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Honey, What Happened to the Bunny?

So I just went out to the garden and my little Bunny statue is missing! To be fair, I think I found it in a dumpster somewhere so it didn't cost me anything. But, it irritates me that it's been STOLEN! 😱 That has to be what happened to it! I had it sitting right next to the bee box and now it's not there!

So of course theft, including bunny-snatching occurs (kleptos of the world unite!) But, if theft is going to be a thing, shouldn't anti-theft measures also be a thing? Maybe like security cameras that aren't just for decoration but actually, I dunno SECURE AN AREA???

Anyway, what are your thoughts? Bunny-snatching, what have we become? *sigh*

Comments

  • EgonVMEgonVM Posts: 5,028 Member
    I do find this stealing system really annoying. It happens so silently and can sometimes ruin builds. For example, if it happens on a community lot, the object never gets replaced, so I have to go there and manually replace it. This has really made me avoid that trait.

    The Sims 3 also had that trait, but sims were limited somewhat. They could only steal at night and 3 things max per day. I like that The Sims 4's is tied to Mischief skill and higher skill allows more objects to be stolen. It's fun to play with, I agree, but it's not fun to have guests with this trait show up.

    I feel like burglars are a different story as their arrival is announced and you know that they are going to steal. In addition, you can stop them too. But kleptomaniac sims are much more sneaky and random.

    One solution I always feel like would help is that stolen objects become transparent (like when you are in a crime scene in the Detective career), which allows you to replace the objects (like when they are broken) or get rid of it and replace it with a different object. On community lots, they could be automatically replaced when you go through a loading screen. Plus more consequences for sims that get caught stealing.
  • PenguinFoopPenguinFoop Posts: 1,582 Member
    EgonVM wrote: »
    I do find this stealing system really annoying. It happens so silently and can sometimes ruin builds. For example, if it happens on a community lot, the object never gets replaced, so I have to go there and manually replace it. This has really made me avoid that trait.

    The Sims 3 also had that trait, but sims were limited somewhat. They could only steal at night and 3 things max per day. I like that The Sims 4's is tied to Mischief skill and higher skill allows more objects to be stolen. It's fun to play with, I agree, but it's not fun to have guests with this trait show up.

    I feel like burglars are a different story as their arrival is announced and you know that they are going to steal. In addition, you can stop them too. But kleptomaniac sims are much more sneaky and random.

    One solution I always feel like would help is that stolen objects become transparent (like when you are in a crime scene in the Detective career), which allows you to replace the objects (like when they are broken) or get rid of it and replace it with a different object. On community lots, they could be automatically replaced when you go through a loading screen. Plus more consequences for sims that get caught stealing.

    Yes! I agree with everything you said! One thing about TS3 though was that the stolen item was replaced as soon as you left the area. So I had one teen who became rich by stealing the same police car every night. He didn't do it to get rich but, criminal, police...yeah. I'm sure you get the symbolism.
  • OldeseadoggeOldeseadogge Posts: 5,068 Member
    Thieves must replace the item or equivalent value in $ plus 20% interest as a penalty.
  • PenguinFoopPenguinFoop Posts: 1,582 Member
    Thieves must replace the item or equivalent value in $ plus 20% interest as a penalty.

    And if they can't afford it, they will be forced to try again elsewhere and hope they don't get caught again since there is no jail.
  • EgonVMEgonVM Posts: 5,028 Member
    Thieves must replace the item or equivalent value in $ plus 20% interest as a penalty.

    Indeed. Or let's incorporate returning the object to the owner again thing.

    When stealing an object from a residential lot, the object there could be gone up to a week (depends on the object and how necessary they are, so decorations are replaced slower while beds are replaced faster). Returning could immediately restore the object for them, but returning it late will just add some more funds to them.

    There is one consequence: negative reputation. But overall, it just makes making friends harder.
    Thieves must replace the item or equivalent value in $ plus 20% interest as a penalty.

    And if they can't afford it, they will be forced to try again elsewhere and hope they don't get caught again since there is no jail.

    Indeed... Being banned to enter a house or venue could be an interesting feature. Plus Get to Work refresh could add jails...
  • PenguinFoopPenguinFoop Posts: 1,582 Member
    EgonVM wrote: »
    Thieves must replace the item or equivalent value in $ plus 20% interest as a penalty.

    Indeed. Or let's incorporate returning the object to the owner again thing.

    When stealing an object from a residential lot, the object there could be gone up to a week (depends on the object and how necessary they are, so decorations are replaced slower while beds are replaced faster). Returning could immediately restore the object for them, but returning it late will just add some more funds to them.

    There is one consequence: negative reputation. But overall, it just makes making friends harder.
    Thieves must replace the item or equivalent value in $ plus 20% interest as a penalty.

    And if they can't afford it, they will be forced to try again elsewhere and hope they don't get caught again since there is no jail.

    Indeed... Being banned to enter a house or venue could be an interesting feature. Plus Get to Work refresh could add jails...

    I like both of these! Jail would require adding cops to the game again too.
  • RouensimsRouensims Posts: 4,858 Member
    edited June 2023
    So I just went out to the garden and my little Bunny statue is missing! To be fair, I think I found it in a dumpster somewhere so it didn't cost me anything. But, it irritates me that it's been STOLEN! 😱 That has to be what happened to it! I had it sitting right next to the bee box and now it's not there!

    So of course theft, including bunny-snatching occurs (kleptos of the world unite!) But, if theft is going to be a thing, shouldn't anti-theft measures also be a thing? Maybe like security cameras that aren't just for decoration but actually, I dunno SECURE AN AREA???

    Anyway, what are your thoughts? Bunny-snatching, what have we become? *sigh*

    I had a real-life bunny figure stolen just about a week ago. Those bunny snatchers are EVERYWHERE! And mine cost a whole DOLLAR! 🐰🐰🐰



    Ooh Be Gah!! Whipna Choba-Dog? Whipna Choba-Dog!! :smiley:
  • KestrelDCKestrelDC Posts: 335 Member
    Rouensims wrote: »
    So I just went out to the garden and my little Bunny statue is missing! To be fair, I think I found it in a dumpster somewhere so it didn't cost me anything. But, it irritates me that it's been STOLEN! 😱 That has to be what happened to it! I had it sitting right next to the bee box and now it's not there!

    So of course theft, including bunny-snatching occurs (kleptos of the world unite!) But, if theft is going to be a thing, shouldn't anti-theft measures also be a thing? Maybe like security cameras that aren't just for decoration but actually, I dunno SECURE AN AREA???

    Anyway, what are your thoughts? Bunny-snatching, what have we become? *sigh*

    I had a real-life bunny figure stolen just about a week ago. Those bunny snatchers are EVERYWHERE! And mine cost a whole DOLLAR! 🐰🐰🐰



    Why on Earth would someone steal that? C'mon, dude....

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    wfyfk3mg6t02.jpg
  • PenguinFoopPenguinFoop Posts: 1,582 Member
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