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Has Neighborhood Stories Gone Wild In Your Game?

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    HillyBethHillyBeth Posts: 3,505 Member
    edited March 2022
    I don't use it because it's not worth losing a save file over. Oh, wait. That did happen. I had been into a save file for over two (real-time)weeks and then I kept getting error codes every time I'd save my game under a new file. I deleted the save, turned off neighborhood progression(since I use MC Command Center anyway), restarted, and it's working again. So the new neighborhood progression is terrible to me.
    Origin ID
    HillyPlays
    P.A.C.E- Positive Attitude Changes Everything
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    KerriganKerrigan Posts: 1,578 Member
    Skin tones are definitely all over the place in my neighborhood stories. I think the most interesting one was NS decided vampire Cassandra Goth needed a child, so she had Darlene Goth who was dark skinned as a baby, toddler, and child and when she aged up to teenager, her human form was a dark skinned with big cheeks and all around just a random looking townie nightmare. The Vampire form was pale like Cassandra and everything you'd expect Cassandra's daughter to look for. It was really bizarre. I ended up deleting the human form(copying the dark form to the Sim). It looks like her dad is actually Caleb vatore.
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    lanlynlanlyn Posts: 5,042 Member
    edited March 2022
    I stumbled across a wild, mixed-up Neighborhood Story (edit: some or all of this might not be NS) that I still haven't totally figured out! I spent time tracking down the participants just because I couldn't believe how convoluted the relationships were. :o
    y4m-vw6Vq6tBWBHRW2JAuLQdrCrUeOJg3FcfiiuNp2oVrp-hFk0PlmsHSmJAjWj-0zkw34JFY7pmBhmROqTm5Xbvop6UwzKwP7rSkA1w7kodDEU1ml1o5_WYrpxY-IzSgKl3H1n9Jw8rJ8A_YITcxa3_lY-SY7typGCEjTwwQJ8cMnTCnCUrqDRp86XTnacvdvz?width=346&height=218&cropmode=none
    y4mLIxWdp9VlaKPx_w2ES7gF3SVn3R8EB3JrsoFZwOQtQg0tMhda0ulxHzJhOj9Mu7v76J5C8a2LV1Dg_RJovW-a0KG76ZpzprlDeLCRZLgQmexZ6Q0HZjo_ZGAk1jWMRG9rGpt35VTFhgXLnhV60cTSXnS8qry_ZMI09HZ8LVj6amaV_HmEhvonlHsvBvhwflo?width=230&height=178&cropmode=none
    So, Lavina Chopra has moved to Mt Komorebi with a new husband, Rua Turei, and changed her last name to Turei. She's still mayor of Henford-on-Bagley though. That's some commute!
    y4mLDOp-t5Yd7nGb6TpOqXcWU52TnQQAcoVmddlr56nO9VJaDxIJNNRSFDbc0k3CJc1jd_iEcoMaQWGvDYhr5HpJ3hAZaMLkclkqlkRSjHMcXCx2DZY46DKFNpN9DC0Jk70cl47pcoloJpA0hJgZGUJkhWMMzDcCjz-GULLlFxHV4g8CuVc6DKCZQ9JrhFfN82N?width=420&height=860&cropmode=none
    She's living with her husband Rua, her teen son Rahul Chopra, and her two new babies whose last names are also Chopra.
    y4m9KrAZVsRfKk-EautDt4ZwNqAkQPaN2InAqMKFS8zcZpBY6qzrRoAbxHG77_4E9okFoEzk24KqZFbH1oPklDUOzIodGx7SfYr64Kw--7Skp41MbLWP3J6N187_c5XuyUfX8LANBEnNTbtiWYKwOOQp_9h2KcBjp-FcD-2739WmH0LJgsJkeXnsj7Uow8V5K_M?width=719&height=345&cropmode=none
    But wait, there's more! The infants' father is Mark Eggleston from Strangerville.
    y4mC9GVq0MsGeYgTxJ8C-mFHCCgjjd8yk_dHxy9ooXGWLwwVRV0KWnOdxYj4437DPN5Plood-r64kbVl-NaXu8Hw4biEUCL2qvEGi-KJXmEXG1QNzQHyQowjBUoGOE7zrtkhTX7k8zIiKbFIOxLm_txhErhlo7PMe0y9tkvqrEBjmMlDFGLwRmA5Dw-1-TIK6HE?width=727&height=345&cropmode=none
    And Mark has another son, Alberto Yamada, whose mother is a student named Ai Yamada living in Sulani.
    y4m0HvQ55BNyhr14nUXcungg91am34yLklAeQId7jcbgG5rV4CgdVuhnyAXj3qpOnjk3-DPZlQuOkTZPXE3UJiA8YbYFH4O8CCNkg67BcuItTot3PXk0JM1v59uvCXtcPQhNc8wavFKZJeBZ_wPg4FROOMBca_D8DotL4RPrbpyQWZtOUdND7lbtPrH_Ea6f3A8?width=1204&height=937&cropmode=none
    I found all this out as I was remodeling the Mt Komorebi home to make it more realistic for a married couple, a teen, and two almost-toddlers. The place only had one double bed.
    y4mOXaROAFVWII0lV22XTLHRSQlddqSQJwnRNFAxwOxGmRiyBVYba6hmj3Ip3SYdO3nx8YuPqMGiTvHVyBiMERshyUw0OyHGb4sEnqbLi-lTj6wwE6CpooKoSrwKT3JJvFfNQYF6VSF3-bVkxtKV1q7QjFn8QM4Dn5_ntzeVjCBEKAKYFWpJKvpR3PAEwJFc-tX?width=1920&height=1080&cropmode=none
    Post edited by lanlyn on
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    StormkeepStormkeep Posts: 7,632 Member
    edited March 2022
    @lanlyn That sounds like more MCCC than neighborhood Stories. NS doesn't do marriages (outside of the phone calls that we've had for a long time, where you have to say yes or no first). It also doesn't do name changes nor does it combine sims from different households into a single household for move-in/move-out.
    This post will be edited by StormKeep at some point.
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    The Winters family Tree --- My Mods
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    lanlynlanlyn Posts: 5,042 Member
    @Stormkeep You're right. I forgot about NS not doing marriages. Maybe this is a combo of MCCC and NS. I haven't changed any default settings for MCCC though. I looked at the settings just now, and it says that homeless marriages are disabled, as is percentages for a relationship change or romantic move-in. But there are other relationship settings that seem contradictory. It's confusing. But if MCCC is causing this craziness, I need to figure it all out. I had assumed that most of these things were turned off in MCCC by default. Apparently not. I don't remember Master Controller for Sims 3 being this aggressive, but it's been a while.
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    StormkeepStormkeep Posts: 7,632 Member
    edited March 2022
    @lanlyn, yah, MCCC can do some kind of crazy things on it's own, and combined with NS it gets even crazier.

