What sort of skills should they add?
A few ideas:
archery/Olympics
hunting
leather making
science- not like logic, with microscopes, more like mixing chemicals or elements to make things
welding
myths- reveals ancient items and allows you to use special trinkets from way back when, and later realize the new stuff are all connected.
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Comments
Perfumery and Cosmetics - adds a bit of science stuff with testube and beakers and a production line. Could have perfumes and deodorants to make sims smell fresh longer, some self tanning lotion and after sun lotion, serums to keep wrinkles at bay, lip plumping lipsticks, etc.
Chocolate making - sims learn to make chocolate, and prepare everything from hot chocolate drinks to chocolate tablets, chocolate figurines, and chocolate bonbons in beautiful gift boxes
Chinese and Japanese style painting - expand the painting skill to include additional painting styles. Also caricature portraits and charcoal buildings.
Upcycling furniture - change drab, uninteresting game furniture into bright and fun pieces
I have three Instruments to suggest. I'd also like bands back
I would like some Updates/Refresh to already existing Skills like Flower Arranging. I think that would be great.
Flower Arranging Updates
I'd also really like a few things for really lovely Florist shops
I'd also really love to see new Baking recipes. I wouldn't object to an update to Baking going to the Base Pack and all the baking recipes in Cooking being bumped over to Baking. Get To Work has been out for years and I honestly don't think the is a single Simmer so selfish who would begrudge everyone getting the Baking skill if it improves the game as a whole. If it's a Base skill it will more likely get new recipes. The devs would likely compensate with a refresh to Get to Work if they did this so Win/Win.
I think the wonderful suggestion of Upcycling could fitting neatly within the wood working skill and give it a little refresh to breathe new life in an underused skill
Convert Dancing from a minor Skill to a major one. Make new dances available with each skill level. Probably not my best thought out idea but wouldn't you like to see more types of dances
Ballet skill too please! also woodworking update!
Surfing
Martial Arts
Drums
Bass
Boxing
Skateboarding at least 5 skill levels
Billiard players/pool shark I've waited long enough for a pool table add some game play for it
Hunting
Fishkeeping
Skills I want to see but just much less
Ballet
Gymnastics
Saxophone
I second that, just as game development is not just programming. Ever wondered where your Sims' music and art comes from in the game? They could beef some of these aspects of science and such a lot.
I also think charisma needs a split into charisma and storytelling because those are honestly different skills. I could see some stories falling flat and giving sims a bored moodlet, or draining them of energy (rambling stories putting other sims to sleep). In fact, a "rambler" trait would be pretty awesome with increased chance of inflicting bored statuses on other sims and taking longer to complete social actions. Bored is likely the single most underused emotional state in the Sims as it is. Can you even die of boredom? I think Sims should be able to!
I also want the canning skill split from cooking, as it is very different. A food preservation pack could do this, and offer new craftables (like dehydrators for jerky and fruit leathers, or herbs to make spices, new canning recipes as most fruits and veggies should be cannable).
Auto maintenance should be there as well (just do a garage pack). Money is easy to come by in the sims. Cars should be expensive (a money dump). They can disappear with an assigned sim when going to work, and could be a new woohoo spot. Could break down over time with use requiring maintenance or more money dumping to maintain. Could also tie into the eco stuff by having a negative footprint.
Although, could they add more grown up arts and crafts? Like making Halloween costumes for self and the kiddos, or maybe even have a scrapbook? For costumes, maybe they could even use certain ones to better relate to other Sims- like a spy dressing up to socialize with others? Imagine a kid dressed as some sci fi character befriending a real alien- who thinks they're somehow one of them?
Storytelling could also tie in with writing fiction, which I think should be its own skill. Nonfiction writing takes completely different skills.
Canning and preservation would be nice. I wonder where we get the meat and such for jerky, unless it's tied to CL.
And vehicles shouldn't just be limited to cars- motorcycles, go carts, golf carts... they could make an active career out of it. And, if we have vehicles, add a driving skill. Not just for simple driving, if you're good enough, hit a race track.
I agree that in Cottage living, canning should be new skill and more recipe of them and more use in recipe too
I know it repeats some of what others have already said:
Basketweaving
Batik/Dyeing (Dying uses salt, water, & dye while Batik uses those plus hot wax)
Blacksmithing
Candle Making
Ceramics/Pottery
Clam/Oyster digging (might be part of foraging)
Dye-Making (I suppose a form of Brewery)
Foraging (finding seeds, nuts, berries, seaweed etc)
Glassblowing
Jewelcraft
Leatherworking
Salt harvesting (either from ground deposits or the seawater)
Scrimshaw (carving bone/ivory/teeth/horn)
Sewing (can include knitting, crochet, embroidery, & quilting)
Soap Making (cc exists from Pied Piper & Icemunmun for this as well as for perfumes & mead)