So, I'm saying "part 2" because I remember asking this question at least two years ago when not a single sim would die unless it was because I intentionally killed them.
Now it seems as though sims I don't play are starting to drop like flies. So I noticed on one of my sims that an npc sim who several of my rotational sims knew for some reason was showing up as a ghost in the relationship tab. But it still shows she has a job, not sure if she is working as a ghost or if the job is still listed because the last time my sim saw her, that is what she was doing. But, she is a scientist and so is one of my other sims. So the thought was I would have him go to work and see if she was still working as a ghost, and if so, invite her to move in until he could resurrect her.
So I swap over to my scientist sim and check his relationship tab, and sure enough she is showing up as a ghost .... along with 4 other sims he knows. And not just random townies, sims with houses, families, and careers. maybe if they don't show up to work, they will show up at ghost night in one of the bars?
I was actually thinking it might be cool to have a "ghost buster" sim ... well sort of. Instead of getting rid of ghosts they could find ways to resurrect them. Problem with that is, I only have one sim who has both cooking and gourmet cooking to level 10. But she has never fished. She could start fishing, but needing 1,500 aspiration points per potion of youth will be difficult while taking care of a toddler and doing programming gigs as a freelancer. So that's probably out.
I do wish there was a way to find out how sims not on your lot have died. And as I typed that, I alt tabbed back to the game and checked the neighborhood stories and 2 other sims my sim doesn't know have died, one to a cowplant (even though I've been to almost every lot and have never seen one), and another one to a botched repair job (electrocuted). I wouldn't mind the occasional sim dying and if it was one that one of my sims was attached to, then of course they would try to find a way to bring them back. But it looks like neighborhood stories is killing them off pretty quickly ... guess I'll turn that off.
Very rare. As of now, I only had one repairman died while he was fixing the refrigerator. I arranged some kind of a "funeral" for him and all that, attended by the repairman's wife and two kids (of course I had to actually go in the gallery to find his wife and kids). This is so far the only sim yet who have died in my game.
I make sure my main sims are careful about certain things lol
btw maybe your Neighborhood Stories is on, you can turn it off or just turn off the autonomous dying or whatever you call it.
but yeah i have neighborhood stories off cause it just doesn't go with my playstyle and i kinda prefer to choose for every sim myself and witness their deaths for now
NPC's (in person)? Once in a while.
Death calls? At least a few times per two weeks.
That and some of the phone calls you get are just flavor text. One of my sims ended up marrying a sim who had called at least three times asking if they should go for the promotion. My sim said yes every time, and the other sim called back later to say they got the promotion. But on marrying that sim and having them move in, they were still at level one of their career field.
When it comes to my own gameplay, thanks to my mods I have accidental deaths happen fairly often. Without mods I think I'd need to show actual effort to have anyone die. I actually really dislike how there's no surprise factor in the game at all and instead you get your hand held by clear warnings. E.g. notification screaming your sim is "freezing to death" and how you'll get a moodlet and need to repeat certain actions for anything to happen. So mods for the rescue.
I enabled autonomous repairs with MCCC, then comboed it with "deadlier electrocutions" mod . It follows TS2 type of ruleset, i.e. skill and current emotion, you can die right away with "right" conditions. I also have deadlier fires but haven't really been able to see it much in action (and the times I have, my sim was very quick to autonomously put out the fire.)
I also have a mod which makes vampires more dangerous. Drinking deeply has a risk of death and drinking uncontrollably will always kill. My Insatiable Thirst vampire keeps messing up a lot. Though most of the time the death doesn't stick since he often happens to be Confident and will take the opportunity to utilize the Demand interaction. He'd never use the plead interaction for some random stranger but he sure loves bossing Grimmy around (they have a love-hate relationship), thus he also ends up preventing deaths of those he doesn't care a whit about.
Same basically goes for other types of deaths too. I.e. they happen but often aren't final since my sims tend to be successful convincing Grimmy to spare them. I once had 4 deaths in pretty rapid succession but only one of them was final. Still though, you can actually see Grimmy quite often in my game and I frankly enjoy all these chances to interact with him
Shortly after Neighborhood Stories came out, it started killing them off like crazy, so I turned it off.
Now I play with aging off and the sims who die do so because I choose it, mostly due to a logical progression of old age but a few because it fits the story I'm working on.
One of my big disappointments with the game is the lack of a graveyard. I've built my own, using tombstones from Vampires and a lot trait from a mod, but it's hard work to maintain when I want to put "real" tombstones and urns in it.
Ps: lightning deaths are super annoying.
The sims who kept dying are one's I've never touched. My sims have talked to them and know who they are, and consider some friends, but that's about it. But from what I can tell, turning of neighborhood stories has stopped they wave of death that was starting to happen. Although now I'm getting calls telling me about the new babies, but when I check there aren't any, so hopefully that irons itself out.
I love the idea of neighborhood stories, but with it turned on it is nonstop death for npc sims, and babies, so many babies. There are still a few lots I need to "fix" that have 2 parents and 6 kids, there were a lot more until I fixed those. I just think the execution of a good idea wasn't the best it could have been.
Many of my saves are from 2015 or 2016 and my Sims are still alive. Most of them are adults, but there are few that have aged up into elders. My favorite Sims have also drank few youth potions, but I don't think I'll be using them anymore. They can age up normally from now on.
At some point my oldest Sims will start dying and it's probably going to happen quite the same time on many saves. It's going to be very emotional for me, because I've been playing them for so long time and I've gotten very attached to them, but I'm also excited to continue playing the saves with their children and their families.
I have disabled neighborhood stories happening on my own played Sims households. All the other Sims are not safe, though.
So, in this game save there has been at least six deaths, maybe seven. Erik lost two more of his Obsessed Fans to freezing. This has become a trend for him. I need to take a moment to reset the NS to prevent the abundance of deaths. I don't count the ones I'm notified, since my Sims don't know them.
Edit: To that 1 person that misunderstood this: These were natural old age deaths.
Last updated: No idea.
One exception to my "go with it" was when my main sim died laughing while swimming and her urn got stuck in the water and couldn't be retrieved. I really didn't want that floating in the water indefinitely or delete it (when someone dies, they get a grave). That time I closed without saving and got her out of the water and calmed down before she could die. She eventually died of old age at her son's Winterfest dinner. He had a 🐸🐸🐸🐸🐸 Winterfest.