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Fill Empty Lots Change

From the patch notes:

"We have tidied up the Game Options menu a little by removing the Fill In Empty Lots option. This particular option has been superseded with Neighborhood Stories and the “Move In” functionality."

I have to disagree with this change. I like the game option to block rando sims from taking all the good lots that are left open intentionally. Also, the Move In option through neighborhood stories made me think that sims would be moving into existing households not taking empty lots I may be saving. In do want sims to be able to move into existing households but I do not want them filling empty lots. It would be nice to be able to fine tune this.


Comments

  • chocolatefrostingchocolatefrosting Posts: 67 Member
    Yeah but you can always just delete the household or evict them in manage worlds.
  • CatzillaCatzilla Posts: 1,181 Member
    I could do that but I don't want to, I want the lots to stay empty. Randos can move in on the Landgrabs. ;D
  • DesertSimmer1971DesertSimmer1971 Posts: 498 Member
    edited April 2022
    @Catzilla I haven't updated the game yet as I am too busy with work to even play, but I wondered about that when I saw the patch notes and was hoping that would not be the case. I too do not like random townies filling in the empty houses and always had it off. I want to choose who lives in the world and who doesn't.
    @chocolatefrosting I understand what you are saying, but I don't want to spend what little time that I have to play my game on just deleting random townies from households every 5 minutes.
    I wish they would stop removing/nerfing things in the game that were options. :'(
  • VeeDubVeeDub Posts: 1,862 Member
    I have Neighborhood Stories turned completely off, and I also didn't allow random sims to move in before it came along, so the new change won't affect me personally. However, in case some of you are unaware, one thing you could do to take a bit more control over the housing situation is to go into build mode and set the number of beds to 0 on houses that you want to reserve for your played sims. You don't have to actually take beds out, but setting it to zero tells the game "There are no beds here," and it won't move sims into those particular houses. I used to use this method when I did allow move-ins for a little while when I first started playing. But later I stopped allowing move-ins at all because I'm absolutely greedy about my houses. ;)
    FYI: Just because you can see my signature, don't assume that I can see yours.
    Because I can't; I keep all sigs turned off. ;)
  • DesertSimmer1971DesertSimmer1971 Posts: 498 Member
    But why take the option away? The neighborhood stories may move Sims around that were already in the world, but the "fill empty lots" setting prevented the game from automatically moving "Not in World Sims" and newly generated townies from moving into to empty houses. By a conservative estimate including every pack and new crest, that is approximately 117 empty lots and apartments to alter, every time you start your game, rather than a setting in the options that was able to be selected from the beginning.
    @VeeDub, I simply don't have several hours to do "clean-up" just to have some down time and play. I have very limited time as I work 7 days a week and only have a couple of hours to play during that time.
    As I said in my other post, I just wish they would stop removing/ or nerfing features that were in the game or came with packs.
  • DaWaterRatDaWaterRat Posts: 3,353 Member
    Go to "Other Households"
    On the tab/button there for Neighborhood Stories, make sure that the buttons for "Move out" and "Move in" are Off/White.

    Bam. No one will move in to empty households, because no one will move in at all.

    And it will apply to all new households in new packs you get too, because you can make the rule global.
  • DesertSimmer1971DesertSimmer1971 Posts: 498 Member
    But what about the townies that the game generates as you are playing? Those sims will move in. The neighborhood stories are separate from the sims generated to fill roles.
  • DesertSimmer1971DesertSimmer1971 Posts: 498 Member
    Instead of just unchecking one box, If I understand @DaWaterRat, since there are approximately 93 permade and not in world sims at the beginning of starting a new game with all the worlds, I would now have to go into each household and edit the neighborhood stories one at a time since this feature is turned on automatically. This would have to be done every 5 to 10 minutes of play or because the game generates townies to fill roles in the game. I would also need to go into each empty house/Apartment which is over 100 lots with all packs, and zero out the bedrooms and bathrooms as well.
    I would like to play the game, not have to spend my time doing this. I don't have the luxury of having hours a day to play a game.
  • CatzillaCatzilla Posts: 1,181 Member
    I had fill empty lots off but then they gave us the new neighborhood stories and I erroneously thought it was a setting that meant move in/out of existing lots (which I thought would be fun and entertaining) and not fill all the empty houses that I had already toggled off.

    What I'd like is to have is an alternative to all off or all lots get filled. BTW, Fill Empty Lots On/Off was very specific and clear what it's function was, the neighborhood stories Move IN/Out is not if you're looking to keep the randos from moving into all the good lots you're trying to save for later.
  • DesertSimmer1971DesertSimmer1971 Posts: 498 Member
    @Catzilla exactly what I was trying to say. By taking that away (fill empty houses) and the fact that the neighbor stories is turned on by default, makes it more time consuming.
  • Atreya33Atreya33 Posts: 4,422 Member
    Catzilla wrote: »
    From the patch notes:

    "We have tidied up the Game Options menu a little by removing the Fill In Empty Lots option. This particular option has been superseded with Neighborhood Stories and the “Move In” functionality."

