Mooncasters is worrying me into considering that they may have shoehorned the Fae and Were's into the same pack. Which would maybe be ok for an expansion but not for the amount of content in a game pack. Hopefully I'm wrong.
Oh another possibility, a shaman type occult that would be able to do some magic and shapeshift. That would be ok for me. I could still play them as werewolves. As long as they fully change shape. Worried lol.
Mooncasters is worrying me into considering that they may have shoehorned the Fae and Were's into the same pack. Which would maybe be ok for an expansion but not for the amount of content in a game pack. Hopefully I'm wrong.
Oh another possibility, a shaman type occult that would be able to do some magic and shapeshift. That would be ok for me. I could still play them as werewolves. As long as they fully change shape. Worried lol.
Fae aren't really moon related though? At most I can see it being a general shapeshifter. Most of the hints so far have been pretty heavy towards werewolves (and something about frogs, but that may not be relavant).
I feel like fairies would require such different animations/rigging that itd have to be a separate simstate.
The frogs hint is worrying me. All the hints before were very much werewolf clues, I'm not sure how frogs fit into that?
Could be hinting at an alchemy skill more similar to ts3 supernatural? If the moon globe thingy comes back maybe the philosopher's stone will too + the symbols i their clue.
Or maybe instead of zombies destroying your garden on a full moon, we'll get frogs. 🤷♂️
I think they are going for shapeshifters in general. Maybe there will be different options to customize the wereform like wolf, feline, reptilian or amphibian characteristics.
Mooncasters is worrying me into considering that they may have shoehorned the Fae and Were's into the same pack. Which would maybe be ok for an expansion but not for the amount of content in a game pack. Hopefully I'm wrong.
Oh another possibility, a shaman type occult that would be able to do some magic and shapeshift. That would be ok for me. I could still play them as werewolves. As long as they fully change shape. Worried lol.
Fae aren't really moon related though? At most I can see it being a general shapeshifter. Most of the hints so far have been pretty heavy towards werewolves (and something about frogs, but that may not be relavant).
I feel like fairies would require such different animations/rigging that itd have to be a separate simstate.
A little cynicism on my part. The cheapest way to do the Fae would be to stick a bunch of pretty wings in cas and reuse RoM stuff. I don't expect they'll come out with anything remotely Fae like when they do fairies.
I will give them this, this is an incredibly fun way to hype up a pack. I like puzzles and mysteries, it reminds me how they hyped up Strangerville. I look forward to tomorrow. Anyway, according to some brief Googling, "mooncasters" are guitars. But that's obviously not what they mean (unfortunately, as I would love a band GP). The frogs hint is confusing too. I'm not going to get my hopes up, as I wouldn't be surprised if this does not mean Werewolves or a GP strictly about Werewolves, like Vampires was. It does seem rather "occult-like", though.
The frogs hint is worrying me. All the hints before were very much werewolf clues, I'm not sure how frogs fit into that?
Could be hinting at an alchemy skill more similar to ts3 supernatural? If the moon globe thingy comes back maybe the philosopher's stone will too + the symbols i their clue.
Or maybe instead of zombies destroying your garden on a full moon, we'll get frogs. 🤷♂️
Could be, someone earlier tossed out the possibility that the frogs could be part of a cure for werewolves. To me alchemy would be perfect to add in a RoM refresh rather than here. I still think the frogs hint at the world we're getting or are a decoy.
Mooncasters is worrying me into considering that they may have shoehorned the Fae and Were's into the same pack. Which would maybe be ok for an expansion but not for the amount of content in a game pack. Hopefully I'm wrong.
Oh another possibility, a shaman type occult that would be able to do some magic and shapeshift. That would be ok for me. I could still play them as werewolves. As long as they fully change shape. Worried lol.
I do hope you're wrong as well. I want the whole game pack to focus solely on werewolves.
Mooncasters is worrying me into considering that they may have shoehorned the Fae and Were's into the same pack. Which would maybe be ok for an expansion but not for the amount of content in a game pack. Hopefully I'm wrong.
Oh another possibility, a shaman type occult that would be able to do some magic and shapeshift. That would be ok for me. I could still play them as werewolves. As long as they fully change shape. Worried lol.
I do hope you're wrong as well. I want the whole game pack to focus solely on werewolves.
