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Wants & Fears Discussion Thread

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  • Ray_TraceRay_Trace Posts: 509 Member
    I just stumbled upon something that might help all of us out a bit. I use the potions under the rewards tab. I wanted to remove the Workaholic Trait from my Sim. As I was scrolling through to find the right potion, I discovered there are potions to remove Fear and one to reset their Wants. Until they give us a REAL way to turn off the Wants & Fears, we could use the potions to help remove ones we really can't abide. Just thought I'd share.

    Yep I noticed those too.

    ZsoESbH.png

    It would be annoying to spend precious satisfaction points towards these potions than the traits though but this is a quick solution to those who cannot use mods.
    A1hnP0t.png
  • CarpeNocheSimsCarpeNocheSims Posts: 158 Member
    I just stumbled upon something that might help all of us out a bit. I use the potions under the rewards tab. I wanted to remove the Workaholic Trait from my Sim. As I was scrolling through to find the right potion, I discovered there are potions to remove Fear and one to reset their Wants. Until they give us a REAL way to turn off the Wants & Fears, we could use the potions to help remove ones we really can't abide. Just thought I'd share.

    I read a post on Redditt about that, the person said their poor sim was chugging that stuff. They kept popping back. I'm not sure it's worth it.
  • cleo224cleo224 Posts: 87 Member
    I don't understand why a fix for this was not in the new patch. Do they not care that it isn't working? Just like all the other broken stuff, it seems like this will be ignored. We'll get a new shirt or pair of socks... I am so upset. If you toggle something off, you EXPECT IT TO STAY OFF...
  • SlackerSlacker Posts: 2,901 Member
    edited September 2022
    I just stumbled upon something that might help all of us out a bit. I use the potions under the rewards tab. I wanted to remove the Workaholic Trait from my Sim. As I was scrolling through to find the right potion, I discovered there are potions to remove Fear and one to reset their Wants. Until they give us a REAL way to turn off the Wants & Fears, we could use the potions to help remove ones we really can't abide. Just thought I'd share.

    I read a post on Redditt about that, the person said their poor sim was chugging that stuff. They kept popping back. I'm not sure it's worth it.

    What she said ^^^

    (after a household i went back to had 2 sims with 3 fears after i made em drink fear-be-gone potion the day before... i took a break ! ) :/
    Gallrey ID: Le_Slacker
  • DriggerDrigger Posts: 168 Member
    I took a break from sims for a few months and just came back to it about a week ago and bought the high school pack. Idk if this is part of that pack or just a general addition to the game, but the new fear and wants system is a disaster... My sims, no matter their trait set up are just not fun to play anymore because I'm constantly having to remove a fear that they just refuse to overcome. I'm not one to turn off parts of the gameplay usually, but I did in this case because it got to where my sims couldn't earn their wage or progress in their careers. My high-schoolers are even plagued by these fears. I get it and thought it sounded cool to have this system in the game, but to my knowledge there is no way to conquer fears so they don't return. The frequency in which they come is too much in every form of credit in the game. I turned them off completely, yet they keep happening. Maxis needs to patch this or overhaul the system. Until then, is there any help that the community can offer me? I've drained every post I can find online and haven't found any fixes that aren't cheats or mods.
  • Atreya33Atreya33 Posts: 4,422 Member
    You are not alone with this frustration. There is an entire thread about this, over 450 posts already. Many simmers want this fixed, or at the very least a working on/off switch in the options.

    In this discussion a few mods were mentioned. You might find more if you go through the discussion

    Sims get no fears
    https://forums.thesims.com/en_us/discussion/comment/18182275/#Comment_18182275

    Whim overhaul which has been updated to wants and fears
    https://forums.thesims.com/en_us/discussion/comment/18176375/#Comment_18176375

  • Llandros2012Llandros2012 Posts: 620 Member
    Ray_Trace wrote: »
    I just stumbled upon something that might help all of us out a bit. I use the potions under the rewards tab. I wanted to remove the Workaholic Trait from my Sim. As I was scrolling through to find the right potion, I discovered there are potions to remove Fear and one to reset their Wants. Until they give us a REAL way to turn off the Wants & Fears, we could use the potions to help remove ones we really can't abide. Just thought I'd share.