    I have to disagree with this change. I like the game option to block rando sims from taking all the good lots that are left open intentionally. Also, the Move In option through neighborhood stories made me think that sims would be moving into existing households not taking empty lots I may be saving. In do want sims to be able to move into existing households but I do not want them filling empty lots. It would be nice to be able to fine tune this.


    It's a good point that there should be different options for sims moving into a household and Sims filling empty lots. Perhaps a new option in neighbourhood stories like join households would be a solution. I think I will stick to having neighbourhood stories completely off.
  • DaWaterRatDaWaterRat Posts: 3,353 Member
    edited April 2022
    Instead of just unchecking one box, If I understand @DaWaterRat, since there are approximately 93 permade and not in world sims at the beginning of starting a new game with all the worlds, I would now have to go into each household and edit the neighborhood stories one at a time since this feature is turned on automatically. This would have to be done every 5 to 10 minutes of play or because the game generates townies to fill roles in the game. I would also need to go into each empty house/Apartment which is over 100 lots with all packs, and zero out the bedrooms and bathrooms as well.
    I would like to play the game, not have to spend my time doing this. I don't have the luxury of having hours a day to play a game.

    No, you can change it globally for all Unplayed households. So all unplayed households will have the same behavior. You change 2 buttons once. Newly Generated Unplayed Households will all have the same restrictions.

    Heck, you can turn Neighborhood stories off entirely with one check box.

    It only becomes an issue if you want to have, say, the Goths and the Landgraabs move out and in, which I'm assuming you don't want.

    Here, I don't have screenshots at the moment and won't be playing sims for a few hours, but here's the overview that Sims Community did on Neighborhood Stories

    https://simscommunity.info/2022/03/16/the-sims-4-guide-to-neighbourhood-stories-customisation/
  • CatzillaCatzilla Posts: 1,181 Member
    @DaWaterRat and @DesertSimmer1971 Yes, you can change these settings but they aren't as readily accessible as the original setting. I believe the global setting is defaulted to off and that's the one that's harder to find or get to as you have to go the long way around to manage worlds and wait for a long load screen and then go to exit so the households window pops up with the NS controls instead of just going into game options. The one affecting your played household is easier to get to and adjust.

  • DesertSimmer1971DesertSimmer1971 Posts: 498 Member
    I know they can be changed, but as the OP stated, there are a lot more steps involved and no guarantee that the changes will stay as you are playing or load into the game after an update. After looking at the link provided in this thread (which I think was prior to removing the fill empty lots in game options):
    "Most of the customisation options can be found within the Manage Households screen. By default, Neighbourhood Stories will be enabled for the Other Households tab and disabled for the My Households tab so you don’t need to worry about any of your played Sims being affected by changes you don’t want.However, you can customise this if you do want your played Sims to progress in life when you are not actively playing with them. At the top of each tab in Manage Households, there is a new icon for Neighbourhood Stories settings. Click on it and checkmark the Enable Neighbourhood Stories box in the menu that comes up. This will enable all potential life changes for all households within that tab but you can customise this, too."
    This was directly copied from that post on the neighborhood stories update March 16, 2022. It clearly states that it is enabled by default for all other households that you as the player are not playing. It further states in that post that in order to customize what stories affect which households, it has to be done individually.
    As I mentioned before, there are approximately 93 premade households and not in world Sims in the start of a new game with all packs installed to date. There are also approximately 117 empty lots, empty apartments, and empty homes at the beginning of the game that according to @VeeDub you would just have to go into each one and eliminate (zero out) the beds in the lot info panel for all 117 lots.

    This seems to be way more complicated and time consuming. I think they should have just left the option to fill empty houses where it was, and made the neighborhood stories for played and other households disabled by default. Let players decide whether they want to use the neighborhood stories or not and whether or not they want to have the houses filled or not.
  • DaWaterRatDaWaterRat Posts: 3,353 Member
    Honestly, you're making a mountain out of a mole hill.

    Go to other households. Click on the little icon. Change what you want to change. It then applies to ALL Households. You don't have to change them individually. You don't have to customize them individually.

    You *can* customize them further, but you don't have to. You can set everything at the global level and it will apply to all of them, including new ones the game generates. Example under the cut.
    The Other households tab.
    Pxxa8a5.png

    My settings
    z9EnDnM.png
    All I have turned off is move out, but you can set this any way you want. They start with all options turned on.