    Regarding the homeless marriages, also check if you have homeless pregnancy disabled. If you have the latter on, plus the setting to auto-marry sims when they get pregnant, you end up with a homeless marriage regardless of the specific setting for homeless marriages because the auto-marry on pregnancy overrides the setting for homeless marriages in those instances where a homeless sim is involved in the pregnancy.
    This post will be edited by StormKeep at some point.
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    DianesimsDianesims Posts: 2,918 Member
    That's a bit too much.

    yJWZ0gy.png
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    ChazzzyChazzzy Posts: 7,166 Member
    edited March 2022
    This honestly sounds like something I need to create a duplicate save for to test out. I would be very irritated if I enabled this stuff and it screwed up my nice little system I currently have going on. I very much micro-manage my world. I rotate around when I want a Sim to have a certain job or a certain degree or get married to a certain Sim, or have one more daughter, etc.
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    PeralPeral Posts: 873 Member
    I had it on for only a couple of Sim days in my major save, Nancy, Geoffrey and Malcolm Landgraab just disappeared leaving only Malcolm,s wife and three children in the Landgrab estate. Nancy Landgraab is a major player in my game. Another elderly Sim also a key character also died. My foremost burglar decided that she had to adopt a child. My save simply explodedand I've been playing it for years.
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    lanlynlanlyn Posts: 5,042 Member
    Chazzzy wrote: »
    This honestly sounds like something I need to create a duplicate save for to test out. I would be very irritated if I enabled this stuff and it screwed up my nice little system I currently have going on.
    @Chazzzy I've only been playing 2 household saves since NS came out, and I didn't even have all the choices turned on. Both games went crazy! Even MCCC seemed to go into overdrive. 😆 And it's only been 4 or 5 sim days. Now I've turned NS off in every single save I have, even those I haven't touched for a while. I need to figure out what actions are MCCC and what are NS and make adjustments.
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    MsKatieRoseMsKatieRose Posts: 672 Member
    At first Neighborhood Stories sounded like a way for EA to enhance gameplay. However, it appears this new feature has not been play tested at all.

    For example, after playing the game for a short time, I discovered that every town sim and/or their families had a lot of brown (?) newborn babies along with toddlers and pets in their household. While I expected to hear about some changes. I didn't expect this kind of extreme change. Some households had almost three newborns at once. All of which would be unrealistic in real life.

