I am considering one of these three as my next pack - but I am unsure of which one I'd enjoy most. So tell me, which do you think I should buy and why.
A little about my playing style:
- I like realistic family gameplay
- I favour sim to sim interaction rather than fanciful stories.
- I tend of focus on one family at the time (though on occasion will rotation to their friends or relatives)
- I spend almost as much time micromanaging the community as I do playing (who lives where, is married to whom and have what job?)
- I love decorating and building.
So which should I pick and why?
Moreover, I advise that the cart button must be destroyed!
Comments
I like the pack, but when you play a sim with an "active career" you need to follow that sim to work, which means all the other sims in your household are out there on auto-pilot the entire time just one sim is working and the active career jobs from the pack have more work hours than base game careers on top of that. I've found that this makes active careers rather unsuitable for sims who are raising a family.
You do have the option to just send them to work, like a normal rabbit hole job, every day though. But that rather defeats the purpose of the pack in the first place.
So, now that I've clarified why I ruled out Get to Work, I voted City Living because it just adds 'more' to the game when it comes to what you said you enjoy, plus having apartments and penthouses for your sims to live in is freaking awesome.
All the additional homes (apartments) is also a lot of fun for the aspect of "micromanaging the community" which you mentioned. It gives you places for sim households that don't really make a lot of sense owning a house. Households which are all friends-as-roommates, for example, make much more sense in an apartment than a house (at least to me).
All that said, all 3 choices are solid packs as far as I'm concerned, so you wouldn't go wrong no matter which you pick.
The Winters family Tree --- My Mods
City living would also suit your style of play. Many apartments and families to rotate through. Apartments can be decorated anfd interior walls changed but no building your own. There are a few commercial lots to build on. The festivals are fun and expand game play.
Get to work adds the alien occults. Game play is less realistic in the science career but the hospital and police career are realistic if buggy. No residential world or premades to play with but you do get a 4 lot commercial world with the ability to run a retail store (but it isnt the most fun experience).
In my game I have one where a sim with 10 handiness upgraded all of the plumbing, appliance and electronic items available in BB, and then put them in a big store for sale. That way all of my other played households can buy these things with upgrades rather than need to ever worry about raising handiness. I have another store that sells all of the RoM potions plus herbalist elixirs plus scientist serums. Again, so all of my played households can buy those things. I do the same for all the woodworking stuff, all the candlemaking, all of the fabricating, etc. etc.
But you only play one household, so the benefit for you is non-existent. It would just be role-play style flavor to be able to go shopping at a real store. I'm not against role-play style flavor at all, but it just isn't worth buying the pack just for that one aspect, at least imo.
The Winters family Tree --- My Mods
But I recommend Brindleton Bay (Cats/Dogs) which is the perfect neighborhood for family gameplay. The BB is a great enhancement for farmhouse, colonial & cottage style homes. The pets have really nice interactions with sims & look really good in the households.
Additionally, I suggest getting Get Together if you don't have already. Windenburg is gorgeous, with the most lots & a lot of sims including 4 families.
Brindleton Bay sounds lovely as well, but also a lot like the other small suburbian towns we have so many of, so I think maybe City Living just for the variation it ads. But who knows, I might get both eventually
@Stormkeep I agree with you that buying a full pack for only one feature isn't worth doing, so I probably won't get it. But I wish there were retail lots (to visit not necessarily own) in more than that one pack. It would fit great in something like City Living. I'd happily take more rabbit hole shops à la Tartosa, I just want to take my sim to a store every now and again LOL
I love City Living just as much though, so taking a family to a festival there is fun. Also, having a family live together in a small apartment is fun to play with as well.
I think you will like either of those packs for family gameplay.
well in my opinion anyway
get to work world is tiny and brindleton has bit of "eh i could have kinda built this in willow creek tho" vibe even if i use things from the pack literally all the time
like idk it just feels so basegamey to me same as get to work maybe cause i can't remember what i played with before those packs existed and ive had them for ages
also maybe just biased cause i remember fondly having family with trillion toddlers in one of those penthouses when they added toddlers in game
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
And there is no shortage of things to do to get sims out of the house. Festivals, bad karaoke nights every night, and the food stalls.
Cats and Dogs was a really close second. I'd love to see more cape cod houses and colonials too. In the end though I'm just a sucker for San My and City Living.
If you like realistic family play then the events that come with City Living-- neighbor noise, mice and other events from the TLC lot challenge, festivals-- will be fun jumping-off points for you. You can also just wander the city and talk to repair people or people in raccoon suits. The Spice District and the neighborhood around Myshuno Meadows are great places for kids to play. And Myshuno Meadows is the best pre-built wedding/party venue.
Because I can't; I keep all sigs turned off.
- City Living - Urban families, from lower-class to upscale city royalty.
- C&D - Families with pets and/or who live the coastal life. This can be land-locked sailors, middle-class traditional families, and retirees.
- GTW - Working families who only have time together for breakfast, dinner, and just before bed.
As for building, any of the three is fine, but the first two would suit a less "home office" build.City Living is best for the copious interactive opportunities, given new (situational) ones. The added inclusions such as basketball and festivals (to name a few) can even re-contextualize older interactions.
Cats and dogs is a blast
The Sims 4 hasn't introduced a new musical instrument since 2017
I love Brindleton Bay, and the area is quite nice. I just feel that Sims are complete with a pet, even though they aren't the best rendition of the pets in previous generations, but I still enjoy them. It is really nice that you can customize the pets to your liking as well, from breed, and to markings. Also, for a supernatural flare, you can adopt ghost pets if you go to the lighthouse area at night.
Next I would recommend City Living, it would be nice for a young adult Sim to move into an apartment, or a family can move into an apartment as well.
Get to Work would be something I recommend, it is last, but I do enjoy it. It gives you the option to follow your Sims to work, and play mini-games with them. The careers are Detective, Scientist, and Doctor. It is fairly realistic, but you do run the risk of aliens on the supernatural side. I got this pack mostly for the aliens, but it offers pretty good gameplay.
I would suggest to avoid Get To Work because it's mostly about science fiction/alien fun not for realism players.
CL, I love the yardsales and snowglobes. The apartments are nice starting out or if you get run down playing families once in a while. I love the Art galary and you can purchase art at the festivals that have it. The festivals also allows you to collect harvestables.
GTW I love using the club feature to make my sim friends do all the hard work in my garden clubs( just collect your harvestables before you start the club session so they don't take your harvestables). Also, if you wanted a romantic club, it comes in handy. I love the careers and running a store. I will probably soon play the store again; it's really fun for me once I get it the way I want it. The realism for GTW also is realism playing the careers. I didn't mess with the science place, so the aliens are never in my game save if you take up the invitation to go to alien night at the bar(I don't). I also don't buy the observatory or periscope for outside. I love the doc career, but suggest that you make your own hospital, which allows more success with the career without driving you crazy.
But City living is actually my favorite pack in the whole game. You can start your Sim out in a cheap terrible rental property and then slowly move them up into a more family friendly apartment or penthouse/single home. The careers are fun. I like the festivals. Having neighbors popping in and out and annoying you. Decorating the apartments. And the spice market neighborhood is particularly family friendly to me.