I doubt they'd put in two occults. Rather I think we will get werewolves, or else "Mooncasters" which are just shape Shifters with more animal options but including a wolf.
If it's too broad a topic it makes it difficult to define gameplay style, and makes it too similar to a spellcaster without much to differentiate them.
Mooncasters is worrying me into considering that they may have shoehorned the Fae and Were's into the same pack. Which would maybe be ok for an expansion but not for the amount of content in a game pack. Hopefully I'm wrong.
Oh another possibility, a shaman type occult that would be able to do some magic and shapeshift. That would be ok for me. I could still play them as werewolves. As long as they fully change shape. Worried lol.
I do hope you're wrong as well. I want the whole game pack to focus solely on werewolves.
I doubt they'd put in two occults. Rather I think we will get werewolves, or else "Mooncasters" which are just shape Shifters with more animal options but including a wolf.
Shape shifters makes me uneasy. That's how many different forms that have to be created and modeled? 3?4? More? That would be an invitation to cut corners and we get a bunch of TS3 hairy humans and their various other counterparts. If they can do it and make each form look like folk lore says they should, great, I would welcome that.
I'm still thinking they're using the Cats & Dogs already programmed stuff to give us were cats, dogs and wolves. The moon could have something to do with how they change form or choose their form. The animal form would be controllable, potentially inducing those who were disappointed with C&D to buy it. MLP all over again, but with occults.
I'm still thinking they're using the Cats & Dogs already programmed stuff to give us were cats, dogs and wolves. The moon could have something to do with how they change form or choose their form. The animal form would be controllable, potentially inducing those who were disappointed with C&D to buy it. MLP all over again, but with occults.
I do believe they will at least use the "paint custom design on fur" tool they use on pets for werewolves. I believe there was an update to the text of that recently so I wouldn't be surprised if they use that for the mooncasters.
Maybe the "There were mooncasters here" phrase has more to do with something in Moonwood Mill's past lore- maybe it's related to how the werewolves received their ability to transform. Maybe Mooncasters are not an active occult but a past occult that is only ever referred to and never actually makes an appearance.
Maybe the "There were mooncasters here" phrase has more to do with something in Moonwood Mill's past lore- maybe it's related to how the werewolves received their ability to transform. Maybe Mooncasters are not an active occult but a past occult that is only ever referred to and never actually makes an appearance.
That makes sense and I would love for some backstory.
Reminds me of Chilling Adventures of Sabrina: there were lot of stories about ancient clans that used to live in areas now habited by newer generations of witches and older gen would have messed up with humans by transforming them into wolves or clairvoyants.
Maybe the "There were mooncasters here" phrase has more to do with something in Moonwood Mill's past lore- maybe it's related to how the werewolves received their ability to transform. Maybe Mooncasters are not an active occult but a past occult that is only ever referred to and never actually makes an appearance.
The spellcasters who created the werewolf curse? It is hinted in the vampire history skill that vampires were cursed into being, if there is a lore update, perhaps tiny detail that could get linked?
Maybe the "There were mooncasters here" phrase has more to do with something in Moonwood Mill's past lore- maybe it's related to how the werewolves received their ability to transform. Maybe Mooncasters are not an active occult but a past occult that is only ever referred to and never actually makes an appearance.
I like that better than what my mind read into that. There could still be mooncasters. The phrase "There were" could be alluding to the fact that they once were there, then disappeared, now they're coming back and this is the time and these are the new mooncasters.
My reluctance over shape shifters or mooncasters is it potentially waters down the werewolves, and what we get isn't the best werewolves possible. If we get shape shifters or mooncasters, great, I'll happily take more occults. But what I really want, and what I think a lot of people want is the very best werewolves they can give us, not something that is full of compromises to crowd in more stuff. The werewolves are the stars of the show, or should be, and hopefully are.
Why so many weddings I must have misinterpret the message
Those crossed rings probably represent eclipses, given the rest of the symbols represent sun, moon, stars, half moons, etc.
I mean I may be complete noob in decoding secret messages (hopefully i won't have serious real life use for that ever ) but werewolf weddings in the moonlight? I shall attend.
A werewolf eats wolfbane when nothing else is available; woe be their fate.
As a ski snacker, Alps raid le 246.
French Alps. Loup-Garou.
That's my story and I'm sticking to it.
