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Wants & Fears Discussion Thread

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  • CarpeNocheSimsCarpeNocheSims Posts: 158 Member
    @Jade47 Exactly right! Now, to complicate the explanation more, we aren't using it the way it was traditionally intended. However, over time it's come to mean any coding that's a jumbled mess. Also, I remember reading somewhere that EA hires coders for projects with the producers overseeing them (I don't know if they still do or if they ever did...). Let's take for example, My Wedding Stories. They'll hire people to come in and do the coding. Those people may know zero about Sims and just know coding. They're good at their jobs but they have no idea what the people ahead of them did. They just produce the product they're told to make. I know when I was making mods, it used to drive me crazy because one of these project coders would change a word from singular to plural that then threw the whole source off. My mods would break because a script was injected that changed that word in every instance. My mod no longer matched the source code.

    So back to the jumbled mess. So this projects person leaves, they've finished their job. However, a bug is discovered. The person is gone. So somebody else has to come along and figure out where it went wrong. This is where lazy coding could come in to play. Rather than finding the issue, I'll just make a script that injects itself into the code and fixes it. VIOLA! Problem solved! But...wait...slow down there a minute. You're script now has created another issue because AGAIN, the core issue was never resolved. OOPS! Gotta make another script to fix the script that was made to fix the bug. And it continues forever.....

    I'm not saying that is what is going on here, but I suspect it is.

    Also, think about how HUGE TS4 is, it's 8 years old. I imagine it's rather hard to fix every bug that is the result of so many different hands in the cookie jar.
  • DaniRose2143DaniRose2143 Posts: 7,429 Member
    @Jade47 My combination of mods has so far kept wants and fears in check. It's the unknown. I don't mind my sims giving me a pleasant surprise to bring into the storyline. But if it's going to be a negative, I want to make that call.
    ur0qxh04azgr.png
  • Jade47Jade47 Posts: 206 Member
    @DaniRose2143 Sure, totally get that and not wanting to put time in and get an unwanted surprise. I have a more extreme solution currently. Don't let my sim ever leave the lot except for work. Don't switch households. Don't get into a relationship because the want to date is another trigger to switch it back on. Don't go into CAS. Providing I stick to that I only have to switch it off once when I load my game, not really a solution mind you, just a band-aid.
  • AprilDawnAprilDawn Posts: 791 Member

    I have been following this thread as well as others about all the bugs the last few updates have caused and I am just so glad I did not have that issue that when Origin updated that it auto repaired/updated the game, so I am still on the update before Werewolves. Also glad I did not buy the High School pack (was going to) as I would have had to update for that. I do not want this mess in my game - not what I paid for - I paid for whims that could be used or not used by our own choice (though they did not keep up with them, they just stopped making new whims for new packs).

    It is hard to believe they added an option to turn this mess of wants/fears off, yet it does not work and they have neither fixed it nor acknowledged that it is broken.

    I really dislike that they do stuff like this - just completely change the game that I paid for (I never even liked the gardening update - especially that silly weeding machine - seems gardening has had issues ever since). I really hope they do fix the wants/fears and other issues soon because I will not update or buy anything else for this game unless it is fixed.

    I wish that for such game changing features - they could do something like the Sims 3 store so that if you want it, you could get it, but if you did not want it, it would not be forced on you.
  • DaniRose2143DaniRose2143 Posts: 7,429 Member
    Jade47 wrote: »
    @DaniRose2143 Sure, totally get that and not wanting to put time in and get an unwanted surprise. I have a more extreme solution currently. Don't let my sim ever leave the lot except for work. Don't switch households. Don't get into a relationship because the want to date is another trigger to switch it back on. Don't go into CAS. Providing I stick to that I only have to switch it off once when I load my game, not really a solution mind you, just a band-aid.

