According to the Sims 4 main menu, "the hardest decision is Resume Game or New Game".
For me the hardest decision is which sim to pick when starting a new game. I have 97 households in my library plus close to 200 premades in the actual game (missing 2 packs). So yesterday I wanted to play a short living off the land/simple living challenge with an unskilled starter household. Of my three saves atm that new househould would fit best into the cottagecore one. That was the easy part.
But which sims to use... I sat and stared, sat and stared, unable to decide on my protagonists. I had almost decided on a household, when the urge to also include my picks' friends stuck, what would have resulted in at least three households getting added. So back to square one it was. In the end I chose George Cahill, Erwin Pries and the BFF. (George in my gameverse is Erwin's father and he also mentored the BFF in a Star Wars save, so now they form a unit in my mind.)
What is the hardest decision for you?

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like i could tell it from bellas point of view as she rediscovers her memories but that would be rather confusing
I could tell it from alexanders point of view but he does not know all
I could tell it from Cassandras point of view but she knows even less
I could tell it from Mortimers point of view but that compromises other points of view
heck I could even tell it from Don Lotharios view but then its less of a goth story more of a lothario story
I could tell it like all knowing watcher but wheres the mystery in that
So I am as the game menu said, "stuck in Limbo"...
And/Or simply include some bits from other points of view as required.
@EnkiSchmidt I can quite relate. I have restarted so many, many times looking for the ‘perfect’ Sim that I now have quite the library myself and can spend too much time thinking about who to take for another spin so-to-speak.
Sometimes, it's difficult to be me.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Today for drama, there's going to be a break up/job change/falling out/cheating/death/etc!
But to who? I don't want my sims to have bad times, so who do choose. Ah, it's so difficult! Someone has to have bad time!
And us @GalacticGal. Trying to keep up with all the restarts and various saves. 😄
I still play my other saves, but I get a new idea, and don't want to ruin an existing save with my ideas.
I'm a serial restarter myself, but because setting up yet another parallel universe is so much fun I don't even try to stop myself from acting on the temptation.
I did persevere though and finally got the game stable again.
Three days of mod testing, to find the one small file that had a no longer used function that was totally breaking the UI so the game couldn't start or even be stopped other than Task Manager.
I frequently have a hard time deciding where I want them to live, which world and house. I get to the choose a world screen and freeze. Like you I suffer from restart-itis, and those two questions have been the reason for a restart. I can't make up my mind so I get frustrated and start all over.
I’m not sure why I can’t stick to a save. Maybe it’s because I don’t get attached to my sims anymore. The last family I got attached to was made 5-6 years ago, I don’t want to play them because I don’t want to age the kids (quadruplets) up but I also don’t want to keep them at the child stage 🤦🏽♀️
I’d really like to stick to a save for longer than 3-4 weeks. I think once my save is set up, I’ll play rotationally to do makeovers, advance lives/stories, stories and add in some of my own sims.
I’m ready to fall in love with a save, starting over every other week is tiresome.
@Karababy52 This! So much this. While I might not have as heavy storytelling (I often let my sims autonomy to direct me) the overall idea is still there. Ever since TS2 I have been bad letting go of sims I grow attached to and this sudden attachment may come totally unexpected too. Abigail is a good example in TS4. I didn't really care that much for her when she was an YA/Adult (thanks to me failing forming a good roleplay) and was actually fully planning and wanting for her to go through the life stages (first one to show me the death by old age) but when she became an Elder something really endeared her to me and I just couldn't let her die. She still isn't "the favorite" but for some reason it's still really hard for me to let her die.
I have always had this tendency to preserve favorites by turning them vampires (or other immortal occults) because they are an immersive way for me to do so. BUT at the same time I roleplay heavily and also don't want vampires or other occults to become too common because they'd then lose what makes them fun/special for me in the first place. Sometimes it just doesn't fit the character at all. Like Abigail. Her husband is a vampire and could turn her whenever without problems but I just don't see that happening considering her character and the way I like to play her (and while her husband might have the evil trait he isn't enough of a jerk to force something like this on his loved ones).
So I guess for now Abigail will just hang around till I'm ready.
Roll the dice. Give each Sim or Sim/couple, either odds or even. Or a range of numbers and then roll the dice and see who gets it! Personally, I'm not finding it necessary, lately, to conjure up some drama. The game seems to do it for me.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Yes, but I'd either need a lot of dices or a random number generator program for my 100+ households.
I'm a bad sims dad, I tend to give drama to my favorites (minus death, of course, I want my sims to suffer, not myself, so killing sims is extremely rare). Wasn't there even a saying about superheroes along the lines of "If misfortune befalls you, that only means you are popular with the reader. Popular heroes suffer misfortune. Unpopular heroes don't suffer, their books get canceled."?
I see myself as their (mostly)benevolent Goddess. I want to see my favored sims be happy and prosper. I send bad days to smite those sims who have displeased me. Bad days for my favored ones are usually something like, a failed audition, a book or work of art that wasn't very good, or it's a broken heart from a romance that wasn't meant to be. In extreme cases they get smited upside their heads. I'd have you ask Simeon what happens when you irritate me but, he's no longer around to answer...I guess you really wouldn't have had to ask, I demonstrated what happens to sims who really displease me.😉
But my lack of attention span these days is the main cause that the only saves that I can really concentrate on is my very old one from 2018 and my newer one I started...Either beginning this year or end of last year and of course I rotate with gazillion households in both. The reason my second saved game has so far helded my attention is because I have been seeding that game with my 'own Sims' (mostly townie saving and households that the game has moved in into unoccupied houses). These Sims, I give a past, present and a sketchy future that is malleable. If I manage to create a household that I like and is interesting to me, they are a keeper and I find it can concentrate better on them.
That being said, I have no compunction over killing Sims. If Sim is uninteresting or is in the way they will meet Mr. or Miss/Mrs Death. If a Sim dies accidentally I won't have any Sims interfere on their behalf. I HAVE had Sims beg for mercy for their friend/lover/family member of course especially if I find it is not their time but...if I have a eureka moment when they flop onto the floor and discover that their death might give off some good storytelling or a changes I had not foreseen before, then my remaining Sims will get a nice urn on the mantelpiece.
If I could just learn to like playing a rotational game, this problem wouldn't exist.
Being a legacy player, I feel that. A lot. Sometimes I would like to keep EVERYONE but having a household with 10 sims really taxes my system. And everything lags.
I try to keep track of everyone but after a few generations it becomes impossible.