Growing Together Negative Thread

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  • LeGardePourpreLeGardePourpre Posts: 14,528 Member
    edited April 2
    Stay Over, Self Discovery, Family Dynamic, NPC Relationship Autonomy, Likes & Dislikes, Neighborhood Stories and Character Values pop ups.


    Personally they don't bother me, I like them.
    Post edited by LeGardePourpre on
  • Coconut27Coconut27 Posts: 341 Member
    I can’t stand this “will you be my best friend” and “let’s move in together” pop ups. i get them from sims I JUST MET. It’s a way too over powered system and quite frankly is ruining the gameplay that I do actually enjoy.
  • plumboy23plumboy23 Posts: 51 Member
    There's a way for not getting a negative sentiment from decline the move in interaction. You should say yes, and when you get the who would move panel just press the X. No negative sentiment and no move-in!
  • jennieeffinjennieeffin Posts: 123 Member
    plumboy23 wrote: »
    There's a way for not getting a negative sentiment from decline the move in interaction. You should say yes, and when you get the who would move panel just press the X. No negative sentiment and no move-in!

    Oh man I wish I had known this! My legacy founder had met her match, but they were just friends and getting to know each other (romance seems to take a bit longer now, since orientations and compatibility were added) and all of a sudden he was like "can I move in, buddy?"

    It did actually make some sense as I had him living in a trashed apartment in Evergreen Harbor and her house is gorgeous. :D Still it felt too soon so I declined.

    I was doing "smooth apologies" for DAYS after that.
  • SimplyJenSimplyJen Posts: 14,405 Member
    A few milestones are missing that I feel should be included. My sims have moved house twice now. It would be a nice touch to have a milestone for that.
    Formerly known as Simasaurus09

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  • iliekponieziliekponiez Posts: 398 Member
    Olalla1986 wrote: »
    To sum up my awfully long post, this pack do enhance gameplay, creates more obstacles for sims and contact with other it’s not always rosy. The friendship bar for fresh sim goes up painfully slow and finally my sims stopped getting friends on the go.

    Uh-oh, the new compatibility feature was something I really looked forward too. Is it hard for sims to make friends now? Similar to how it was in Sims 2, or even harder?



  • jennieeffinjennieeffin Posts: 123 Member
    Olalla1986 wrote: »
    To sum up my awfully long post, this pack do enhance gameplay, creates more obstacles for sims and contact with other it’s not always rosy. The friendship bar for fresh sim goes up painfully slow and finally my sims stopped getting friends on the go.

    Uh-oh, the new compatibility feature was something I really looked forward too. Is it hard for sims to make friends now? Similar to how it was in Sims 2, or even harder?



    I decided to play one of my rotational sims as a romantic singer/singwriter whose instincts got her in trouble. She met Bob P (in my game he looks very hip) at the Blue Velvet and thought an affair with a married man would be a good story for her. They had "Awful" compatibility or something like that. Basically, the worst you can have.

    It was difficult but not impossible to make them friendly. It involved trying a few different socials and figuring out what gave him negative points vs positive. Turns out he didn't like small talk so I just had to avoid that. Things progressed a lot more slowly than they did before we had compatibility, but I only had to resort to taking selfies once. They did eventually become flirty (w/negative friendship bar), then friendly, then romantic. All in all about 3 "sim dates" but I wasn't constantly having them interact. It was more that he'd come over after her work day or something, or she'd go back to the bar with him.
  • rudolpharudolpha Posts: 922 Member
    Hating the way the game assigns dislikes for no reason. Before I play I have to check everyone and get rid of them. And then the do you want to be jealous popup and even though said no, now stuck with fear of cheating spouse.
  • lunaodditylunaoddity Posts: 629 Member
    The milestones bug has dampened my limited playtime as a rotational player. When I visited the household of the infant in my avi I felt deflated to see she couldn't even sit in the high chair. Only the pictures remain which were taken pre-pack. It's like playing and exiting without saving. Whenever the bug is fixed I hope it's not for "new saves only." Should have kept my wallet closed.
  • mustenimusteni Posts: 5,199 Member
    I'm really saddened by the milestones bug too. This could have been one of my favourite packs and I was so excited to be playing it... but since I discovered the milestones bug I haven't touched my game, for me it's just impossible to play at all :(
  • FutureFuture Posts: 288 Member
    edited April 7
    So regarding this infant milestone bug…

