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Rene Speculation: Aspirations, Wants & Fears, and LTWs [Simology]

simmeroriginsimmerorigin Posts: 694 Member
A thread to talk about all things related to aspiration [meter], lifetime wants, and wants & fears in Project Rene.
Post edited by simmerorigin on
He/him | Simmer since Sims 1 | Wants-based rotational player | My gameplay rules via PleasantSims | Bring back challenge and depth to the Sims: https://forums.thesims.com/en_US/discussion/comment/17959464/#Comment_17959464

Comments

  • simmeroriginsimmerorigin Posts: 694 Member
    edited October 2022
    We've gone through a lot of changes from Sims 2-4, so there is an opportunity here to return to the favorite design choices over the year while dumping what people dislike. That's what I speculate Rene will do.

    In this reply:
    (1) ASPIRATION METER
    (2) ASPIRATIONS
    (3) LIFETIME WANTS
    (4) WANTS & FEARS

    (1) ASPIRATION METER
    First of all, the aspiration meter. Sure, there should be an option for the segment of the fanbase who really don't want consequences and just want to use the Sims game as a storytelling/ movie-making tool. But the Aspiration Meter added consequences and benefits to Wants & Fears. These are some of the historic consequences.

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    (2) ASPIRATIONS
    Then we have aspirations themselves. Unfortunately, the definition of this has been conflated over the generations with Lifetime Wants. Sims 4 basically calls their Lifetime Wants "aspirations" and lacks the Sims 2 style aspirations entirely. We really need both. Aspirations are general orientations for your Sims regarding what they want to get out of life and what they value doing and achieving. They should be semi-permanent and last a lifetime.

    2zht0ho1xg16.png

    I speculate that Rene has the opportunity to push the ball further beyond Pleasure, Family, Romance, Knowledge, Fortune, and Popularity. Something related to Creativity and another related to Crafting makes a lot of sense given the new gameplay elements of the Sims 3 and 4. These high-level aspirations should directly affect the types and Wants & Fears rolled, impacting the identity of the Sim. We'll get to that later.

    (3) LIFETIME WANTS
    Lifetime Wants are another feature I speculate Project Rene will add, similar to what we have in the Sims 4. I just hope it's not instead of everything else I've written about. Again, note the misnomer of "aspiration" here above "Renaissance Sim" which EA really means Lifetime Wants. The "ASPIRATIONS" at the top center is just a folder to sort the categories of Lifetime Wants and has no game value.

    tuu6emjr5af4.png

    (4) WANTS & FEARS
    Now we get to the core of the system. The Wants & Fears themselves. First of all, they are relevant to your Sims and the aspiration they chose. This is important so they don't feel generic. I speculate Project Rene will return to Fears being "rolled" just like wants in the Sims 2 rather than this new unpopular and buggy system they created of Fears developing like traits. In the first image, you will see the beloved "slot machine" aesthetic with the Wants & Fears visually represented via icons. They are refreshed and rerolled over time, a dynamism that many people love. The second image explains in theory how Wants & Fears could be generated.

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    Finally, Wants & Fears should be fun because they grow in challenge in intensity. Some wants are Power Wants with a starburst symbol so you know they are major impactful wants that are difficult to achieve. Wants often build on top of previously completed wants to add a sort of progression and achievement to the game.

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    Post edited by simmerorigin on
    He/him | Simmer since Sims 1 | Wants-based rotational player | My gameplay rules via PleasantSims | Bring back challenge and depth to the Sims: https://forums.thesims.com/en_US/discussion/comment/17959464/#Comment_17959464
  • simmeroriginsimmerorigin Posts: 694 Member
    edited March 24
    I wonder how Rene is going to handle Wants & Fears given how it was (differently) implemented into the Sims 4 and the update doesn't seem to be popular.

    Let's hope that the development team has learned from this misstep and reimplements Wants & Fears, tied to an aspiration, like it was in the Sims 2.
    He/him | Simmer since Sims 1 | Wants-based rotational player | My gameplay rules via PleasantSims | Bring back challenge and depth to the Sims: https://forums.thesims.com/en_US/discussion/comment/17959464/#Comment_17959464
  • EnkiSchmidtEnkiSchmidt Posts: 4,852 Member
    Since Life by you teased the possibility to edit everything to my liking (a Quest editor was mentioned specifically), I do not think I will accept anything more restrictive than the Sims 4 version of aspirations and whims (before Fears got re-added).

    That said, yes, Project Rene should indeed take the Sims 2 route for aspirations. That way customers will get two distinct products with some overlap in that they are the same genre, but that attract very different types of players. Part of what makes Sims 4 difficult to play is that at the moment the devs have to perform an eggshell dance between the desires of all the different playstyles (mine and yours seem to be on or close to the opposites of the scale) and as a result the game is suboptimal for everyone.
  • simmeroriginsimmerorigin Posts: 694 Member
    edited March 24
    Yes exactly!

    First, Sims 5 (Rene) should allow you to select 1 of 8 core aspirations in CAS:
    1. Creativity
    2. Deviance
    3. Exploration
    4. Family
    5. Fortune
    6. Knowledge
    7. Romance
    8. Popularity

    Each of these 8 core aspirations should have unique Wants and Fears dedicated to that aspiration. These aspirations should define the core desires of the Sims. Fulfilling small wants and fears should cause larger Power Wants and Fears to be rolled. Playing Sims of each of these core aspirations should feel different. They should NOT constantly roll generic, small wants (e.g. drink juice, have garden salad, talk with sim). Make them meaningful!

    Second, after choosing your aspiration in CAS, you can select a Lifetime Want. These large wants should have checklist Milestones that build up to achieve, just like how they work in Sims 4.

    If your sim is the Family aspiration, then you get options like:
    • Big Happy Family
    • Super Parent
    • Successful Lineage
    • Vampire Family

    Let's not conflate Aspirations, Lifetime Wants, and Wants & Fears. They all work together and coexist to provide depth.
    @SimGuruAzure @SimGuruAce @SimGuruArvin @SimGuruBrent @SimGuruDrake @SimGuruFrost @SimGuruGraham @SimGuruGrant @SimGuruGeorge @SimGuruLyndsay @SimGuruNinja @SimGuruNick @SimGuruRomeo Hopefully, this makes sense! :)
    He/him | Simmer since Sims 1 | Wants-based rotational player | My gameplay rules via PleasantSims | Bring back challenge and depth to the Sims: https://forums.thesims.com/en_US/discussion/comment/17959464/#Comment_17959464
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