    So thus far, it has definitely made gameplay worse as I had to click on all these households and try to delete all these unwanted additions. Btw, you can't delete the newborns in CAS and still not sure if it worked since after I disabled the feature for all households, I got another message that mentioned how the Delgato family in Brindleton Bay recently added more babies to their household, lol.

    Let's hope EA fixes this as I'm starting to think this whole concept already needs a lot of tweaking or overhaul.

    Too many brown babies for you, huh? Just...wow. FYI, that's a game bug that's been around for a good while now that has nothing to do with Neighborhood Stories.

    Neighborhood Stories DOES NOT need to be tweaked, overhauled, or nerfed in any way. I have too many babies and pets in my game now due to MY neglecting to adjust settings to where they needed to be. I think we're all on a learning curve right now. When I turn NS back on, I'll be more wise about how I adjust the settings.

    Too many things get nerfed in this game because of a vocal minority squawking for it when it's actually their own ignorance that caused the issues.

    First off, you cannot assume what is in your game is what is going on in others. And no, dear. No one reported this problem until now. Otherwise, show me proof where that is true here in the forum. Second, no one is "squawking" about anything. If you were intelligent enough, you would realize this is a valid discussion that the majority of players (including on other forums like reddit, Youtube), that others are having with this game as a result of this new feature, "Neighborhood Stories".

    Btw, it's a shame others can't bring up a problem with the game in a civilized way only to get insulted by those who don't want it discussed, lol. Nevertheless, we the majority will continue to bring up issues in the game that we find worthy of discussing here. Whether you are comfortable with it or not.
    Always be your unapologetically and authentic self
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    MsKatieRoseMsKatieRose Posts: 672 Member
    edited April 2022
    Stormkeep wrote: »
    @MsKatieRose, you still aren't understanding what I've been trying to explain to you. Death and culling are not the same thing, yet you keep talking about death without acknowledging that the sim could have been culled while still alive. Which was what I was trying to explain to you.

    No matter how they tweak or fix neighborhood stories, culling is still something that can happen because it is not part of neighborhood stories.

    Those of you who have not had unplayed sims having babies and adoptions previous to NS being added may not have had much experience seeing culling happen in your game but now you might want to learn more about it because no matter what they do to 'fix' neighborhood stories, it's going to be more likely unless you carefully balance populations such that households do not get new additions without there first being a death.

    I'm trying to help you, not disagree with your complaints about NS, because right now you are most clearly not aware of culling and it's effects.

    That's incorrect as I never asked for your help. So feel free to move on to a thread you can better understand what the discussion is about, lol.

    You’re the one who’s not understanding though, your Nancy Landgraab townie didn’t die, she was cullled, a.k.a. randomly deleted from the game because the number of sims in your saves exceeded whatever the cap is. You can choose to protect sim by clicking the heart in household management safely up to 200 sims, or you can’t do fewer or you can choose unlimited which can cause bloat that brings its own set of troubles line crashes. Death is completely different from culling, death comes with a notification or at least an urn or a headstone. Culling has none of those things a sim is or sims are picked at random if they aren’t in the my household section of the bin and poof they’re just gone.

    @MsKatieRose I couldn’t agree with the last sentence of your last post more!

    Actually, you are not understanding that I do not a have a problem with my cap because I manually delete extra npc random sims so they don't reach any particular limit and if you paid attention to the other posts, some players are losing many more townie sims than that. So why point out my particular post is odd. Either way, no, I didn't lose my townie sim to culling nor have this issue until activating the Neighborhood Stories feature. Hopefully, EA will fix or tweak it. I've played for years and nope, never happened for me or others until now. Edited for clarification.
    Post edited by MsKatieRose on
    Always be your unapologetically and authentic self
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    MsKatieRoseMsKatieRose Posts: 672 Member
    Chazzzy wrote: »
    This honestly sounds like something I need to create a duplicate save for to test out. I would be very irritated if I enabled this stuff and it screwed up my nice little system I currently have going on. I very much micro-manage my world. I rotate around when I want a Sim to have a certain job or a certain degree or get married to a certain Sim, or have one more daughter, etc.

    Same here. I ended up disabling it and now, things are fine. Though I still had to re-download a townie from gallery I lost and have to now, go into all the many households with new babies, pets and delete them one by one, lol.
    Always be your unapologetically and authentic self
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    bandit5bandit5 Posts: 937 Member
    For me i disabled it but it still shows as active when checking for changes. It may be cause i have MC so they may fight each other.
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    ArzekialArzekial Posts: 667 Member
    edited April 2022
    At first Neighborhood Stories sounded like a way for EA to enhance gameplay. However, it appears this new feature has not been play tested at all.

