I was coming up with this weird idea for a heist pack, which involves not just cops and robbers, but citizens as well.
Long story short- the citizens run businesses and make money to increase the security of their businesses. The robbers, obviously, will try to steal these items and sabotage the security systems. The cops, on the other hand, get paid in tax money to stop the robbers.
The game play is very delicate. Too many robbers mean the cops are working overtime, which means there's a good chance they're too busy to help you. Too many cops means higher taxes. However, higher citizens means the cops and robbers are sprawled all over, making it difficult for the cops to defend everyone. Which side are you on, and how do you plan to keep the balance... or utterly destroy it? If we have EL, they could add new NAPs to change things around and further impact the balance.
Would you like a Heist pack? 24 votes
Not sure, but it sounds interesting.
Yes, but I want this changed (specify)
0
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I'd also like to see different tiers of targets. Your gang can start small with home break-ins and "juice" store robberies, but as your gang gains experience and skill, you can target jewelry stores, banks, museums, casinos...maybe even a government installation or two...Make climbing up the ranks fun and challenging! There could always be a chance that the heist can fail. One false move, one failed charisma check, one fumbled handiness roll, and you may have to beat a hasty retreat without the loot or try and salvage things with a dicey maneuver! That's the heist gameplay I want to see! Meaty, tense, chaotic, tightly-coordinated, and exciting!
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I would also love a heist pack like this ⬆️