    With the mods, I'm not seeing a sim roll a want to betray their partner, per se. I haven't seen a want to specifically flirt with, or cheat on, a particular sim like when wants and fears first rolled out. Now it's just a generic 'flirt with someone' or 'be romantic with someone'. That's still taking things too far for me, but I now feel like I don't need to ask 'which relationship is most sacred?' Which relationship do I protect most of all? I can let my sims go about their day with only a brief look in once or twice a day. My rotation works on a 24 hour schedule. Every sim day I check in on each of the three main households. I look at their relationship panel, if there are no unwanted romances, I go about life as normal. So far there hasn't been any unwanted romances, but if there were, the sim who isn't part of my played households would be deleted on sight unless they were part of a played household. None of us should have to take these measures to protect our stories.
    ur0qxh04azgr.png
  • GalacticGalGalacticGal Posts: 26,603 Member
    CrazyFrog wrote: »
    @CrazyFrog Just keep track of where you got your mods from and when there's a Patch, pull your Mods folder and then check with the creator of the mod in question. They will let you know one of two things: Their mod is compatible with the new patch, or the mod has been updated. To update, you merely remove the older version of the mod, replacing it with the updated version. Its' not complicated, really. Then make certain you delete the localthumbcache.package. And you're good to go!

    I know that lol your so funny ! And its when i learned about that, that i stopped getting mods. I dont remember where i all downloaded em from lollll

    Not complicated? Your kidding right! I strongly disagree. You see i started just getting CC accessorires last year, and i quickly got to 500. Then i downloaded a few careers, and traits and i learned about you had to update the mods... Which was undoable for me... i thought omg my game is gonna crash at some point, and its the updates from the game that have made me crash, the fear system triggered my panic attacks and i havent played since.... but im fine ! :)

    First when i got mods it was to enhance my game, not block features of the game. Now i have to have mods if i wanna play, i cant play with the fears thats a no go. So now i dont have the option of playing vanilla, thats why im playing other games for now, and i am taking a break from the internet altogether.

    Ciao4now !

    I place my mods in their own separate folders just inside the Mods folder. I label each folder so I know which to grab when there's a need to update it. I've been very limited with my cc, but that, too, is placed into folders: 18th century women's clothing: 18th century decor, or just Decor. Etc. I have a few hair styles (for women). I don't go crazy with it, so for me, it is easy. My late mother was highly organized, I think I got that from her. :open_mouth:
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • SlackerSlacker Posts: 2,500 Member
    I like spaghetti :D
    Gallrey ID: Le_Slacker
  • shorty943pshorty943p Posts: 238 Member
    I just found this updated mod, that will ease your fears.

    Actually the version I downloaded will block all new fears.

    https://modthesims.info/d/670779/fearless.html

    @CrazyFrog try it out.
  • SlackerSlacker Posts: 2,500 Member
    Got it :wink: ty @shorty943p
    Gallrey ID: Le_Slacker
  • 83bienchen83bienchen Posts: 2,373 Member
    @Jade47 Exactly right! Now, to complicate the explanation more, we aren't using it the way it was traditionally intended. However, over time it's come to mean any coding that's a jumbled mess. Also, I remember reading somewhere that EA hires coders for projects with the producers overseeing them (I don't know if they still do or if they ever did...). Let's take for example, My Wedding Stories. They'll hire people to come in and do the coding. Those people may know zero about Sims and just know coding. They're good at their jobs but they have no idea what the people ahead of them did. They just produce the product they're told to make. I know when I was making mods, it used to drive me crazy because one of these project coders would change a word from singular to plural that then threw the whole source off. My mods would break because a script was injected that changed that word in every instance. My mod no longer matched the source code.

    So back to the jumbled mess. So this projects person leaves, they've finished their job. However, a bug is discovered. The person is gone. So somebody else has to come along and figure out where it went wrong. This is where lazy coding could come in to play. Rather than finding the issue, I'll just make a script that injects itself into the code and fixes it. VIOLA! Problem solved! But...wait...slow down there a minute. You're script now has created another issue because AGAIN, the core issue was never resolved. OOPS! Gotta make another script to fix the script that was made to fix the bug. And it continues forever.....

    I'm not saying that is what is going on here, but I suspect it is.

    Also, think about how HUGE TS4 is, it's 8 years old. I imagine it's rather hard to fix every bug that is the result of so many different hands in the cookie jar.

