I would like to delete this family. I have zero interest in playing them because I tend to play my own characters. In 5 years of playing the sims 4 I actively played just 1 single premade. The michealsons also occupy one of the few bigger lots in the new world. The problem with the michealsons is that they are apparently tied into the lore of the pack and sims can talk about them when you ask about san seqouia. They also have special hidden traits. What will happen when I get rid of them?
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My towns, my lots, my sims, my stories.
These characters are just there for players who want to start off with an established narrative. Don’t worry, it’s not going to break your game, that would be ridiculous…
If these premades are required to maintain some kind of balance in game mechanics, the family will probably spawn itself back in (similar to werewolves? ) but I highly doubt it.
Fare thee well, Michaelsons, in my game our paths shall never cross again.💚
Funny that you mention werewolves, @CAPTAIN_NXR7, because that's the one pack where I actually had a problem with special sims not respawning. I can't play with wolf packs in my main save because the leaders are gone, no one is taking over, and the cheats to appoint new leaders don't work.
But since the Michaelsons from San Sequoia don't seem to be important to anything but the lore, which is just text anyway, nothing like that should happen if they disappear.
Something wicked this way comes!
I don't use MCCC.
Kinda reminds me of Mimsy and Benard or npc's in Henford think they have some hidden trait to tell a narrative of sorts is all. They aren't special. Guess it renders the so called secrets just a bit useless other than a few things.
If you have Get Together you can make a workaround. Create a club and only let werewolves be members. The packs are also in the gallery if you wanted to have them as townies.
This is what I always do in every single world: evict the premades, not delete. I like having them wandering around for local flavor or in case I want to talk to them, but I'm certainly not going to let them sit on prime real estate.
Hmmm, you both have a point. I will keep this in mind when I want to use an occupied lot. But not sure if this will save the Michealsons in my save. Two years ago I already started a family with a totally different sim who is also called Celeste and named her children after celestial phenomenons. One Celeste is enough.
One other thing to keep in mind is that the premades don't usually look too weird... no eyeball rings, etc., and some are downright endearing even if I don't feel like playing them actively. I think most of the premades have the hidden trait for like, Sulani native, Henford native, etc. And it's my understanding that the game will automatically generate a certain number of random townies with that hidden trait to, so if you delete the premades, it creates even more of a vacuum for townie wierdness. So evicting them means, for example, I can use that huge residential lot in Mt. K., but when I go to festivals, I'm more likely to see that one snooty salaryperson dad instead of some dude with a Japanese surname who looks just like Colonel Sanders (literally the last townie I deleted in my game). Or if I go to the pub in Henford, I can still have a pint with old Moody and MacMillan, even if I coveted their land and gave them the boot.
You can just evict them and they will still be in the world, just as homeless townies instead. That way you can ask them about lore (San Sequoia Secrets) if you encounter them, and if you have Move In turned on for them they will find a new home.
Both Rory and Kristopher have the Immortal Wolf perk to prevent them from aging. I'm on generation 3 of a legacy (with aging on normal for everyone) and both Rory and Kristopher are still there at their original ages. Oh! But maybe accidental deaths from Neighborhood Stories could affect them? gonna make sure that's turned off for them next time I play...
I guess it’s just personal taste but I find the premades in the base game and earlier packs like Penny and Yuki were so so good and I’d have them get involved with my household but now it’s like they just press the random dice button in CAS and call it a day.
I did like the HSY Molly and her Mom and Sidney though, they were well done. And Gretas family in MWS is quite good. But it’s rare if I like more than a couple of townies in a pack nowadays.
I agree. I haven't found the pre-made townies playable since Cottage Living. I created my own template save and that was the last of the worlds to have some pre-mades actually living there (Moody & McMillan, for the record. I move them into terrace houses in the downtown area). I think it's that their stories just aren't interesting. I don't play with occults, otherwise I would say that the Werewolves townies are an exception to this.
For example StrangerVille NPC
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