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October 11th Patch Feedback Thread
I second that, also it would be nice if new stuff was marked as new in bb/cas even when patched in.
Good to hear this is being worked on! Any update on the top notch toddler trait not appearing?
From what I’ve been able to gather after a sim day, the social bunny app seems to be active anywhere, all the time.
With merfolk, the phone has a number of functions that do not work in the water. The exception appears to be the Social Bunny App.
My merfolk can use the Social Bunny App while swimming, so I know it’s an active feature 24/7 as long as sims are awake.
In 2 sim hours, a post my merfolk made got multiple reactions. In fact, the constant activity from the social bunny app affecting relationships caused my game to appear to freeze then time skip.
I lost 2 sim hours as the game struggled to register all the social exchanges happening on the phone. I’m going to see if deactivating Social Bunny has any effect on lag and the function of the game.
From what I can tell, there are a lot of things happening on a sims phone and the volume of information seems to be overwhelming the processes of my PS4. It does seem to be a possible source of the unusual frequencies of mean interactions and lag experienced by other players.
Agree, thank you @EA_Cade for sharing the progress
Note: the lag didn’t really happen substantially until I started using the app more. That being said, there were still multiple instances of my merfolk going into a T-pose for a split second before I used the app.
Since I play on the PS4, I am locked out of mods. So, how my game performs is strictly a result of pack features and updates.
Yeah, a lot of my Sims seem to have that "fear of unwanted dreams" moodlet. To be honest I find it frustrating as previously happy and content Sims aren't despite me doing my best to give them these wants. It's not as though they're complicated wants, its usually stuff such as "listening to the stereo" or "view a piece of art", so I do this because it takes less than 5 minutes but even once completed its not enough as something else then pops up. My current save has both of the new moodlets "fear of death" and "fear of unwanted dreams", though lately she seems to have had two good days where she seems to be very happy (even flirty! Shocker, never happens lol, and she has got herself two boyfriends haha) or very inspired. Which then makes me happy because I can get stuff done. How long it'll stay like that-who knows?
If you were to drink the potions to get rid of these moodlets with the rewards system; does it permanently get rid of those moodlets, or are you stuck using that system every time they don't get a want fulfilled? Granted, I've been a bit too busy to check KawaiiStacie's updates, from memory she does update when mods are broken/stuck with a patch update. I will pop on over there at some point this week to see.
Me too - the Social Bunny is CONSTANTLY pinging my Sims even when I try to turn off notifications so that I can view them all later. As it is, my Sims are getting flooded/spammed by the darn thing. (I actually walked away from my Twitter account but did not close it about 10 years ago because I signed up to follow way too many twitter feeds and the thing was constantly scrolling. Fortunately when I came back about 4 years ago, most of the flooders had stopped constantly posting updates to Twitter.)
Also, most cell phones are not waterproof...but smart watches can be. It seems like the kind of interactions smart watches would have are the ones that should be active underwater. Social bunny should not be one of them....call emergency services should be one of them ("help I would like to report a drowning....") Also, if there was some reason that a Sim needed a GPS map, this is one of the functions I use on my IRL mobile phone.
If you have the candy you don't need to manually do it. It's one or the other, I believe.
I have to keep disabling social bunny when I switch households. This helps with the lag.
It’s a great idea but the messages are just too frequent. Maybe unplayed households could only type simple messages with no stickers? Maybe there should be a master switch regarding Social Bunny to turn it off for all.
Townie Sims seem more tense. There’s more angry reactions to social interactions than usual.
I really like the loyal trait. 😊
The NPCs of Cottage Living have been corrected.
Regarding Agnes/Agatha clones, some still appear if I play Henford-on-Bagley. It’s like every time a Sim goes to the garden shop a new Agnes/Agatha is made but only if my Sim lives in the village and visits. If they visit from another world it doesn’t.
> Wants and Fears toggle appears to break on travelling, we're working on this at the moment.
> We're in the process of testing a fix for the autonomously nasty Sim behaviors that started with the October 11th patch, but nothing to share as of yet.
Has there been any progress on a fix for the autonomous insulting and other mean interactions? I've been reading the thread on AnswersHQ but there has not been any input from SimGurus there.
Fix is still in testing as of right now, we understand this is a major pain point at the moment and we're trying to get this out as soon as possible.
Alternatively could also just have the wants reroll themselves and change after 1-2 days ingame, then just keep the long term fears or want one permanent or with much longer reset like a week, two weeks etc. or a month ingame.
> Fix is still in testing as of right now, we understand this is a major pain point at the moment and we're trying to get this out as soon as possible.
@EA_Cade Thank you so much for the update! I miss my sims! I appreciate the work going on to figure out the problem!
Yes I was noticing this today. Thomas Watson has lost Alice Martin as a friend due to constantly insulting her! This has stopped the planned romance I had for them. ‘Cottage Living in StrangerVille’.
The fears are very annoying as well. It would be nice if we could turn them off separately.
I bet they test it with basegame like you said and then maybe ALL the things installed, but to do a variation of everything they offer (mix of different packs, PC specs etc) to test on would mean QA would be testing endlessly for every change and Simmers would not see content nearly as much, if like ever lol. It's really tough to figure out the balance with testing when it comes to something this expansive. The time alone, not to mention the effort is impossible to tackle. I'd love to see their QA process though, I'm sure it's not quite the same as typical software development (which is what I'm in).
2) Fires. So. Many. Fires. Every single time for one or two of my sims. It's getting expensive
3) Sims coming home from work randomly and not having the option to go back. This happens when I leave the regular household screen at all. Most recently, it happened when I went into CAS via the dresser. Changed an outfit (not on the at-work sim) and went back and she was home from work despite only being gone an hour. It is counting towards their work performance like a whole missed day.
4) Sometimes I will tell them to do something and although they aren't doing anything or have any reason to wait, they just won't do the things.
I haven’t experienced the fires or coming home early from work.
I am getting the autonomous yelling and insulting, lag plus Sims cancelling out commands. 🤦🏼♂️