Tanja1986 wrote: »
What I like about the Sims 4 packs and extensions is that many of the packs build on each other. Meaning with each pack that releases, new packs then take some of the new concepts and build on top of these and create new possibilities! Like Get Together and the club function together with vampires, creates a nice club full of vampires who do vamp activities! Now with the Werewolves pack coming out my hope is that this is once again used in combination with storytelling like they did in Strangerville! Really enjoyed that a lot!
Cinebar wrote: »
What makes a pack good is if it expands the base, the core of the gameplay. To expand the core, then there should always be more aspirations and not repeats of the tasks lists but new things to gain, new ways to get them, and new emotions, whims, careers, and of course newer animations and not repeats of the same old objects and interactions. New traits, new trait slots and of course, new townies, new NPCs, and new consequences.
The Sims should always be the focus of any pack, never the player. What happens to the Sim, how the Sim feels about stuff, what interaction and or memory and or consequence will change it's life forever? Or at least for a very long time. Gameplay matters, so much more than something to do temporarily and or decor but of course decor adds to immersion. But gameplay should always expand the soul of the Sim. It's not a race to the top or bottom but the journey.
83bienchen wrote: »
I judge a pack on how much gameplay and immersion it brings. I particularly enjoy features that enrich my Sims' everyday lives.