Do we know yet if MCCC progression will work well with the new neighborhood stories update? I have my townie sims, with MCCC, getting married and pregnant once a week but I wonder if it will conflict with the new neighborhood stories? Also I have my single sims move once a week with MCCC and adopt animals so that could be a conflict as well ? Just wondering if i need to shut off these MCCC settings?
yes I have lots of questions about this. lol. Don't want my game to break or get weird.
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yea I haven't been able to get into my game and test. But since EA stories doesn't include marriage - I was thinking of keeping MCCC's marriage but try EA's pregnancy/adoption and shut off MCCC's version of that. I also would keep MCCC's moving out single sims but try EA's career and pet adoption. Would be great if I can use both and pick and choose which I like from each and for it all still work the way I want it to.
I've left all of my MCCC settings the same, but turned down the pregnancy rate to be much, much lower (set it at 1%) to see how well the new Neighborhood stories functions for this instead.
Beyond that, I've left MCCC to handle moving Sims around and marrying them off and disabled the moving features of Neighborhood stories because the stories feature doesn't include marriage other than the rare "phone calls" about it that we've had for a long time. It also isn't clear how well neighborhood stories will do at splitting households up for the move out feature.
I also left MCCC in charge of any career changes, because it is fully integrated with the ability to fill careers as 'needed' so the game doesn't have to make all new sims for that, whereas Neighborhood stories just uses the setting to create stories.
I also left MCCC set to automatically move out elders into homeless 'elderly' households, and then set Neighborhood stories for those households to allow accidental deaths and retirement, two settings for Neighborhood stories which I'm not using for any other households. It's working quite well to thin out the elderly population before they actually die of old age. So in this regards, neighborhood stories is enhancing MCCC.
At this point I've played through nearly 3 sim weeks with the two running side by side. MCCC is still working normally and the Neighborhood stories is doing its thing too. You can feel comfortable using the two together, just be aware of what you have each set to, so they aren't working against each other.
The Winters family Tree --- My Mods
very helpful info!
Tales From The Myst
The Blue Moon Jukebox
I am interested in this update. Just have to make sure that I am getting my need-to-have-mods from Roburky and Zero with me. I use MCCC as well so I will need to look into the settings if/when I get the latest patch.
Where is that option? As I always believed that is the main propurse of MCCC (and main module), with change lifspan, game speed, clothing, same-sex try for baby, etc as optionals
Most story progression items are in pregnancy and population controls. I just set those back to default, which returns those settings to EA default with no modifications from MCCC. I kept things like individual sim flags, dresser settings, etc. on MCCC custom settings.
Tales From The Myst
The Blue Moon Jukebox
Because I can't; I keep all sigs turned off.
Another thing is that Neighborhood Stories doesn't do marriage at all, so you kind of need MCCC pregnancy for that. On the other hand, MCCC doesn't do pet adoptions, or deaths (though I don't want those), and MCCC Careers only does "My Households" I think.
I don't use MCCC's auto-marriage stuff (nor will I use Neighborhood Stories' version for that after I update my game). I don't want autonomous adoptions of any kind, either. As for careers, I use MCCC to let the game randomly assign them to unplayed sims, but my played ones are set to be off-limits for that.
Because I can't; I keep all sigs turned off.
I feel like MCCC does a better a better job with all the other features, such as Pregnancies, Marriages, Careers and Moving.
I've also already customized some features to my liking in MCCC that Neighborhood Stories would just mess up. For example, I have npcs only allowed to have 2 kids at max, and Neighborhood Stories appears to add more children than that.
When Neighborhood Stories has more options for customization, I may turn on more of its features.
If anyone knows a mod that fixes that or disables it, please share the information, because it's desperate and doesn't make sense TT_TT </3
I always choose the "I don't think you should" option if I have plans for a specific sim.
With neighborhood stories, I just marked my sim's significant other as played and turned off neighborhood stories for him. I also turned off Have a Baby and Adopt a baby for single sims. They were having way too many babies and it was making it hard for my sim to find someone unattached.
I had to start the save over because my sims boyfriend had two kids from two different women. Not that I usually care if my sim has a step-child but it's not what I'm planning for this save.
As for MCCC, I turned off story progression, at least I think it's all off. I'm still using everything else in the mod.
I only allow 2 kids max as well plus only 1 baby per pregnancy. It really keeps the game from overpopulating. I also only allow 1 pregnancy per pet with the chance of only having 1 offspring.