    Yep I noticed those too.

    ZsoESbH.png

    It would be annoying to spend precious satisfaction points towards these potions than the traits though but this is a quick solution to those who cannot use mods.

    I downloaded a room off the gallery that cost my sim about $300 but had 20 or 25 of the fear-b-gone potions inside - it made things easier but they still get the negative moodlets that lasts for a few hours if you don't clear the fear fast enough
  • Olalla1986Olalla1986 Posts: 286 Member
    edited September 2022
    You are not alone, the system is a little disappointing. And on top of that we can’t truly turn it off. After every reloading it’s back. The only way for now without mods is to turned it on and off again after every loading screen. The bug also messed up other toggles in game, like Get Famous and Werewolves not showing up in beast form if you opt out.

    You can click me too here:
    https://answers.ea.com/t5/Bug-Reports/OPEN-Wants-Fears-toggle-stops-working-after-travelling/m-p/11694275#M225202
  • GalacticGalGalacticGal Posts: 28,502 Member
    cleo224 wrote: »
    I don't understand why a fix for this was not in the new patch. Do they not care that it isn't working? Just like all the other broken stuff, it seems like this will be ignored. We'll get a new shirt or pair of socks... I am so upset. If you toggle something off, you EXPECT IT TO STAY OFF...

    I hear you and I'm sad to read that even using the potions I stumbled across won't keep the fears away. This is a TOTAL DISASTER. Thank you, EA, for wrecking a great game!
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • GalacticGalGalacticGal Posts: 28,502 Member
    I just stumbled upon something that might help all of us out a bit. I use the potions under the rewards tab. I wanted to remove the Workaholic Trait from my Sim. As I was scrolling through to find the right potion, I discovered there are potions to remove Fear and one to reset their Wants. Until they give us a REAL way to turn off the Wants & Fears, we could use the potions to help remove ones we really can't abide. Just thought I'd share.

    I read a post on Redditt about that, the person said their poor sim was chugging that stuff. They kept popping back. I'm not sure it's worth it.

    Not if your Sim is wasting their points on it, that much is certain. Drat it all.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • GalacticGalGalacticGal Posts: 28,502 Member
    Ray_Trace wrote: »
    I just stumbled upon something that might help all of us out a bit. I use the potions under the rewards tab. I wanted to remove the Workaholic Trait from my Sim. As I was scrolling through to find the right potion, I discovered there are potions to remove Fear and one to reset their Wants. Until they give us a REAL way to turn off the Wants & Fears, we could use the potions to help remove ones we really can't abide. Just thought I'd share.

    Yep I noticed those too.

    ZsoESbH.png

    It would be annoying to spend precious satisfaction points towards these potions than the traits though but this is a quick solution to those who cannot use mods.

    It would be better, I think, to go into options/gameplay and reset them to OFF again, just to clear them than to waste the points. It's a MESS.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • maggiemae8135maggiemae8135 Posts: 790 Member
    I really want to play my game and considered trying it again. But I know the wants/fears problem will be game-breaking for me and I won't enjoy my game. Seeing it is still very much a problem I will continue playing my other games. Hope they fix this soon!
  • GalacticGalGalacticGal Posts: 28,502 Member
    @CrazyFrog Just keep track of where you got your mods from and when there's a Patch, pull your Mods folder and then check with the creator of the mod in question. They will let you know one of two things: Their mod is compatible with the new patch, or the mod has been updated. To update, you merely remove the older version of the mod, replacing it with the updated version. Its' not complicated, really. Then make certain you delete the localthumbcache.package. And you're good to go!
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • GalacticGalGalacticGal Posts: 28,502 Member
    Olalla1986 wrote: »
    At this point I’m just hoping the option to turn off the wants and fears can be fixed soon. Feature is a little better than whims, but when a sim that is in happy relationship gets the wants to break up despite tons of great sentiments (enamored one for example), I can’t take it seriously. It’s broken. If I get want that I hate or find ridiculous I turn them off and back on, they reset completely that way. Traveling is still turning system on by itself.