    I can related to this post as a modder. I do still experience them changing bits of the core code in the way you describe with almost every larger update. This it was makes an unnecessary number of mods break with patches. They should force their coders to work with the already existing stuff unless they add some new way of coding.

    I also noticed that they offen do not fix issues at their root, but wherever they find a workaround, which ist then causing new issues. This is a temptation for script and core modders as well: just inject a new script to fix an issue. I therefore rarely use script mods myself if they use that concept.

    It's not the age of the game that makes this game unplayable. Fixing issues at their root often requires just a tiny change, the challenge ist to find the wonky bit of coding. This requires a good knowledge of the game mechanics. Modders often have that, but EA does not seem to look at how modders solved an issue when they go for a fix. Even if you tell them about how to fix the issue on answers HQ, they will offen still not fix it or do it in a different way that then causes new issues. The reasoning behind that ist beyond me. By not allowing mod links at answers HQ (though I see why they do that) they make it difficult for their team to find the mod and take a look at the fix. The collaborate with CC creators and you tubers, but there ist no collaboration with modders.
    Thank you, EA, for patching toddlers and infants in.- My TS4 mods - Gallery ID: 83bienchen
  • Olalla1986Olalla1986 Posts: 286 Member
    edited September 2022
    AprilDawn wrote: »
    I have been following this thread as well as others about all the bugs the last few updates have caused and I am just so glad I did not have that issue that when Origin updated that it auto repaired/updated the game, so I am still on the update before Werewolves. Also glad I did not buy the High School pack (was going to) as I would have had to update for that. I do not want this mess in my game - not what I paid for - I paid for whims that could be used or not used by our own choice (though they did not keep up with them, they just stopped making new whims for new packs).

    It is hard to believe they added an option to turn this mess of wants/fears off, yet it does not work and they have neither fixed it nor acknowledged that it is broken.

    I really dislike that they do stuff like this - just completely change the game that I paid for (I never even liked the gardening update - especially that silly weeding machine - seems gardening has had issues ever since). I really hope they do fix the wants/fears and other issues soon because I will not update or buy anything else for this game unless it is fixed.

    I wish that for such game changing features - they could do something like the Sims 3 store so that if you want it, you could get it, but if you did not want it, it would not be forced on you.

    To be fair, devs know about the issue. If you go to the bug report on answers hq, next to the topic you will see EA logo. Which means they are aware and fix is coming in the future.

    It seems that toggle for any option in game is broken right now (fame, werewolves appearing in beastly form around world etc.) literally anything that you can turn off, turns on by itself when you go through loading screen. So it’s a general toggle problem. For me I realized I turned off the environmental effects of bb objects (nicely decorated and such) and my sim still get this moodlet.


  • GalacticGalGalacticGal Posts: 26,603 Member
    edited September 2022
    Thank you for this information @Olalla1986 this is very helpful. Gives hope, at least. :)

    @83bienchen That's the shame of it, too. For a game that was first touted as Modder-Friendly, they seem to have broken a bit of trust along those lines. You folks are knee-deep into that coding, for which I admire, since I'm totally clueless, myself. Why not use the vital information all of you have discovered in your journey to create functioning mods? I'm so sad to hear this.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • DaniRose2143DaniRose2143 Posts: 7,429 Member
    I place my mods in their own separate folders just inside the Mods folder. I label each folder so I know which to grab when there's a need to update it. I've been very limited with my cc, but that, too, is placed into folders: 18th century women's clothing: 18th century decor, or just Decor. Etc. I have a few hair styles (for women). I don't go crazy with it, so for me, it is easy. My late mother was highly organized, I think I got that from her. :open_mouth:

    I'm slowly doing the same thing with my mods folder. I've been giving each creator their own folder for a while now. Since I learned that cc items like clothes and jewelry can be in folders inside that folder I've been taking 4 or 5 everyday and sorting the contents by category.

