With UE5 now being used for all EA games I thought now would be a good time to talk about the Sims 5 and what you expect in the new game.
Here is a small list of what I expect
Cas
- Ultra realistic Sims and a more advanced CAS.
- The ability to tweet hight and hair length
- Turn on turn offs
- Sexually options
- Lots more clothing including stuff for Subcultures
World
- A bigger open world
- With transportation hubs (like a community lot)
- A concurrent world I want people to live die and get married
- More options for Kids and teens (it’s hard for my kids/ teens to meat people)
- Community lots that sims use ( we don’t need a museum in every world)
I mean that’s just a few ideas I also want Ray tracing and wether in base.
What do you expect to see ?
Comments
- open world or semi open world
- more customization options for cas and build
- more dynamic animations and variations in animations
- more lots per world and more sims being able to spawn on a lot
- possibly a larger max household size
I'm not sure if different heights will be more possible or easier in ue5 but ig with the engine allowing the animating process to be easier then that is possible.
Swimmable water, cars, boats, weather.
Definitely want a bigger more open map. UE 5 is more than capable of running all these things.
Same i really dont want hyper realistic. Sims 4 sims are perfect visuals for me
Personality,depth,humor,consequences,lore,customization.
Most games I’ve seen with super realistic graphics end up looking grungy, urban. Idk how The Sims would be able to use UE5 without having that same effect. I’ll be interested to see.
There are also plenty of games made with UE that are totally stylized graphics rather than hyper-realistic as well. Inserting a screenshot of Rogue Spirit as an example: The engine doesn't define the camera mode nor the art style, in any way.
The Winters family Tree --- My Mods
I was not implying UE5 would automatically equal first-person camera mode. I was saying I hope TS5 doesn’t get carried away with first-person camera mode in general, especially since the graphics will be improved. It needs to be optional like it is now.
Regarding the screenshot, it’s definitely a grungy vibe to it to me.
I would love to see an open world like TS3, in my opinion that was by far the best sims game.
And I really, really hope they don't release it as a bare bones game like they did with TS4.
I'd like to see more aspirations, more careers, more in depth development for teens, and children too (Like after school clubs, more aspirations, proms, driving lessons etc)
I hope they learn from their mistakes with TS4, I really do.
But here is what I'm hoping for based on how I have felt the older engine (The Sims 4 engine) have handled things:
Better at handling scale, the old engine handled a small house and a few sims walking around pretty well but as soon as we got larger houses and more sims around it feels like the engine started to struggle a bit, I would like to see methods that can help the game keeping up with all the sims walking around and render multiple floors and many objects with different lighting, epic released a really impressive Matrix demo where there are loads of people walking around in a city and you can switch the lightning in the settings in that demo.
Better at clearing memory, regardless if The Sims 5 will have an open world or not, I have noticed that the old Sims 4 engine is using quite a lot of RAM and it feels like it is struggling to clear the memory even if it removes the neighborhood and loads a new one every time you travel.
Better lightning effects, the lightning effects in the sims4 are pretty good, but I think they could be better, a lot of rooms often feel pretty dark.
Easier for the team to add animations, I'm not sure if unreal will help Maxis with this, they will still probably make the animations in Maya, but maybe the unreal engine could help them with this in some way.