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Next Expansion Speculation?

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  • temporalgodtemporalgod Posts: 800 Member
    edited December 2021
    Werewolves were defeat by Witches and Fairies.


    Fairies were defeat by Witches, Mermaids and Imaginary Friends.

    In term of votes :
    1. Witch
    2. Mermaid
    3. Imaginary Friend
    4. Fairy
    5. Werewolf
    6. Robot
    7. Zombie
    8. Genie

    There is still hope because Robot wasn't popular but Maxis added Servo.

    I get what you're saying but Twitter is biased, the people there want a more realistic game from a game that has nothing to do with realism, notice how most of the ones that got the most votes are the most human looking ones.
    Post edited by EA_Cade on
  • DaWaterRatDaWaterRat Posts: 3,351 Member
    What do werewolves actually do? I haven't played The Sims 3 (which is where I think they're known from). My main understanding of Werewolf lore is that they're normal most of the time, but once a month they lose all control and kill people, which doesn't sound as rich and playable as vampires (which, I know from S4, have their own challenges, culture and aspirations).

    Is werewolves' werewolfdom only evident on certain days, and does the player have much control over them when they turn? (Is it more a Jeckyl and Hyde thing of 'Sim who is mean and mischievous some nights?)

    I didn't play werewolves in TS3 either (because I didn't play TS3) However, I have played other games and watched movies and shows where Werewolves weren't limited to the full moon, and often had a degree of control over their transformation.

    Werewolves are predators, just like vampires, and often are connected to them (though the Rivalry didn't hit pop Culture status until the mid 90's) They're often depicted as very family oriented, though it may be a family of choice rather than a family by blood.

    In the games I've played (TTRPG's), Werewolves can control their transformation, but have more trouble with keeping control on the nights of the full moon.
  • temporalgodtemporalgod Posts: 800 Member
    DaWaterRat wrote: »
    What do werewolves actually do? I haven't played The Sims 3 (which is where I think they're known from). My main understanding of Werewolf lore is that they're normal most of the time, but once a month they lose all control and kill people, which doesn't sound as rich and playable as vampires (which, I know from S4, have their own challenges, culture and aspirations).

    Is werewolves' werewolfdom only evident on certain days, and does the player have much control over them when they turn? (Is it more a Jeckyl and Hyde thing of 'Sim who is mean and mischievous some nights?)

    I didn't play werewolves in TS3 either (because I didn't play TS3) However, I have played other games and watched movies and shows where Werewolves weren't limited to the full moon, and often had a degree of control over their transformation.

    Werewolves are predators, just like vampires, and often are connected to them (though the Rivalry didn't hit pop Culture status until the mid 90's) They're often depicted as very family oriented, though it may be a family of choice rather than a family by blood.

    In the games I've played (TTRPG's), Werewolves can control their transformation, but have more trouble with keeping control on the nights of the full moon.

    The Sims 3 versions could also control their transformations, you can be in werewolf form during the day, but they will still turn Involuntary under a full moon.
  • SheriSim57SheriSim57 Posts: 6,934 Member
    Gordy wrote: »
    marcel21 wrote: »
    I think they have treated Occult players pretty well so far
    Not really. We went from getting an occult in almost every pack during TS2 and TS3, to maybe getting one occult every two years. 2019 was an exception, and we didn't get one for 2021. And aside from vampires, there are a lot of flaws with the occults we have.

    Most spellcaster spells are just reskinned cheats, the familiars are worthless in practice, potions are horribly imbalanced and largely worthless, and the Magic Realm is just one lot with very little exploration. They can't use magic outside of the Magic Realm unless you have a club for them, and they're not properly tuned so they'll only just set things on fire. We don't have any Lot Traits for them like we do vampires. The BB/CAS for the pack was dedicated to punk clothing and Art Nouveau B/B, with no witch hats or robes.

    We can't have ghost babies like in Sims 3, and they can't be made in CAS like they could in Supernatural. They're also horribly-tuned. They at least get unique powers and looks, but the flaws make them hard to work with and not particularly fun to play.

    Aliens were much more complex in 3, and had some cool powers 4's aliens lack. We can make them in CAS and disguise them now, but we also lack the spaceship ride because we have no cars, and the alien world we can visit is one lot of barren space. It's a mixed bag as to which one is better. Also, we have no alien Lot Traits.

    Mermaids are better in Sims 4, but the lack of in-depth diving seriously hampers what they can do. They can do more on land than they can at sea. The devs also didn't give them a unique bassinet or any Lot Traits.

    PlantSims went from an in-depth system with unique powers and gimmicks to a temporary Life State that lacks much of their previous functionality.

    Past games also had more options for hybrids. I get that there's a functionality issue here, but it's negligible.

    So not only have we gotten far less occults despite the game having much more time, most of them have glaring flaws & missing features, or are arguably worse than what we had before.
    Actually TS4 have :
    1. Ghost
    2. Alien and Half Alien
    3. Vampire
    4. Mermaid
    5. Spellcaster
    6. Servo
      • Temporary state :
    7. Plantsim
    8. Skeleton
    9. PØŞŞ€ŞŞ€Đ (Infected)

    I don't count Night Wraith because it's a NPC.
    Possessed isn't a life state. It's a moodlet that makes your sim act weird for a little bit. And I don't think we should count temporary states.