    ur0qxh04azgr.png
  • storymingstoryming Posts: 28 Member
    My pet cat seems to have a fear, but it goes by too quick for me to be sure what it IS.
  • CandyswirlCandyswirl Posts: 7 New Member
    I've been playing Sims FOREVER and this is the first time I have EVER felt like I'm "losing" at the game :D . I didn't realize this update happened and was playing along... suddenly my sims are all so sad and 🐸🐸🐸🐸🐸, off constantly. Even the toddler of the family hates the world. It was pretty alarming to be honest. Like, I'm playing the sims for a fun escape, but these sims have more problems then I can handle right now. I think I might have to hold a sims intervention for some of them. It's kinda bumming me out. Glad to learn I can turn this feature OFF. Sims 2 for the win.
  • NeodarksideNeodarkside Posts: 29 Member
    How quickly Sims develop fears is absurd. I can see maybe after a week of playing a Sim they'd get the unfilled dreams fear, but its more like a daily thing, not ever Want can be solved fast, some I take my time at. The 2 that absolutely 🐸🐸🐸🐸🐸 me off are the Unfulfilled Dreams and Fear of a Dead End Job. EVERY Sim I've played who has a job gets the Dead End Job fear, ALL OF THEM. I also had one who rejected 'Regain Passion' for her job, instead of the positive buff to overcome the fear she'd get the 5 hour tense buff, to make matters worse, she also had the Unfulfilled Dreams fear, and even worse still, the want thats going unfulfilled... Get a Promotion at her job! She was a police officer who always did a great job, she already got her 2 cases done to get a promotion, but every day that job performance bar would slowly creep up through Good. She's on her second week of going to work and its not Excellent to push her to the next promotion. I know I can buy the Wants potion but I'm trying to work through it. Since she has both she's constantly Tense or Angry and its making it so hard for her to play. I did manage to finally overcome the Dead End Job Fear, only took 6 days of trying to Regain Passion for it. Meanwhile her roommate still can't remove her Dead End Job Fear, her job doesn't start till the police officer is already at work and since her roommate isn't being controlled at the time, trying to Regain Passion earlier in the morning does nothing.

    Also on a fun note, the Police officer is my first Sim in 5 years of playing who actually won the Lottery. Have yet to see a played Sim win, always been a NPC. Only once did it pick a formerly played Sim that I no longer played. But today my Police Sim won it, so honestly she could quit her job, but I enjoy the job she's doing.
  • simmeroriginsimmerorigin Posts: 1,029 Member
    I don't like how they "develop" fears. It just doesn't work right in practice. It would make more sense if the fear is rolled and then when it's triggered you get the consequence
    He/him | Simmer since Sims 1 | Active Sims 2 wants-based rotational player, Sims 3 legacy player | My gameplay rules via PleasantSims | Bring back challenge and depth to the Sims: https://forums.thesims.com/en_US/discussion/comment/17959464/#Comment_17959464
  • AineAine Posts: 3,037 Member
    I'm still not getting any wants in my game, no idea what is going on.
    Allons-y!

    ---> Afterlife Game Pack Idea - improved ghosts, cemeteries and funerals, psychics, new skills, new career and more! <---
    ---> Burglary Stuff Pack Idea - Burglars, alarm systems, and diamonds to steal!<---
  • GalacticGalGalacticGal Posts: 26,603 Member
    shorty943p wrote: »
    I just found this updated mod, that will ease your fears.

    Actually the version I downloaded will block all new fears.

    https://modthesims.info/d/670779/fearless.html

    @CrazyFrog try it out.

    THANK YOU!
    storyming wrote: »
    My pet cat seems to have a fear, but it goes by too quick for me to be sure what it IS.

    Oh, so now our Sim pets are being infected, eh? I'm very unhappy at this development.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • GalacticGalGalacticGal Posts: 26,603 Member
    Aine wrote: »
    I'm still not getting any wants in my game, no idea what is going on.

    Be thankful.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • MayaRose1138MayaRose1138 Posts: 1,719 Member
    storyming wrote: »
    My pet cat seems to have a fear, but it goes by too quick for me to be sure what it IS.

    Oh, so now our Sim pets are being infected, eh? I'm very unhappy at this development.

    One of the cats in my household witnessed a stray cat die on their lot. Then for the rest of the night, the cat had a fear of death 😳. He got the scared colour around his icon and the pop-up as well!
  • SlackerSlacker Posts: 2,500 Member
    Lol. Can the cat drink potion? What are ya gonna do?

