love it and your horror world.
Party- Yes! Thank you! That is it exactly! Now picture cascading waterfalls in tiers over the rocks, leading to a lake surrounded by flowers. I still think I'm going to darken up the grass a bit, and make the flowers in the vines pop more, but still, I'm glad someone can see it!
better or worse?
Yes, I resized all of the textures I had exported from the game to 512x512, then any I make are that size as well so they are each only 342 kb. I about choked when I saw one texture in the EA stuff that was several megs in size. They provide everyone with these HUGE textures, then have the nerve to leave the 100-second time-out on the Exchange. Bright, EA. Very bright.
I did the same thing on my computer with the ea textures. What kills me about the size is that none of the files have the amount of detail that would warrent making them 1024x1024. If someone is really trying to make a difinitave landscape using only ea textures, they could easily reach numbers in the 10 to 20,00's on textures alone. Given that the average decent world size on the exchange is around 20 to 24mb, someone who is really trying hard, doesn't stand a chance. I agree, ea really dropped the ball on that one.
You should upload it .
I may eventually upload some of my textures. Not before I am satified with the way they look in game though.
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