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Rene Rejects Support Group
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I want the old passionate team back.. at this rate paralives will take over.
I totally agree. The fact that mobile devices have a sheer lack of processing speed and less overall system memory and storage means that they would have to either cut down on valuable content to make it run on these devices, or allow access from mobile to the multiplayer aspect only, that runs on their servers.
This seriously worries me, because I do NOT want Sims 5 to be 100% multiplayer online. I want it playable both offline and online, I don't want planned obsolescence, and I want the single player features to be well developed and the multiplayer to be an afterthought. As I have mentioned before, multiplayer would only be desirable to me IF and only if, there were at least 5 or 6 EPs released on single player before the multiplayer feature is offered, and the multiplayer feature is OPTIONAL to players, so that the game can be played solo or with friends. I also want to be able to turn off notifications of any kind from the game. (Like I do on almost every one of my mobile games.) If Project Rene/Sims 5/Sims 2025 are 100% online, with no offline and solo features, I'll play Paralives instead, despite inferior graphics rather than something like Sims Online. Sims online is the one Sims game that I have never played. Though from descriptions and videos, I wouldn't mind some of the Sims Online objects coming back.
I don't play games for a living, and I'm too old to make a living as a game streamer, so I don't want games to constantly whine at me to be played. Nor do I want games constantly pestering me for more money. (See also pesterware.) At least with old fashioned pesterware from the 90s, once you paid for the game instead of continuing to play the demo, the pestering went away. (Except for the infamous Bonzi Buddy.) These days, games promote their premium features, including features that are TIME LIMITED, like for only one week. These get offloaded if they start pestering more than 4 times daily for a week, or include begging for money in their notifications. There are a few mobile apps that I have spent money on for PERMANENT premium content, and that is only because I have played them over a year, not been offended by excessive ads or crippled features if you don't watch ads, and there is enough content to keep my interest. Those are the ones I actually spend money on. But once they start getting infected with excessive ads, I won't spend any more money on them. And I never pay any money for limited time content.
I don't want adware either. Want to do anything in the game, watch an ad. Don't even start an ad on purpose, game starts one for you (ie between puzzles, or locations or whatever). This is adware, and I always offload it from my mobile devices. Or, when I am doing something else, I will start an ad, do whatever else, start next ad, do whatever else, repeat until ads go away for 4 hours plus. Ads are about as appealing on mobile as TV commercials are on cable. They're a great opportunity to use the restroom, put away dishes, take out the trash, etc., or make snarky or sarcastic comments on, to whoever you are watching TV with. (20th time of viewing same commercial with friend: "Oh, I've NEVER seen THAT one before...." Or the vote on how smackable the characters in the ad are. ) On mobile, they can try to make you interact with the ad, which is even worse. Those ads, however, are great for accumulating benefits while, say, watching Youtube or a webinar. Or, simply install the game advertised if it looks interesting, and play that game INSTEAD of the game I was playing. Intrusive advertising is NOT cool, but tends to be an intrinsic feature of multiplayer.
agreed. I don't really play mobile games because I find them entirely unhealthy past time with their time limited offers, limited time events, pay to win/ to do anything mildly interesting, notifications and urging to play 24/7 and the 3 minutes for energy /ads stuff that totally spoils your mood anyway
not to talk of the graphics n such limitations yeah
oh and probably the fact that i have too potato of a phone to run anything
and even just if you have any games on phone the freaking endless charging cycle
theres other things i should be keeping my phone charged for (especially as they put everything in the plum phone these days)
They said multiplayer is optional .
Building houses and such in game is not the focus of the quoted post. The concern is that the game will be a sideshow compared to the grand plan for multi-player and working on every computer like system imaginable.
Actually I have considered it. I was thinking of watching some game play videos on older games instead of buying since the games are very old now and that means they come with a lot of technology issues that EA can't really address as they moved on from those games.
I've said it before but sims 4 is my first sims game and my first EA game, as someone who has been in different communities playing different games, EA hasn't really shown any interest in quality assurance both within game content, communicating with the player base and things like celebrating milestones like the 20th anniversary. So of course the biggest nightmare question hanging over my head about project RENE is "Why will the project RENE game be any different from the sims 4 when the sims 4 made so much money being shallow? "
As an example of what I am saying is: If you found that you could make 3 million $ a month by just drawing a circle, why would you bother making anything more complex when the circle is selling and a large population of your fan base loves and adores circles and will buy every circle you make? Whenever you make something complex people love it, but you still only make $3 million a month. You don't get more $ for being complex, so why should EA do better with the sims 5 when their is no extra $ to be gained from making anything more complex than a circle?
Are you picking up what I am trying to put down? lol
I don't think I could stand to start all over again with yet another sims version, even if version 5 appealed to me (which it doesn't yet).
U R most welcome. Hoping you are feeling better, getting your sleep, had a good Christmas, and wishing you the best for the new year.
Don't like story progress? devs add a toggle to turn it off
Don't want as many 'chance cards'? devs add a toggle to turn if off
Don't like 'xyz'? devs add toggles to most features to them off
With technology these days - I believe it is fully possible to create a fully customizable game that everybody can enjoy; whether the gamer likes to tell stories, build, or just play the game.
I personally just started playing the sims 3 again and forgot how much more fun it is - my first sim day, I had a time traveller appear and visited the future, my kitchen caught fire and the fire department had to come rescue my sim, my sim had to be admitted to the hospital and treated for an illness, I completed several 'opportunities' and that is just in 24 sim hours! Now take those events, add in TS4 graphics and hilariousness of TS1 and 2 (dance cages, parties, burglars, etc) and we have the newest (and possibly best) iteration of the whole franchise.
I want so badly for that to happen and yet am so skeptical that the focus is being put on areas outside of the original fundamentals.
Does this make sense to anyone else?
I haven’t bought TS4 Seasons, as I did this for both 2 and 3.
I have tried to steer clear to repeating packs… except Cats and Dogs! 😂🤦🏼♂️
If someone has a pack, you don’t have will you see the stuff on their side when interacting? Or will there be placeholder items? A notice to say you might see missing stuff or you need that pack before joining?
Will Seasons matter during multiplayer mode or if you don’t have it, the group can opt to disable it or not?
How will mobile devices be able to handle all the options?
🤔🤔🤔🤔🤷🏼♂️
Game versions, probably - just like other MMOs and games with multiplayer options.
My Families Via PlumTree App
It's because games become old and obsolete.The sims 4 has almost a ten-year life span. Getting a sequel makes sense.
I wouldn't mind a new iteration if the base game wasn't so bare bones. There are several things from expansions and stuff packs that should be base game at this point.
Seasons for one. Generations/parenthood/high school teen/ all the content that fleshed out each lifestate should be base game. Laundry should be included, too.
There's probably some that I'm missing, but starting over from scratch with a game series where getting the "full experience" costs you hundreds of dollars isn't appealing.
yeah pillow turning is not going to make me start over
I feel like the issue with new iterations for long time players who have been around since ts1 for example
will always be that we feel the lack of stuff we already had in previous iterations when starting with just the base game
but also its not exciting to see same packs same gameplay for fifth time and having to pay for it -again like where is the new fun tho
also if anything is any less fun than in previous iterations it will be immediately noted because the themes are pretty much the same
I feel like for me to really be interested starting over at this point it'd have to be pretty dang different gameplay
like something we could never do in ts1-4 and would require the new iteration
Yeah this exactly @Simmingal
Like, if it's same gameplay just with better graphics and multiplayer option, I probably wouldn't buy it.