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Things from older Sim Generation you DO NOT miss

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    manicobsessivemanicobsessive Posts: 1,141 Member
    Burglars. I HATED them! Especially the music. It scarred me for life! :D
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    SimAlexandriaSimAlexandria Posts: 4,845 Member
    I agree with OP about being flocked on a world.

    Also cut scenes
    Art style
    Difficulty doing anything (ex harder to build the relationships you want, may get turned down for adopting a kid etc)
    And controversial I know but the colour wheel. I hate it haha. I like the swatches much better
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    cynciecyncie Posts: 4,892 Member
    edited September 2023
    CAS. TS3 pudding faces and TS2 potato faces. In TS4 I’ve finally been able to create sims that look the way I imagined, even if they are Pixar style renditions. And, they look the same in play as they do in CAS!

    The complete lack of scale in TS2.

    I never thought I’d say this, but I don’t miss open world. Everything took ages to do because of the travel time. The lag was crazy. Plus, it’s nice not to be locked into one world, even if they are smaller.

    TS2 personality/attraction/motivation systems. Try creating a sim who just wanted to live for a cause or their art, or a spiritually motivated sim. Everything in TS2 centered around love and money with attractions being largely superficial. Personality points were limiting. For me, TS3/4 aspirations and traits get more at the core of human nature, even if we did get shorted in TS4. We still need a good attraction system, but hopefully it wouldn’t just be about horoscopes and hair color.

    The need to micromanage everyday tasks. For plumbs sake! You know where the bathroom is!

    Technically, I’m glad we don’t have game breaking routing and pathing issues. I haven’t had to reset a sim in eons. But, I have to admit, some of those failures in TS3 still make me laugh. Like the 5 paperboys and 3 maids that were tragically lost in a routing issue in Island Paradise. (They couldn’t path out from under a stilt house. I played with sound off, so I didn’t know that Grim had become a regular visitor!)

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    passionfruitpassionfruit Posts: 260 Member
    The faces
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    rhaliusrhalius Posts: 487 Member
    Poor optimisation, it is the only thing Sims 4 does better than previous games and why I play it instead of those.

    Sims 1,2 and 3 all run terribly once you install a few expansion packs.
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    ChampandGirlieChampandGirlie Posts: 2,490 Member
    I don't really miss much about the old games though they could bring back Sunset Valley which was a beautiful world. I recreate the sims that I used to play in TS2 in TS4 and I have some rebooted drama from that old game with some of my characters from that time. I'm enjoying that.

    I don't miss being stuck in one world per save with forced story progression for households that weren't the one that was active. I remember that in TS3, I abandoned saves and households a lot. Also, famous celebrities seemed to break the community lots entirely without a workaround. I also remember toward the end that there were problems with how the worlds would populate. At one point near the end, all of the townies were swarming on one lot and were nowhere else in the game. At that point, I quit for years.

    I don't miss being forced to have one save to play with horses and one to play in Sunset Valley, etc. I'll be honest that I don't want to go back to any of those graphics either.
    Champ and Girlie are dogs.
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    SimburianSimburian Posts: 6,931 Member
    Finding a baby in the house you've just bought as the previous owners must have either died or forgotten to take it with them. :'(
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    lisamwittlisamwitt Posts: 5,139 Member
    rhalius wrote: »
    Poor optimisation, it is the only thing Sims 4 does better than previous games and why I play it instead of those.

    Sims 1,2 and 3 all run terribly once you install a few expansion packs.

    This has always been dependent on your computer. Most issues I had disappeared with newer machines, at least until the games themselves became outdated.

    My son got me Castaway Stories for Christmas, and although I thoroughly enjoyed playing it again, there were a lot of little things I certainly didn't miss dealing with.

    In freeplay the game generated two of every Sim with the same name because the townie name pool is tiny. Because the terrain is mountainous, lots are difficult to fully build on, and there's no grabbing and dragging if you put a wall in the wrong spot. The music selection in build/buy was also tiny, even compared to regular Sims 2. Lastly, there's simply not much to do in freeplay.
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    Horrorgirl6Horrorgirl6 Posts: 3,396 Member
    Stuff I don't miss sims 2
    People dying when their needs are empty.

    Kids being taken away because of school.

    Sims 3 the plant sims eating zombise.
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    passionfruitpassionfruit Posts: 260 Member
    Cut scenes
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    SimmingalSimmingal Posts: 9,333 Member
    And controversial I know but the colour wheel. I hate it haha. I like the swatches much better

    yeah ts3 default swatches were so bad that you had to pretty much colour wheel everything and it was so tedious that I hated it

    also sometimes the colours would look all different in cas and live mode and drive me crazy jumping back and forth trying to get it right
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    ErnesaTErnesaT Posts: 7,474 Member
    The burglar and pickpocket.

    I miss both. I need them back!
    yY5vKua.png[img][/img]
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    ErnesaTErnesaT Posts: 7,474 Member
    I DO NOT miss the social worker, the repo man and an open world.

    I WANT smart milk back. It's ridiculous trying to skill toddlers.
    yY5vKua.png[img][/img]
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    Horrorgirl6Horrorgirl6 Posts: 3,396 Member
    ErnesaT wrote: »
    I DO NOT miss the social worker, the repo man and an open world.

    I WANT smart milk back. It's ridiculous trying to skill toddlers.