    Are y’all saying that if I were to have my Sim teach their infant to crawl, save the game, switch to another household, play with them for a bit, save the game, then switch back to the original household - the infant won’t know how to crawl anymore? I’ll have to get my Sim to teach them all over again?
  • mustenimusteni Posts: 5,199 Member
    edited April 7
    I'm not sure how the bug works exactly. For myself simply rotating to other households didn't trigger it - wisiting a household who had an infant did. But I've read varying reports how it works (some say travelling triggers it, not even rotational play). I'm not interested in checking the infant households after each day and returning to a previous backup in case the milestones have disappeared...
  • JustinB113JustinB113 Posts: 917 Member
    edited April 7
    Sorak4 wrote: »
    A little longer playing with the pack and WOW is it still excessive how aggressively new traits want to be applied.

    Have Sim workout: slips on treadmill once. "Are you clusmsy? Are you!?", Sim finishes workout and starts walking to shower, starts showing "You are a slob now, yes?" it then proceeds to pop up twice while said Sim is still showering.

    Not helped this is the first save I've started with a house of 3 instead of a single Sim, getting way too many popups all too often when someones working out.

    This is the big problem with a lot of the systems.

    If you’re playing a single sim that gets a fear of going to work it was fine. If you had three working sims that fear was on rotation every single day. Same with the best friend and crushes.

    My understanding is that the self discovery only happens 3 times for each sim though so once you start accepting the changes that should calm down.
  • garapoesgarapoes Posts: 418 Member
    Honestly did they even test this game? Child aspiration sleep in a treehouse is broken, practice riding a bike looks weird (riding over foundations), tooth missing aging to teen skin bug which is unfixable? wth?
    English is not my first language so sorry if I make any mistakes!
  • happyopihappyopi Posts: 1,311 Member
    edited April 10
    PtcI1wP.png

    Kinda tempted to say yes just to see in how many horrific ways the dog getting a sim trait would break my game.
    Not playing with any pet mod, the only reason I could see this happening is this is a haunted house lot type and everyone is constantly on the verge of becoming paranoid.
    Post edited by happyopi on
  • elanorbretonelanorbreton Posts: 14,202 Member
    @happyopi lol, you should have said yes and then let us all know what it's like having a paranoid dog.
  • Hoss38Hoss38 Posts: 9 New Member
    I feel really disappointed with the pack. Sure we got some cool things like treehouses, puzzles, and family dynamics. But I just feel like there's something missing. There's only a few new options for family gameplay. Sure baby showers and family reunions are awesome, but there's only a few new interactions.
  • didka222didka222 Posts: 2 New Member
    > @Cherryrose_x said:
    > Has anyone tried the kids new aspirations?
    >
    > I can't seem to get the 'Go 12 hours without a negative need moodlet' to work. Like I have micromanaged her for a couple sim days now and none of them have even sunk to amber... She has had other negatives as she is hot headed, but as it is specifically said NEED surely that shouldn't impact it?

    I have been scouring online to see if there is a trick to this. I have done it for DAYS! And my little girl can't get it to unlock. I know Achievements are NOT aspirations, but boy oh boy does this feel like the TV/Radio channels achievement all over again. I don't know what is keeping it from registering. Is it the traits she has from the Rewards Store? Is leaving the lot for school in the way? Is she not allowed to sleep? I don't know. I'm gonna try keeping her up for 12 hours and see if that works. I am not sure what I'm doing wrong. If anyone... ANYONE... has figured this out. lol


    > @Cherryrose_x said:
    > I didn't figure it out... I ended up cheated (which I hate doing!) but I wanted her to get that completed before she aged up and she was holding up my whole save! Now I can rotate through and enjoy some infants!


    For this the color in the lower left corner showing the child should also be in green - HAPPY and do not have any other moods such as confident, inspired, etc.
    Every hour counts down with a chime sound and a dollar icon.
  • didka222didka222 Posts: 2 New Member
    Every 12 hour I mean, I have 2/3 now
  • Behappy1stBehappy1st Posts: 646 Member
    didka222 wrote: »
    Every 12 hour I mean, I have 2/3 now

    I had no problem getting it. I made sure all her needs were maxed out, then I had her sleep in the treehouse where nobody could bother her and she got it. I watched like a hawk until the 12 hours were up.
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