I don't play supernatural anything--so I'm short 3 worlds, but am considering the packs to expand my sims' worlds? For those that own the game is it possible to avoid werewolves, wolves, and witch/warlock spellcasters like the bust the dust it disables that weird dustbunny gameplay but still let's you have the vacuums? Thanks in advance for your help!
Vamps pack
Spells pack
Wolves pack <--main pack I'm seriously considering for the world, but would be keen on the others as well.
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If you go to the spellcaster world I believe that you will meet spellcasters.
If you go to the werewolf world you will meet werewolves.
Hmm… I don’t think that it will be possible for your regular sims to live in these worlds without running into the locals. Also, I believe that the game will spawn a few vampires, spellcasters and werewolves.
I mod my game to get as much occult stuff as possible, hope someone knows how it it works when you try to avoid the occult stuff rather than embracing it.
if you say lived in forgotten hollow game would spawn more randomized sims that are vampires as well
and there is no way to disable randomized townies
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Thank you. Are there any mods that you're aware of that are available now?
These are by TwistedMexi:
Werewolf Toggle
Mermaid Toggle
Strangerville Story Toggle by TwistedMexi
Vampire Toggle
But I do not know any similar mod for Spellcasters from RoM
I always wondered about that. I also use MCCC (mind you not to its fullest, I'm certain). But I never touched that setting because I don't have Occults in my game, either. I would dearly love some of the buy/built stuff, though.
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Over all I have gotten much use out of all the stuff the in the packs without playing them. And I’m rarely bothered by occults.
Realm of Magic has hideous builds you'll want to immediately bulldoze. So 5 free lots in a hilly, forested location that kind of works for anywhere. Spellcasters don't cast spells on random sims and behave and mostly dress normally. Not an invasive dlc at all and the portal to the magic realm is kind of out of the way.
No idea about werewolves since I don't own it but I do know theres an option in settings to keep them in their own world.
I basically bought the Werewolf pack for the world I think its gorgeous. The other 2 I like my sim to be a spellcaster and vampires I could careless about. I just let them be .
If you make a garlic piece for your wall I don't think they will show up. But yes Vlad can break in and drink from your sims. Like I was playing tonight and Caleb showed up at my sims doorstep.
Why waste any money on packs just for the world
Personally I'd love a toggle on and off for all occults, preferably by save as I might get the fancy to play one save with occults and another without and that should be up to me. I also wish you could limit them to specific worlds like you can werewolves. I'd like my mermaids to stay in Sulani, thank you very much.
For all occult, or Sims in general, you can keep them out by locking the doors to them. Vlad or another Vampire can show up, but with the locked door they can't come. Avoid books on Vampires, because that gets their attention too.
With the Spell casters, they really don't do anything, unless you create of Spell caster. They will sometimes challenge the spell caster sim. I have a lot of spell casters, and I am forcing them to use magic for everything.
Mermaids are pretty much contained, and may make a Dolphin noise, but once again you kind of have to force them to kid of show themselves. They will reveal themselves by swimming, but will deny it.
Aliens are pretty hidden, and they do have a meet up at bars, but as long as you avoid them, you should be fine.
Werewolves are newer, but I think some stay in their world, unless you become a werewolf, or make them leave the area.
The worst I had with the occult is that they appear as townies or NPCs.
However, I do seek out the occult, and most of my Sims are members of the occult, but I do have some Sims that I am keeping normal so I avoid the occults for them.