While I understand that the various wall heights introduces a problem, I'm sure you can find a solution, guys. Come on, we need spiral stairs. At the very least, give us lift-tubes of various heights, so we have one for each wall height.
You could just stretch the stairs and add two additional climbing animations, one for each height. The difference would be minimal. Not all stairs in real-life have exactly the same incline either.
This game needs more Sailor Moon!
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Hold SHIFT while using the FRIEZE tool to apply it to a single wall, and not an entire room!
** SailorCeti's Builds **
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Hold SHIFT while using the FRIEZE tool to apply it to a single wall, and not an entire room!
** SailorCeti's Builds **
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Will they get off on the rights floors?
Hold SHIFT while using the FRIEZE tool to apply it to a single wall, and not an entire room!
** SailorCeti's Builds **
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The Sims 4 General DiscussionWouldn't spiral stairs be same height as regular stairs but arranged in a spiral pattern? Why would we need those additional contraptions you mention?
By default there are 3 wall heights but there is also a platform tool which can add more steps and lower the ground.
This is in case it's too difficult to make a dynamic animation that can handle custom heights.
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The Sims 4 General DiscussionI see no reason why they couldn't behave like regular stairs and shrink or grow a number of steps if there is platform below. It's a uniform animation, in that a sim goes up or down a fixed distance with every step, just like with regular stairs.
Honestly I don't know what is the technical issue, Maxis didn't explain it.
Some apartments in San Myshuno need spiral stairs.
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The Sims 4 General DiscussionI don't think because Maxis grew from Redwood Shores only to Austin, Canada and Europe.
Many new people have joined the studio since 2019.
Of course it's possible that they keep their strength for bigger projects (Lost Astral and The Sims UE5).
If they work on TS4, we should begin to see the results in 2023 or 2024.
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The Sims 4 General DiscussionI often build houses in Sims 4 and just think.... this is where a spiral stair would perfectly fit in. But we don‘t have them in Sims 4 yet.
It's part of my Email signature as well.
Hey, thanks! If you don't mind then, I'd like to make a few suggestions for future discussions.
- If possible, I'd like them to be stackable, with each "landing" occuring in the same location for each floor. In the example below, the red and green dots in the bottom floor need to end at the same colored dots on the second. For a normal wall, 12 steps will be required to match the animation, for a medium, height wall, 16, and for a full height wall, 20. However, added heights should not push the landing further clockwise. The footprint should remain the same for all heights.
- They should be configurable such that someone can adjust their circumference and whether to leave a hole in the middle, rather than a simple pole. For example...
- 2x2 with a pole
- 3x3 with a one tile space in the middle (pole is then copied in the four cardinal directions)
- 4x4 with a two tile space in the middle (pole is then copied in the four cardinal directions)
- etc
- They should be configurable such that clockwise and counterclockwise can be selected.
** The problem is step count. While 12 (steps) / 3 (quadrants) = 4, the other heights aren't evenly divisible by 3. So, what's you'll have to do is use 4,5, and 6 (steps per quadrant), and make new animations to suit, for every life stage that can ascend/descend. This is because squeezing another step into a quadrant raises the slope of the entire stairwell.
Good luck!
Hold SHIFT while using the FRIEZE tool to apply it to a single wall, and not an entire room!
** SailorCeti's Builds **
If you download one of my builds, by all means, leave me a message and tell me what you did and did not like about it.
We all appreciate it!
Hold SHIFT while using the FRIEZE tool to apply it to a single wall, and not an entire room!
** SailorCeti's Builds **
If you download one of my builds, by all means, leave me a message and tell me what you did and did not like about it.