I'm with you on Loup-Garou but I feel a swampy/boggy world. I learned the legend of Loup-Garou from Cajun culture not surprising given their French heritage. I thought swamp world from the frog reference.
I don't get the significance, if any, of GrimSuruDoi's quote.
If citrus stale, eat other root.
Fate, woe be it!
As a ski snacker, Alps raid le 246.
(xoxo)
I'm not sure on the citrus part, but the root I believe is referring to wolfsbane (aka "monkshood" ?) and the "fate, woe be it" likely refers to that wolfsbane is considered toxic to werewolves in various legends/mythos and it's kind of a "you CAN technically eat it but good luck/you will regret it."
It's gotta be werewolves. Plus, I just got major Harry Potter vibes from reading this. LOL Wolfsbane and Monkshood are the same plant. I remember this from Sorcerer's Stone LOL
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Oh another possibility, a shaman type occult that would be able to do some magic and shapeshift. That would be ok for me. I could still play them as werewolves. As long as they fully change shape. Worried lol.
Fae aren't really moon related though? At most I can see it being a general shapeshifter. Most of the hints so far have been pretty heavy towards werewolves (and something about frogs, but that may not be relavant).
I feel like fairies would require such different animations/rigging that itd have to be a separate simstate.
Could be hinting at an alchemy skill more similar to ts3 supernatural? If the moon globe thingy comes back maybe the philosopher's stone will too + the symbols i their clue.
Or maybe instead of zombies destroying your garden on a full moon, we'll get frogs. 🤷♂️
A little cynicism on my part. The cheapest way to do the Fae would be to stick a bunch of pretty wings in cas and reuse RoM stuff. I don't expect they'll come out with anything remotely Fae like when they do fairies.
Could be, someone earlier tossed out the possibility that the frogs could be part of a cure for werewolves. To me alchemy would be perfect to add in a RoM refresh rather than here. I still think the frogs hint at the world we're getting or are a decoy.
I do hope you're wrong as well. I want the whole game pack to focus solely on werewolves.
https://forums.thesims.com/en_US/discussion/997947/cas-qol-improvements
I doubt they'd put in two occults. Rather I think we will get werewolves, or else "Mooncasters" which are just shape Shifters with more animal options but including a wolf.
If it's too broad a topic it makes it difficult to define gameplay style, and makes it too similar to a spellcaster without much to differentiate them.
Shape shifters makes me uneasy. That's how many different forms that have to be created and modeled? 3?4? More? That would be an invitation to cut corners and we get a bunch of TS3 hairy humans and their various other counterparts. If they can do it and make each form look like folk lore says they should, great, I would welcome that.
I do believe they will at least use the "paint custom design on fur" tool they use on pets for werewolves. I believe there was an update to the text of that recently so I wouldn't be surprised if they use that for the mooncasters.
That makes sense and I would love for some backstory.
Reminds me of Chilling Adventures of Sabrina: there were lot of stories about ancient clans that used to live in areas now habited by newer generations of witches and older gen would have messed up with humans by transforming them into wolves or clairvoyants.
The spellcasters who created the werewolf curse? It is hinted in the vampire history skill that vampires were cursed into being, if there is a lore update, perhaps tiny detail that could get linked?
I like that better than what my mind read into that. There could still be mooncasters. The phrase "There were" could be alluding to the fact that they once were there, then disappeared, now they're coming back and this is the time and these are the new mooncasters.
We'll know soon enough.
Yes it is.
I mean I may be complete noob in decoding secret messages (hopefully i won't have serious real life use for that ever ) but werewolf weddings in the moonlight? I shall attend.
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If citrus stale, eat other root.
Fate, woe be it!
A werewolf eats wolfbane when nothing else is available; woe be their fate.
As a ski snacker, Alps raid le 246.
French Alps. Loup-Garou.
That's my story and I'm sticking to it.
I'm with you on Loup-Garou but I feel a swampy/boggy world. I learned the legend of Loup-Garou from Cajun culture not surprising given their French heritage. I thought swamp world from the frog reference.
Most likely. I hate when dates are written like this because it's the opposite of how we write them in the US which is 6/24.
It's gotta be werewolves. Plus, I just got major Harry Potter vibes from reading this. LOL Wolfsbane and Monkshood are the same plant. I remember this from Sorcerer's Stone LOL