    I’m not an expert, but I would see it logical if the need to break up occur after fight or argument or at least unpleasant conversation.

    What I'm realizing is, that if I can keep ahead of the whole Wants thing by fulfilling as many as possible, then I can quite possibly stave off the wholly unwanted and upsetting FEARs. I don't like to be controlled and this almost feels as if the game is trying to control my manner of gameplay. Which is DISGUSTING, if that's what' happening.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • Jade47Jade47 Posts: 206 Member
    I don't think its intentionally about controlling gameplay, I feel that's just a side effect of the hamfisted way devs introduce new things before quickly abandoning them for the next fad. There is certainly a sense of disconnect between what the devs prefer and what some of the players want. Take the mobile phone behaviour, the social need obsession, the NAP's that continue to generate useless notifications even when disabled, and now a wants/fears option that only ever switches off for a short duration. The biggest problem is they don't test these things properly and when something they've done ends up disrupting player enjoyment they have this habit of ignoring it.
  • Olalla1986Olalla1986 Posts: 286 Member
    Olalla1986 wrote: »
    At this point I’m just hoping the option to turn off the wants and fears can be fixed soon. Feature is a little better than whims, but when a sim that is in happy relationship gets the wants to break up despite tons of great sentiments (enamored one for example), I can’t take it seriously. It’s broken. If I get want that I hate or find ridiculous I turn them off and back on, they reset completely that way. Traveling is still turning system on by itself.

    I’m not an expert, but I would see it logical if the need to break up occur after fight or argument or at least unpleasant conversation.

    What I'm realizing is, that if I can keep ahead of the whole Wants thing by fulfilling as many as possible, then I can quite possibly stave off the wholly unwanted and upsetting FEARs. I don't like to be controlled and this almost feels as if the game is trying to control my manner of gameplay. Which is DISGUSTING, if that's what' happening.

    I’m doing exactly the same. I’m checking off stuff which I can do quickly like listen to music or eat a snack and that way they do not get fear of unfulfilled dreams or whatever it is called. It’s quick and I don’t mind but it should not work that way. Also this fear has a way of resolving by fulfilling something and then talking to other sims.

    But some fears are impossible to keep in check like the dreaded fear of dead end job. My sims don’t work so I don’t have it, but if I wanted let them do a career it would be a disaster. There is no way to get rid of it.

  • GalacticGalGalacticGal Posts: 28,502 Member
    edited September 2022
    Jade47 wrote: »
    I don't think its intentionally about controlling gameplay, I feel that's just a side effect of the hamfisted way devs introduce new things before quickly abandoning them for the next fad. There is certainly a sense of disconnect between what the devs prefer and what some of the players want. Take the mobile phone behaviour, the social need obsession, the NAP's that continue to generate useless notifications even when disabled, and now a wants/fears option that only ever switches off for a short duration. The biggest problem is they don't test these things properly and when something they've done ends up disrupting player enjoyment they have this habit of ignoring it.

    I believe you nailed it.
    Olalla1986 wrote: »
    Olalla1986 wrote: »
    At this point I’m just hoping the option to turn off the wants and fears can be fixed soon. Feature is a little better than whims, but when a sim that is in happy relationship gets the wants to break up despite tons of great sentiments (enamored one for example), I can’t take it seriously. It’s broken. If I get want that I hate or find ridiculous I turn them off and back on, they reset completely that way. Traveling is still turning system on by itself.

    I’m not an expert, but I would see it logical if the need to break up occur after fight or argument or at least unpleasant conversation.

    What I'm realizing is, that if I can keep ahead of the whole Wants thing by fulfilling as many as possible, then I can quite possibly stave off the wholly unwanted and upsetting FEARs. I don't like to be controlled and this almost feels as if the game is trying to control my manner of gameplay. Which is DISGUSTING, if that's what' happening.

    I’m doing exactly the same. I’m checking off stuff which I can do quickly like listen to music or eat a snack and that way they do not get fear of unfulfilled dreams or whatever it is called. It’s quick and I don’t mind but it should not work that way. Also this fear has a way of resolving by fulfilling something and then talking to other sims.