    The repo man is back.
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    ThetfordThetford Posts: 429 Member
    edited March 16
    Simmingal wrote: »
    And controversial I know but the colour wheel. I hate it haha. I like the swatches much better

    yeah ts3 default swatches were so bad that you had to pretty much colour wheel everything and it was so tedious that I hated it

    also sometimes the colours would look all different in cas and live mode and drive me crazy jumping back and forth trying to get it right

    I recall there being a post by a dev on this forum during the Sims 3 run that the reason why everything looked plastic in the game was due to a limitation of the create a style. Since light reflects differently off different materials, in order to avoid mapping everything single object with every different material, they chose a one size fits all approach. I can't remember it exactly but that was the gist of what the Sims 3 dev said. I wonder how they will approach it in Project Renée.

    I think in regards to the tedious thing, I think that is the monkeypaw drawback of more customisation options, while overall it is a good thing, it can make the creative process longer, drawn out and tedious.

    Think Planet Coaster, where people can spend hours on a single shop or ride entrance, manually sliding each piece into place, and buildings can be upwards of a 1000 pieces - I've seen a lot of Planet Coaster content creators just get burnt out and abandon a park mid series, or have multiple years between each episode. In contrast, something simpler with less options like Parkitect or the older Rollercoaster Tycoons where those same content creators can knock out an entire park in a single episode.

    This brings me to the thing I don't miss: the Sims 3's awful, dreadful lighting. How artificial lighting didn't pass through floors, or cross the lot boundary, or light up certain things like fences and plants, or how due to the previously mentioned create a style worked, you couldn't for example place lights above a light coloured stone countertop, as it reflected that much light, it looked like a bright light source itself.

    Another thing I don't miss is career rabbit holes in the world. To me it didn't make it more immersive, it made it more empty and insular. The fact that half your "downtown" was a bunch of voids your Sims disappeared into, that otherwise offered no meaningful gameplay, replaced functions that were open in previous games (dining, shopping, spas), and required that every town needed to accommodate a corporate skyscraper, a major league stadium and a military air field while at the other end of the scale having the nation's president work out of a small town city hall, a rock star work out of a community theatre and a celebrity chef work out of a diner. I think I would've been more content if the world had an "exit" portal inside a darkened tunnel that Sims drove themselves into as they commute to work.
    Post edited by Thetford on
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    pacer1965pacer1965 Posts: 87 Member
    Having to make loads of friends to get a promotion in a career
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    lisamwittlisamwitt Posts: 5,139 Member
    pacer1965 wrote: »
    Having to make loads of friends to get a promotion in a career

    That got annoying really fast and I had a mod to make it zero. Thankfully I discovered the same mod worked in Sims Castaway Stories.
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    JadeleineJadeleine Posts: 2,158 Member
    CAS not having sliders for bodies.
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    83bienchen83bienchen Posts: 2,594 Member
    I do sorely miss quite a lot of things mentioned in this thread.
    Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
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    FraTacFraTac Posts: 854 Member
    Fast motive decay and no weekends on The Sims 1. Thankfully there are mods to improve those things.
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    Simmin' since 2000
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    GalacticGalGalacticGal Posts: 29,102 Member
    Coconut27 wrote: »
    NPC sims not aging up with natural story progression (TS2)

    There was no natural story progression in Sims2. That's why rotation playing became a thing. It was entirely possible to have grandchildren go to school with the exact Sims their grandparents went to school with. Crazy-insane.
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    LeGardePourpreLeGardePourpre Posts: 15,560 Member
    edited March 22
    Open world

    I have issues with the waste of resources in particular with huge maps used at 5%.

    And also the fact to be stuck with only one landscape.
    For example Sunset Valley , no tropical island, no desert, no snowy mountain, no big city.

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    cynciecyncie Posts: 4,892 Member
    Open world

    I have issues with the waste of resources in particular with huge maps used at 5%.

    And also the fact to be stuck with only one landscape.
    For example Sunset Valley , no tropical island, no desert, no snowy mountain, no big city.

    I agree with this. At first, I thought I’d hate loading screens. But, the ability to get around quickly and visit other environments without having to move the household, thus losing relationships, actually makes the sim world seem bigger than it ever did with one huge, closed off map. And, the more packs you add, the more wide ranging and diverse your world becomes. Plus, in TS3, you spent an exorbitant amount of time just watching your sim get from point A to point B, only to find the venue closing, or just plain unpopulated. I can’t play my current game in TS3 open world. There would be no story of The Myst if my sims were locked into only one environment.
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    LogicallyironicLogicallyironic Posts: 137 Member
    edited March 24
    sims 2 toddlers obsessed with playing with the toilet. apparently, its supposed to only happen when they're low mood/aspiration, but its bugged to be a constant obsession. none of the mods ive tried have fixed it, and i have to resort to micromanaging my sims or locking the bathroom doors.

    also lightning constantly striking trees and setting them on fire. it happens far too often
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    mightyspritemightysprite Posts: 6,211 Member
    edited March 30
    @Logicallyironic Yes! Although if you have some toddler toys around, they will distract the toddlers from the toilet.

    Did I mention this one? My sim in the cooking career in TS2 had to play the guitar all day and all night for the longest time in order to advance at work. Why? Because you need creativity skill to become a good chef, and you become creative by playing the guitar!

    sigh

    Don't buy broken stuff
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