    For example, after playing the game for a short time, I discovered that every town sim and/or their families had a lot of brown (?) newborn babies along with toddlers and pets in their household. While I expected to hear about some changes. I didn't expect this kind of extreme change. Some households had almost three newborns at once. All of which would be unrealistic in real life.

    So thus far, it has definitely made gameplay worse as I had to click on all these households and try to delete all these unwanted additions. Btw, you can't delete the newborns in CAS and still not sure if it worked since after I disabled the feature for all households, I got another message that mentioned how the Delgato family in Brindleton Bay recently added more babies to their household, lol.

    Let's hope EA fixes this as I'm starting to think this whole concept already needs a lot of tweaking or overhaul.

    Too many brown babies for you, huh? Just...wow. FYI, that's a game bug that's been around for a good while now that has nothing to do with Neighborhood Stories.

    Neighborhood Stories DOES NOT need to be tweaked, overhauled, or nerfed in any way. I have too many babies and pets in my game now due to MY neglecting to adjust settings to where they needed to be. I think we're all on a learning curve right now. When I turn NS back on, I'll be more wise about how I adjust the settings.

    Too many things get nerfed in this game because of a vocal minority squawking for it when it's actually their own ignorance that caused the issues.

    First off, you cannot assume what is in your game is what is going on in others. And no, dear. No one reported this problem until now. Otherwise, show me proof where that is true here in the forum. Second, no one is "squawking" about anything. If you were intelligent enough, you would realize this is a valid discussion that the majority of players (including on other forums like reddit, Youtube), that others are having with this game as a result of this new feature, "Neighborhood Stories".

    Btw, it's a shame others can't bring up a problem with the game in a civilized way only to get insulted by those who don't want it discussed, lol. Nevertheless, we the majority will continue to bring up issues in the game that we find worthy of discussing here. Whether you are comfortable with it or not.

    https://forums.thesims.com/en_US/discussion/comment/17854555#Comment_17854555

    That bug has been around for a year now.

    I do agree neighborhood stories is overkill on the adoptions and deaths though. It's why I turned it off. Personally I think they should cut the amount in half if not more.
    Post edited by Arzekial on
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    wahini2024wahini2024 Posts: 547 Member
    @Chazzzy highly recommend you check it out in a save you care nothing about. I don't micro manage too much but this forced me to overly manage every little thing. I turned it off for every save. I actually prefer the call to have a baby or get married versus having to fix... my entire world because of a baby and adoption explosion or having my staff sims die off fully in freak accidents or having to delete a ton of infants or trying to move sims back into their homes.

    Since there is no system for them to get into relationships the adoption and kids will die off and leave it vacant unless you keep genetics going through manage worlds or cas or intervention of dating etc.

    It was stressful. It will change your world unless you disable all but pets and jobs it'll make changes you didn't expect to be annoyed by. Some events I was okay with but most were just "eh who cares he retired" or "great I have to restaff my vet clinic"
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    MsKatieRoseMsKatieRose Posts: 672 Member
    Arzekial wrote: »
    At first Neighborhood Stories sounded like a way for EA to enhance gameplay. However, it appears this new feature has not been play tested at all.

    For example, after playing the game for a short time, I discovered that every town sim and/or their families had a lot of brown (?) newborn babies along with toddlers and pets in their household. While I expected to hear about some changes. I didn't expect this kind of extreme change. Some households had almost three newborns at once. All of which would be unrealistic in real life.

    So thus far, it has definitely made gameplay worse as I had to click on all these households and try to delete all these unwanted additions. Btw, you can't delete the newborns in CAS and still not sure if it worked since after I disabled the feature for all households, I got another message that mentioned how the Delgato family in Brindleton Bay recently added more babies to their household, lol.

    Let's hope EA fixes this as I'm starting to think this whole concept already needs a lot of tweaking or overhaul.

    Too many brown babies for you, huh? Just...wow. FYI, that's a game bug that's been around for a good while now that has nothing to do with Neighborhood Stories.

    Neighborhood Stories DOES NOT need to be tweaked, overhauled, or nerfed in any way. I have too many babies and pets in my game now due to MY neglecting to adjust settings to where they needed to be. I think we're all on a learning curve right now. When I turn NS back on, I'll be more wise about how I adjust the settings.

    Too many things get nerfed in this game because of a vocal minority squawking for it when it's actually their own ignorance that caused the issues.