    I really do wish they fix, or adapt the new system to include those who really wanna opt-out. And btw they are not fears, they are phobias ! I mean fears, would be like you get scared of water after you swim in a lake, or in a pool. Not after drinking water, and you get a phobia which disable your sims and requires confronting the fear. That is a phobia, lets get our terminology right here ! And im saying that in humour, might i add... because im not gonna ditch the game no way. And after seeing a few sims going wild in hysteria, now I found the mod to block the fears and it works, i saw the little dark purple warning and it didnt leave a fear in the sims traits ! Tested confirmed.. the other mod that was suggested to me didnt work, and dont ask me why... lol all i know is im definetly not playing with fears in my game, i got enough with dealing with irl anxieties!
    Gallrey ID: Le_Slacker
  • DaniRose2143DaniRose2143 Posts: 7,429 Member
    CrazyFrog wrote: »
    Lol. Can the cat drink potion? What are ya gonna do?

    I really do wish they fix, or adapt the new system to include those who really wanna opt-out. And btw they are not fears, they are phobias ! I mean fears, would be like you get scared of water after you swim in a lake, or in a pool. Not after drinking water, and you get a phobia which disable your sims and requires confronting the fear. That is a phobia, lets get our terminology right here ! And im saying that in humour, might i add... because im not gonna ditch the game no way. And after seeing a few sims going wild in hysteria, now I found the mod to block the fears and it works, i saw the little dark purple warning and it didnt leave a fear in the sims traits ! Tested confirmed.. the other mod that was suggested to me didnt work, and dont ask me why... lol all i know is im definetly not playing with fears in my game, i got enough with dealing with irl anxieties!

    I think that's what has happened to my sim Londyn. At first it was the phobia of deep water that popped up out of nowhere while she was snowboarding on Mt. Komorebi. I cheated her the points for the brave trait, but that didn't stop it showing up. Now she gets that moodlet everywhere. On top of that, even with the brave trait, she now gets the scared moodlet for thunderstorms. She doesn't have a full blown fear in her simology panel and luckily she has enough positive buffs at any one time that her overall mood is always a positive one. Still, this is very close to what I was most worried about, what's going to happen if I'm with another household and she gets these scared moodlets and Im not around to manage things. If I'm worried that her positive buffs won't keep the scared buff(s) in check, WonderfulWhims adds a remove moodlet option under cheat sim info that allows me to go in and delete the scared ones. It also adds a cheat for emotion intensity. I can use that to give any sim a powerful +10 moodlet that lasts for 21 sim days or until I use the remove moodlet cheat. I may have to give her a +10 creative before I switch households and use that to keep her from freaking out and wrecking my storytelling.

    A fix for this feature cannot come soon enough.
    ur0qxh04azgr.png
  • SlackerSlacker Posts: 2,500 Member
    Thats interesting @DaniRose2143 , i actually learned somthing here... i really should pay more attentions to those moddlets? i am sooo playing this game wrong. I followed what you said, and maybe i should paid attentions to buff and moodlets... i remember when i first started playing, i decided i wasnt going to deal with the moods... i want all my sims happy all the time. So... i discovered the permanent flirty cheat, the permanent happy cheat etc. it gave the happy mood for 20 days! and at some point it stopped working for some reason. So i cheated points, and added modded traits. So with sims.give_satisfaction_points 99000 im good to go. Some traits have given the same superpower as the permanent cheats, there is the trait always happy... but if you dont put in the death.toggle cheat you'll die of laughter pretty soon !
    Gallrey ID: Le_Slacker
  • DaniRose2143DaniRose2143 Posts: 7,429 Member
    @CrazyFrog One of my must have mods is no emotional deaths. I’ve never been a fan of those. My sims are free to get as hysterical as they want. They’re really laid back too and rarely get angry. The exception with anger is if they live across the hall from the Rasoya’s, then it’s a nightly occurrence. I do the same with the rewards traits. Since I didn’t use whims very often it just became a habit to cheat them the ones I want them to have.
    ur0qxh04azgr.png
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