    But some fears are impossible to keep in check like the dreaded fear of dead end job. My sims don’t work so I don’t have it, but if I wanted let them do a career it would be a disaster. There is no way to get rid of it.

    My Sims have gotten the Dead-End Fear. Even after getting a PROMOTION. We'll see how it goes. I'm not a happy camper, though.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • Ray_TraceRay_Trace Posts: 509 Member
    edited September 2022
    Quite a few mods address fears that some of you should try out.

    Fearless by JungleSim removes fears entirely.

    No Fear of Fire by Ragner just removes fear of fire so your Sims don't start them randomly while cooking.

    No Fear of Dead End Job by D MAS removes getting the fear of a dead end job when you just return from work.

    No Fear of Unfulfilled Dreams by lazarusinashes removes getting the fear from not fulfilling enough wants.

    Better Fears by Bosselady TV tunes the fears so they occur a lot less commonly and are harder to obtain.

    MC Command Center can remove fears through Manage Traits as well as UI Cheats which can right click on the fear to remove it.

    I use a combination of removal of unfulfilled dreams, fire, dead end jobs, and better fears because I do like the concept of fears but it's been poorly implemented.
    A1hnP0t.png
  • SlackerSlacker Posts: 2,901 Member
    edited September 2022
    @CrazyFrog Just keep track of where you got your mods from and when there's a Patch, pull your Mods folder and then check with the creator of the mod in question. They will let you know one of two things: Their mod is compatible with the new patch, or the mod has been updated. To update, you merely remove the older version of the mod, replacing it with the updated version. Its' not complicated, really. Then make certain you delete the localthumbcache.package. And you're good to go!

    I know that lol your so funny ! And its when i learned about that, that i stopped getting mods. I dont remember where i all downloaded em from lollll

    Not complicated? Your kidding right! I strongly disagree. You see i started just getting CC accessorires last year, and i quickly got to 500. Then i downloaded a few careers, and traits and i learned about you had to update the mods... Which was undoable for me... i thought omg my game is gonna crash at some point, and its the updates from the game that have made me crash, the fear system triggered my panic attacks and i havent played since.... but im fine ! :)

    First when i got mods it was to enhance my game, not block features of the game. Now i have to have mods if i wanna play, i cant play with the fears thats a no go. So now i dont have the option of playing vanilla, thats why im playing other games for now, and i am taking a break from the internet altogether.

    Ciao4now !
    Gallrey ID: Le_Slacker
  • DaniRose2143DaniRose2143 Posts: 8,813 Member
    Jade47 wrote: »
    I don't think its intentionally about controlling gameplay, I feel that's just a side effect of the hamfisted way devs introduce new things before quickly abandoning them for the next fad. There is certainly a sense of disconnect between what the devs prefer and what some of the players want. Take the mobile phone behaviour, the social need obsession, the NAP's that continue to generate useless notifications even when disabled, and now a wants/fears option that only ever switches off for a short duration. The biggest problem is they don't test these things properly and when something they've done ends up disrupting player enjoyment they have this habit of ignoring it.

    Somebody replied to me shortly after the 7-26 update and said the devs only have the base game and the pack in development on their computers. I sorta dismissed that, but I'm beginning to believe it's real, or at least true to some extent. It would explain the state of things. How can you implement new features with so many packs and cover all the potential conflicts if you're not testing it on a computer with all the packs installed? Or at least all of the most popular packs? If you're blind implementing new features but don't have all packs installed how can you spot all the potential conflicts?
  • CarpeNocheSimsCarpeNocheSims Posts: 158 Member
    I'm going to play devil's advocate here for a moment....

    As far as pack integration goes, they're kind of in a no-win situation. If they do integrate then you'll have people complaining that they can't afford all the packs and it's not fair that they are missing out. If they don't integrate then you have people with all the packs unhappy. I know TS3 integrated but I'm talking about TS4 right now and how much people (including myself! LOL) complain.

    I think they made the decision that they will release packs that can be played with just the base game. They will not deviate from that decision regardless of how the community feels (at least the tiny percent of the vocal community). Who knows what those who aren't vocal think. They must like it because they're buying it.

    Anyways, I can sort of understand why they only test with the base game and the pack being released. The problem is that people with just the base game and the pack have glitches and bugs. So this isn't working.

