I extracted the strings because I didn't want to figure everything out through gameplay because I am lazy. So if you are like me, here is the general story. Some of this may be slightly wrong/inaccurate and I welcome corrections:
I got all this info from extracting the text strings because I didn't feel like going on a scavenger hunt throughout the game to figure all of this out. Here's the general gist of the lore - somethings may be a little off, feel free to correct me if anything is wrong.
The general story of werewolves, spellcasters, and moonwood mill:
Ancient simsland was called Myshupotania. The people there tamed cowplants and were called Moocasters.
Spellcasters tried to harness the power of the moon (and were called Mooncasters) and created werewolves. The reason they were trying to do this was because long ago when they were trying to perfect untamed magic and make clones that did not require sustenance, they made vampires instead, and the vampires started feeding on them and were going to exterminate all spellcasters, so they tried to use the power of the moon to create a weapon against vampires and created werewolves. They also tried to make a spell that would cure all vampires but instead it broke the magic world into pieces.
Greg and his fated mate Avelina were part of the original Mooncasters that got turned into werewolves. A few of their friends are also mentioned as being part of the original Mooncasters and some of the sims from Moonwood Mills are descendent from them, and they got the idea of using moon power from their wolf familiars. One of the familiars was eaten by a cowplant when they teamed up with the Moocasters on a mission against vampires. Being a werewolf is kind of a problem due to the whole fury thing, so Greg and Avelina were trying to find either a cure for werewolfness or a way to mitigate fury, at least. They discovered the lunar fish, the moonflower, and Avelina discovered the planet Sixam, but Greg's continuous fury rampages were driving him and Avelina apart. Avelina was almost obsessed with the telescope and it is unknown how she died, but Greg managed to become immortal and seems to have become stuck in permanent fury almost.
The Moonwood Collective pack is all about trying to combat the harmful anti-werewolf propaganda that was spread by the vampires, who lost the war between spellcaster/werewolf and vampire. Vlad was captured but escaped and chased out all the werewolves that used to live in Forgotten Hollow. Their main goal is to prove to simkind that werewolves are not all horrible monsters. The alpha is descendent from the original Mooncasters and he managed to teach one of his adopted kids to follow his philosophy but the other went to start her own pack, the Wildfangs, who instead believe that werewolves should revel in their beastly nature. Supposedly the packs are either currently feuding with each other, or a feud can be started and then ended. One of the members of the Moonwood Collective is cousins with Lilith and Caleb, who they used to be close to until Vlad won them over and they were turned into vampires.
One of the other werewolves (can't remember who) was found in the tunnels, all feral, trying to escape both Vlad and Greg, I think? And was taken in by one of the pack leaders.
The bartender was dating Lou but on that date, Greg attacked and they both got Werebies, although the bartender chose to cure hers, getting the cure from the leader of the Moonwood Collective. I can't remember who discovered that Werebies was a thing.
That's the basic rundown.
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As for:
I am not quite sure I like the story itself.
I also feel a bit uncomfortable that this lore is meant to include and thus change the history and intentions of spellcasters and vampires, two occults we have played for years with our own stories.
I think I can work with it though… not sure, tbh.
Also, what about the Ancient Omiscans from Jungle Adventure? Where do they fit in?
I like some of it, not all... so I'll use some of it but not all. Nothing says I have to, after all.
I’m hoping the new townie lore they’ve been teasing, isn’t locked in stone like with the werewolves..
To everyone who is worried about having to incorporate the official lore into their worldbuilding, I find it really easy to ignore. The only baked in aspects are vampires and werewolves starting out with half a negative relationship bar, Greg wearing a ring and being in perma-fury. Also the element of fury that causes werewolves to transform even when it isn't full moon.
The Sims 4 hasn't introduced a new musical instrument since 2017