Sul Sul Simmers!
Today’s update is intended to address multiple issues where players were able to access Happy At Home Login Event rewards before they were unlocked, as well as fixing a crash reported by players using the DirectX 11 Preview.
-The Sims 4 Team
Bug Fixes & Updates
Base Game
Removed an incorrect tooltip that appeared for the “Purchase” interaction on the Guerdon Goods Vending Machine.
We have resolved an issue that allowed the Practice Makes Perfect trait available in Create a Sim before it was unlocked through the Happy At Home Login Event.
Additionally, we’ve resolved an issue that allowed the Practice Makes Perfect trait to be available to Sims after aging up before the trait was unlocked through the Happy At Home Login Event.
Buffs from the Practice Makes Perfect trait will now be correctly applied and incremented when their requirements are met.
Addressed an issue that allowed locked Create a Sim rewards from the Happy At Home Login Event to become available through certain filters or through the randomizer.
Addressed an issue that allowed locked Build Mode rewards from the Happy At Home Login Event to become available in Build Mode through a specific combination of filters being applied.
Addressed a Last Exception error that caused Sims to reset after completing certain pool interactions.
We’ve resolved an issue that could cause text to be missing when opening the Happy At Home Login Event in Spanish.
We have updated the names and descriptions of some flowers to reflect the variety of colors they are available in.
DirectX 11 Preview
Resolved an issue causing a crash at launch when MSAA was enabled.
Various other stability improvements and fixes.
And now my game is even more broken than it was before! I now have two penthouse buildings along with not being able to delete or edit houses on the penthouse lot. Thanks for that.
They take away the new items and don't even start the events for many players. That's marketing on a new level of finesse.
Well, it was to be expected. A login event is pretty pointless if everyone can access the items with a little filter workaround. I don't like the timed event or the concept of locked content ( permanently locked after this event.) But from the logic of the event this patch makes sense.
My unlocked items are still unlocked.
The event not starting for some people until 13 June, when others have unlocked 5 of the 8 items, feels unfair.
Well, this is a very clear indicator of where the priorities lie at Maxis. Time to fix bugs that mess with the desired metrics for the latest marketing scheme: 1 week. Time to fix featured functionality in a paid Game Pack like Dine Out . . . umm . . .
For those of you who think gardening is too profitable.
Why aren't these things mentioned in the patch notes. The patch notes only talk about flower descriptions. I don't mind the changes but I would like to be informed about them. At least now I know what's going on next time my sim harvests dragon fruit.
It's so weird that mandrake and valerian root got nerfed. I know it's only by one simoleon, it's not like you'd be growing them for profits. But their primary purpose (potions) is pretty much worthless. It's like kicking someone while they're already down.
🐲🐲🐲🐲
The Sims 4 hasn't introduced a new musical instrument since 2017
🐲🐲🐲🐲
One thing I have observed after the last two patches is that the game loads slower when the EA app is in offline mode.
I suspect it is due to waiting for timeouts to finish that are part of choosing which ad to queue up or the something related to daily login event, before continuing to load.
Either way. Online mode = no game load waiting. Offline mode = game load delays.
If I think my sims earn too much, I just have them do the activity less often, in this case plant less plants or cheaper ones. I want the developers to spend time on implementing and improving features that I cannot sandbox as easily as the simoleon economy. (Well, mainly I want them to churn out new crafting chains.)
I hate when things changed are not listed in patch notes!
And for all the things that need fixing, they needed to "fix" this as a priority? What could be coming in the next few packs that would actually require this change? Did the price of buying these items also decrease, or just the selling price?
Comments
Today’s update is intended to address multiple issues where players were able to access Happy At Home Login Event rewards before they were unlocked, as well as fixing a crash reported by players using the DirectX 11 Preview.
-The Sims 4 Team
Bug Fixes & Updates
Base Game
Removed an incorrect tooltip that appeared for the “Purchase” interaction on the Guerdon Goods Vending Machine.
We have resolved an issue that allowed the Practice Makes Perfect trait available in Create a Sim before it was unlocked through the Happy At Home Login Event.
Additionally, we’ve resolved an issue that allowed the Practice Makes Perfect trait to be available to Sims after aging up before the trait was unlocked through the Happy At Home Login Event.
Buffs from the Practice Makes Perfect trait will now be correctly applied and incremented when their requirements are met.
Addressed an issue that allowed locked Create a Sim rewards from the Happy At Home Login Event to become available through certain filters or through the randomizer.
Addressed an issue that allowed locked Build Mode rewards from the Happy At Home Login Event to become available in Build Mode through a specific combination of filters being applied.
Addressed a Last Exception error that caused Sims to reset after completing certain pool interactions.
We’ve resolved an issue that could cause text to be missing when opening the Happy At Home Login Event in Spanish.
We have updated the names and descriptions of some flowers to reflect the variety of colors they are available in.
DirectX 11 Preview
Resolved an issue causing a crash at launch when MSAA was enabled.
Various other stability improvements and fixes.
https://forums.thesims.com/en_US/discussion/1014168/practice-makes-almost-perfect-sneaky-login-event-bugs-and-some-directx-11-preview-fixes
I had the trouble where my packs didn't load after this patch. I had to restart to get them back. I hope this problem is fixed soon.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Well, it was to be expected. A login event is pretty pointless if everyone can access the items with a little filter workaround. I don't like the timed event or the concept of locked content ( permanently locked after this event.) But from the logic of the event this patch makes sense.
My unlocked items are still unlocked.
The event not starting for some people until 13 June, when others have unlocked 5 of the 8 items, feels unfair.
I used the bar and it's still there.
My sim with the new trait still has it.
Why aren't these things mentioned in the patch notes. The patch notes only talk about flower descriptions. I don't mind the changes but I would like to be informed about them. At least now I know what's going on next time my sim harvests dragon fruit.
Why wasn't this mentioned in the patch notes?
The Sims 4 hasn't introduced a new musical instrument since 2017
🐲🐲🐲🐲
I suspect it is due to waiting for timeouts to finish that are part of choosing which ad to queue up or the something related to daily login event, before continuing to load.
Either way. Online mode = no game load waiting. Offline mode = game load delays.
C.
Traits: 🐶Dog Lover, 🎨Creative, 😑Loner
My Stories: 🤷🏻🐕 Simmer Tales a comic look at Sims 4 | 🌐A Sim's Life - Comic observations | 🌌Galaxy Far Away - Adventures on Batuu | 🌃Dark Matters - Crime stories
My CC: 🎨 Caerfinon's Sims 4 Custom Content
https://answers.ea.com/t5/Bug-Reports/NEEDS-SAVES-HR-Multiple-ranch-hands/m-p/13194105/highlight/true#M261238
And for all the things that need fixing, they needed to "fix" this as a priority? What could be coming in the next few packs that would actually require this change? Did the price of buying these items also decrease, or just the selling price?