    Yeah, I don't know. I'm kind of confusing myself right now trying to figure out why things keep getting released with so many issues.
  • Jade47Jade47 Posts: 206 Member
    Somebody replied to me shortly after the 7-26 update and said the devs only have the base game and the pack in development on their computers. I sorta dismissed that, but I'm beginning to believe it's real, or at least true to some extent. It would explain the state of things. How can you implement new features with so many packs and cover all the potential conflicts if you're not testing it on a computer with all the packs installed? Or at least all of the most popular packs? If you're blind implementing new features but don't have all packs installed how can you spot all the potential conflicts?

    Yes I've seen that mentioned too, even some youtuber's have talked about it. No idea if its true. I see quite a few people refer to spaghetti code, I have no idea about programming but I follow what they mean and I get the impression its far easier for the developers to add things to this game than it is to remove or limit them. What confuses me is so far is that I haven't seen any official acknowledgement of this wants/fears problem we are having. But I totally agree with you, it would make sense to test a variety of packs together.
  • CarpeNocheSimsCarpeNocheSims Posts: 158 Member
    Spaghetti code is code that is hard to understand because there is no defined structure. Coding should be structured and procedural. It has to be this way so that somebody else can come behind you and continue your work or fix a bug. When coders just insert a script that fixes the bug without going in and finding the core problem and changing it at the source, they make a jumbled mess. Something that can't be easily understood, read, unraveled. They just keep slapping more code on top of the code.

    You'll have to forgive me if I'm explaining wrong. It's been years since I was in school and I no longer deal with coding. I have a masters in Computer Science but haven't done anything with it in years. So.....lol...maybe somebody else can explain it better.
  • DaniRose2143DaniRose2143 Posts: 8,813 Member
    Jade47 wrote: »
    Somebody replied to me shortly after the 7-26 update and said the devs only have the base game and the pack in development on their computers. I sorta dismissed that, but I'm beginning to believe it's real, or at least true to some extent. It would explain the state of things. How can you implement new features with so many packs and cover all the potential conflicts if you're not testing it on a computer with all the packs installed? Or at least all of the most popular packs? If you're blind implementing new features but don't have all packs installed how can you spot all the potential conflicts?

    Yes I've seen that mentioned too, even some youtuber's have talked about it. No idea if its true. I see quite a few people refer to spaghetti code, I have no idea about programming but I follow what they mean and I get the impression its far easier for the developers to add things to this game than it is to remove or limit them. What confuses me is so far is that I haven't seen any official acknowledgement of this wants/fears problem we are having. But I totally agree with you, it would make sense to test a variety of packs together.

    I'm with you, the term spaghetti code is greek to me. I would love to see wants and fears fixed but like you I would also like to see it acknowledged as a bug in its current state. It's totally reasonable to expect when you select something to be 'off' that it really is off until you say otherwise. Is it a bug? Or is it like the totally unannounced change to life span lengths? Is it supposed to be like this? And if so why is there a checkbox to disable it? I don't necessarily expect a fix overnight, but to have no fix and no acknowledgement of the problem at all is a bit much. If you know it's a problem and you're working on it, just say so and I would be much more understanding. Surely somebody can spare 5 minutes to issue a statement. If it can't be fixed issue an update that removes it, an update implemented it.

  • Jade47Jade47 Posts: 206 Member
    edited September 2022
    @CarpeNoctemSims Thank you for the explanation. I think "jumbled mess" summed it up best for me. I suppose programming spaghetti code is a bit like having an overly enthusiastic chef who keeps adding things to their recipe thinking it will improve it but then completely forgetting what they added and not being able to tell anyone else what they put in it or where they got the special ingredients from. I imagine this problem only gets worse if the programmer leaves or is transferred to another department.

    @DaniRose2143 I don't know, only the devs know what is intended and what isn't. However I think this issue is even worse for players like yourself who have long running stories you've become heavily invested in. I definitely hate the fact it won't switch off because like you I question the purpose of having an off button even being there when it doesn't work, but for the moment I can focus on building instead, however I would like to play the game again at some point without being completely irritated by this "feature".

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