I'm about to delete the Sigworth household, but then I wonder if they have any impact in the SV mystery story? If such a function gets replaced by a NPC I'm all fine, but if deleting them makes it impossible to solve the mystery I must reconsider...
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But the story premades just get replaced by townies and you can still play it. But be warned that the townies don’t look nearly as interesting as the premades so the story might be less fun. Was intended to be played with those specific sims I think.
I think if it’s the first time it might be best to play the story as it is then change the world.
There are some papers in one of the bedrooms that can be searched for information. Can't remember if the info is absolutely necessary for solving the mystery.
https://sims.fandom.com/wiki/Sigworth_family
Yupp, noticed the papers in the bedroom, they seem to be for evidence and I've seen them elsewhere too. They were "not ready yet", so that is probably later in the story. Anyway, I kept the papers as I am a clutter addict
Kita: the planter varies. Sometimes the infected visitors will plant the fruit instead of putting into the fridge. If it gets fridged I have my sim grab it immediately.
but also its been a while I actually played it without cheating so don't count on my word 😅
Personally I definitely think its more fun to keep the Strangerville premades around
they're jolly bunch and it always brings smile to my face when I go see them
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Aha, I don't know anything about Mexican UFO business, but that would make more sense than President Theodor Roosevelt anyway, LOL. I often adjust premade's names anyway, and give them my own background story anyway, so no biggie. I also gave names to hoods years before EA decided to do so, resulting in many of my hoods now having two names, but that's another story...
I got rid of them because I never played them and needed their house desperately. I now realize I could just have made them homeless, but I guess the game will generate new infected NPCs.
I like Ted the crazy cowboy. Alice Martin stays. The rest… go somewhere else 😳👀.
I play the premades during the mission as I rarely like the randomised townies.
Yeh I can confirm, I’ve successfully completed this mystery many times without interacting with any of the premades.
I either delete or ignore them or sometimes I try to slap’em silly just for the laugh but that’s just me.
Be warned: If you delete the premades, Infected pear shaped NPCs WILL spawn.
Speaking of soldiers and scientists, you're more likely to encounter them in bars and libraries, respectively, so it is recommended that you have at least one of each lot type in StrangerVille. It doesn't have to be the premade buildings, though; I replaced the original bar with something else and turned Cahill's crashed plane into a bar instead. And still, I sometimes encounter soldiers and scientists on the street as well. That wasn't your question, but just in case you were wondering about that, too.
Something wicked this way comes!
I don't use MCCC.
I plan to build a Military training camp (Military boarding high school) on the Cahill lot, just need him to move out first, which he strongly refuses to do). So many of my nobility Peers lead a Military career, and StrangerVille must be the perfect place to focus more on the military organization. Then the mystery will probably get my focus as well.
Words of advice for the story playthrough; work on social with most of the people can before you go poking into Mothra's nest... Also, collect a great many more spores than you need initially from both around town and the lab, and when its time, also get more bizarre fruit than needed, like oodles more...
From my exp, the final battle is coded to fail the first time, so pay attention to above. Also, when you plan to do the battle, invite each sim you will take along to your house and inoc/recruit them again.
Be aware that you can also do this story as a teen. Theres likely other threads here that go into the early graduation stuff.
Also, there are a myriad of ways to do the story, with my teen game, she had the skill enough to get all evidence at the lab itself, no visiting anyone else. The other two playthroughs, I've visited someone for their evidence...
Apologies for the spoilerish guide of sorts, but from experience, it can be annoying to find you have to go thru it a second time and collect etc. So better to be forewarned and all that.
...With that said, elsewhere, I commented I had moved/deleted all households from Strangerville and deleted the houses. I think I tried deleting the lab once long ago, couldn't do it then apparently. Left the bar/library alone...
I ended up deleting the Sigworth family but now want to download them from the gallery and add them back. But I don't really want the mom to be infected, not sure if that's a thing that transfers over when you upload to the gallery or not.
Also you can find the clue stack in Debug (Show hidden objects) if you can/are willing to use cheats
If you start a new save, the original sims will all be there by default. Then you can save them to your library, don't even need to use the online gallery.