    First off, you cannot assume what is in your game is what is going on in others. And no, dear. No one reported this problem until now. Otherwise, show me proof where that is true here in the forum. Second, no one is "squawking" about anything. If you were intelligent enough, you would realize this is a valid discussion that the majority of players (including on other forums like reddit, Youtube), that others are having with this game as a result of this new feature, "Neighborhood Stories".

    Btw, it's a shame others can't bring up a problem with the game in a civilized way only to get insulted by those who don't want it discussed, lol. Nevertheless, we the majority will continue to bring up issues in the game that we find worthy of discussing here. Whether you are comfortable with it or not.

    https://forums.thesims.com/en_US/discussion/comment/17854555#Comment_17854555

    That bug has been around for a year now.

    I do agree neighborhood stories is overkill on the adoptions and deaths though. It's why I turned it off. Personally I think they should cut the amount in half if not more.

    Not with my experience, but I guess it came with my Neighborhood stories patch for some of us.

    Yes, I agree it is overkill with the adoptions, deaths, and pets, Lol. It's too bad I had to turn it off too. So much for that.
    Always be your unapologetically and authentic self
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    ncisGibbs02ncisGibbs02 Posts: 2,038 Member
    edited April 2022
    Well today via Neighbourhood Stories there’s more changes in Other Households. In the Brockman house, both parents have died terrible accidents. One by cereal and the other by Cowplant 😂. How can cereal catch fire?
    Now there’s one teen looking after three toddlers and two kids.

    More adoptions.

    Now we the patch I’ve enabled join and leave careers again for the majority.

    I think the frequency does needs tuning.
    Post edited by ncisGibbs02 on
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    Horrorgirl6Horrorgirl6 Posts: 3,396 Member
    Stormkeep wrote: »
    @wahini2024, why not turn off all of those features you mention which you don't like and just leave on pet adoptions and job changes? That's why they made it so you can disable and enable each feature individually.

    My only complaint we don't have a newspaper to see this news, but yes people can turn off the features simply.
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    ApostolosJenApostolosJen Posts: 35 Member
    baby/adopting wise, it has gone crazy. People are having babies everywhere. But honestly, I don't mind it. I took away the "death by accident" because I'd rather have the sims die naturally. But overall, I haven't had any big issues with neighborhood stories. I really enjoy it. I love the surprises and shockers whenever I take a look on how the sims lives has progressed. It's quite satisfying.
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    mightyspritemightysprite Posts: 6,211 Member
    Ok it took me a while to figure out that there are two separate global settings for Neighborhood Stories. One for all “My Households,’ and one for all “Other Households”. Now I understand why sims are doing things I thought I said no sims were allowed to do. I needed to say what all sims are allowed to do twice.
    Don't buy broken stuff
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    rudolpharudolpha Posts: 1,009 Member
    N Stories loves to give the Kealoha family a "full house". But I don't play them so when the household has 8 members will wait to see if they all stay.
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    ThriorThrior Posts: 615 Member
    edited April 2022
    Seems like my NS really likes lone caretaker dramas for it once again did the combo of filling out a household, then killing off the spouse :D
    2tLePKg.jpg

    Though since I already took one family like this (father left alone with 6 kids) under my wing I'll just wait and see what happens if NS decides to kill off the one remaining adult too. I have the MCCC setting enabled so that neglected kids get adopted by other families. I know it at least works if you're "around" when that happens (I tested this without saving by having one of my vampires pay a visit and get rid of the one adult in the house). No idea what it does if this happens at the background through NS though. Will those kids just poof out existence?
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    ElliandreElliandre Posts: 2,468 Member
    I feel like my baby boom and pet craze has gone bust. I've gone Sim days now without any updates. Anyone else? Did they reduce the rate of updates with a delivery patch maybe?

    Also, I notice with the pet adoptions, it's not choosing a breed and so if you go in CAS you can't save and exit out again without putting in the breed yourself. Does anyone else have this problem? I can't tell the breeds apart, do you know how to figure out what breed the pet is?
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    StormkeepStormkeep Posts: 7,632 Member
    @Elliandre, I'm seeing the same thing, but I also turned it off for a lot of households as they adopted pet, so I hadn't said anything because it's not at all clear to me if the slow-down is because of the last update, that it's fewer households set to do it, and/or because how many total pets already exist in the world is part of the NS decision.

    All I know is when the feature was first added I was getting 2-4 pet adoption messages every single day and now I go several days before getting just 1.

    Regarding the breeds, yes, the same thing happens in my game. None of the adopted pets have a breed assignment. I have (at least) 1 of each breed saved in my gallery though, so if I don't know it just from looking I can usually go into the gallery and match up to figure out what it is.
    This post will be edited by StormKeep at some point.
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