    The settings of a randomly chosen "Not in Household" sim household created by the game
    N7j5hjx.png

    I didn't have to change anything, modify anything, adjust anything on this household. She appeared this way.
  • DesertSimmer1971DesertSimmer1971 Posts: 498 Member
    @DaWaterRat that still does not stop random sims from moving into the houses even if you turn the neighborhood stories off completely. So it makes no sense why they removed the fill empty lots option
  • bandit5bandit5 Posts: 919 Member
    you can just change lots too generic till you ready too manual move sims in the empty houses
  • VeeDubVeeDub Posts: 1,862 Member
    @DaWaterRat that still does not stop random sims from moving into the houses even if you turn the neighborhood stories off completely. So it makes no sense why they removed the fill empty lots option

    I have Neighborhood Stories turned off completely and no random sims have ever moved into houses in my game. The instructions given by @DaWaterRat would do the exactly same thing because you'd be turning that part OFF if you do use some parts of NS.
    FYI: Just because you can see my signature, don't assume that I can see yours.
    Because I can't; I keep all sigs turned off. ;)
  • CinebarCinebar Posts: 33,618 Member
    edited April 2022
    All these sound like too much work for me to remember. Just put it back the way it was Maxis. I get so annoyed with Maxis when they change something that I actually used and or liked in a feature. Just leave well enough alone.

    Did they even think about the players who don't want to play Neighborhood stories but may want vacant lots filled half way, some, one then turn it off and or leave it on all the time? No, obviously they didn't.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
  • DesertSimmer1971DesertSimmer1971 Posts: 498 Member
    Cinebar wrote: »
    All these sound like too much work for me to remember. Just put it back the way it was Maxis. I get so annoyed with Maxis when they change something that I actually used and or liked in a feature. Just leave well enough alone.

    Did they even think about the players who don't want to play Neighborhood stories but may want vacant lots filled half way, some, one then turn it off and or leave it on all the time? No, obviously they didn't.

    That is exactly what I was trying to say.
  • DesertSimmer1971DesertSimmer1971 Posts: 498 Member
    VeeDub wrote: »
    @DaWaterRat that still does not stop random sims from moving into the houses even if you turn the neighborhood stories off completely. So it makes no sense why they removed the fill empty lots option

    I have Neighborhood Stories turned off completely and no random sims have ever moved into houses in my game. The instructions given by @DaWaterRat would do the exactly same thing because you'd be turning that part OFF if you do use some parts of NS.

    What mods and settings are you also using. Vanilla games without the unchecking the fill empty lots would fill up with random sims would take every empty house in the game.
  • DaWaterRatDaWaterRat Posts: 3,353 Member
    VeeDub wrote: »
    @DaWaterRat that still does not stop random sims from moving into the houses even if you turn the neighborhood stories off completely. So it makes no sense why they removed the fill empty lots option

    I have Neighborhood Stories turned off completely and no random sims have ever moved into houses in my game. The instructions given by @DaWaterRat would do the exactly same thing because you'd be turning that part OFF if you do use some parts of NS.

    What mods and settings are you also using. Vanilla games without the unchecking the fill empty lots would fill up with random sims would take every empty house in the game.

    That's just it. it was always technically an "opt in" rather than an "opt out" (even if effectively it was an opt out). The box had to be checked. Yes, it came checked, but the "zero" setting is off, not on. With the box removed, the setting is zero, not one. Off, not on.

    Think of it this way. The option to turn it off is still there, they just moved it to the Unplayed Households tab of Manage households, and added a bunch of other options.
  • VeeDubVeeDub Posts: 1,862 Member
    VeeDub wrote: »
    @DaWaterRat that still does not stop random sims from moving into the houses even if you turn the neighborhood stories off completely. So it makes no sense why they removed the fill empty lots option

    I have Neighborhood Stories turned off completely and no random sims have ever moved into houses in my game. The instructions given by @DaWaterRat would do the exactly same thing because you'd be turning that part OFF if you do use some parts of NS.

    What mods and settings are you also using. Vanilla games without the unchecking the fill empty lots would fill up with random sims would take every empty house in the game.

    Before Neighborhood Stories came along I had the "fill empty lots" option turned off, so I never had to deal with random sims moving in anywhere. After Neighborhood Stories came along I didn't change any of my other settings, but I did use some mods to turn off the phone calls (those had nothing to do with move-ins; I just didn't want the calls).

    After NS was updated to include many more settings and options I turned the whole thing off because I have no interest in any of them being enabled in my game. When the update came in which the old "fill empty lots" option was then removed because it was taken over by NS, I didn't change anything I was doing before, and I still have no random sims moving in (which is as I want it to be).
    FYI: Just because you can see my signature, don't assume that I can see yours.
    Because I can't; I keep all sigs turned off. ;)
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