    I agree, but it’s not just occults that are lacking. Look at babies, still tied to one object. Children still can’t play together without equipment/toys, teenagers have few differences from adults apart from school, scouts and drama club, all which are rabbit holes. The depth of the sims overall is just not the same as in other sims games.
  • SheriSim57SheriSim57 Posts: 6,934 Member
    edited December 2021
    I want to see updated babies, cars, updated babies, hotels and casino’s, updated babies, more for children, toddlers, teenagers, and elders, updated babies and romance.

    Updated babies could be followed by a generations pack that focuses on things other than young adult. They could also have a game pack focusing on babies and toddlers. A gamepack focusing on children and teenagers would be nice too, elders should at least have a stuff pack or two focused on them.

    A toy invention machine would be a great addition.

    Trikes, ride on toys, push toys and more activities like building toys ( building donuts, large to small, placing shapes in a container, etc. more thinking toys ) would be great for toddlers. Rolling a ball back and forth between toddler and other sims ( child through elder ) should be a thing (along with the ball it’self being able to be placed like the soccer ball ).

    Children should have bikes, razors, and skateboards and be able to ride them around lots and neighborhoods. They should be able to play games like hopscotch, marbles, jacks, four square, and army men with others ( with the physical toy placed on ground, table, shelves, etc. like the soccer ball ). They should also be able to play all games, someone mentioned they could not play ping pong….. why not??? What other games can they not play? Let children have stayvivers, pillow fights etc? Also children should be able to play among themselves without toys, tag, cops and robbers, London bridge, red light green light etc.

    Teens -Elder need to be able to play the void critter game ( refresh please ). Teens and children need more video game machines for an arcade. Teens need more romance options, a high school and after school activities which are not rabbit holes. How about cheerleading and football? Teens should be able to skateboard too. How about adding malls ( building our own ), with places for teens to hang out, sims being able to do multiple things, retail, eating out, video parlor, etc.

    Elders too need some more love, give them walkers, canes, shuffleboard, retirement centers, arts and crafts, bingo etc. Give them special interactions with grand chikdren.

    And update our babies, give us a changing table that works, more clothing ( other than knitted things), sell us packs with a stroller, backpack/snuggly and baby carrier/chair to take them around the neighborhood, and off lot and on vacations. Give them a baby swing, an activity blanket, a regular blanket to place them on the floor, be able to place them on a chair or sofa, give them a crib, make it where you can rock them in the rocking chair or nurse them/bottle feed them in it, or on any sofa or chair.

    Also if you update the void critter pack, please give us void critter stuffed animals to play with and hold ( at least toddlers through teen ), and also to place on tables, dressers, counters etc.

    And how about a volleyball game for 2-8 players….. children through elder! I fondly remember the one in Sims 2 for my big families.

    As for cars give us those and other types of trasportstion in the basegame, update EP’s with transportation…. Buses, taxi’s ( most EP’s )metro systems ( city living ), trains (eco living ) etc. sells us car kits, stuff packs GP’s with various types of cars, motorcycles, vans, trucks, SUV’s, a car wash, fast food store, gas station etc.

    I would love to see hotels ( we can make ) where rooms can be rented rather than the whole lot, also give us things to make a casino/motel, slot machines, roulette, cra’p tables, Keno, betting on horses etc……. Speaking of horses….. we are missing those too, and if/when you bring them out, how about ALL sims except babies being able to ride them ( how cute a pony ride for toddlers and children be ).

    And what the heck ever happened to the pool table?
  • eternalrainneternalrainn Posts: 373 Member
    At this point can we just get a swatch pack? Lmao. I'm so tired of trying to find a bed or piece of furniture to match a certain aesthetic and everything is some crazy pattern with 10 different colors on it and the legs are a shade of brown you can't change. It makes my OCD crazy.
  • temporalgodtemporalgod Posts: 800 Member
    I think an expansion pack set around the Fae folk (Fairies and Elves) with a world based on somewhere between Scotland and Ireland, plant and animal themed cas items.
  • MilutinMujovicMilutinMujovic Posts: 1,188 Member
    I think an expansion pack set around the Fae folk (Fairies and Elves) with a world based on somewhere between Scotland and Ireland, plant and animal themed cas items.

    Yes. I hope for that as well.
    Ideal situation would be: Werewolves game pack, and Expansion pack related to Fae Folk/Storybook themes set in an ancient forest, etc.
  • marcel21marcel21 Posts: 12,341 Member
    edited December 2021
    Actually TS4 have :
    1. Ghost
    2. Alien and Half Alien
    3. Vampire
    4. Mermaid
    5. Spellcaster
    6. Servo
      • Temporary state :
    7. Plantsim
    8. Skeleton
    9. PØŞŞ€ŞŞ€Đ (Infected)

    I don't count Night Wraith because it's a NPC.

    I mean the ones with there own packs. Yeah forget about the lame pretty boring temp ones and the servos, etc.

    Yeah they have done loads for this theme.
    Like they have done loads of stalls instead of proper lots.

    Yet we get window shopping instead :#


    Come on EA after 20 years we get stalls in every pack instead of lots.

    Origin ID MichaelUKingdon


  • marcel21marcel21 Posts: 12,341 Member
    edited December 2021
    Plumbeeb wrote: »
    marcel21 wrote: »
    we have had three packs Occult players tho
    marcel21 wrote: »
    I think they have treated Occult players pretty well so far

    And to put that in context, that's 3 packs out of a possible 39, excluding Kits if I counted correctly.

    I don't consider that to be treating occult players well. Not in the slightest.

    39 :o good luck with that ;) They have done loads of occults when you had the rest from other packs and the base game ones to. If we are lucky we will get fairy's, werewolfs.

    Yet not one pack for teens or elders!


    Post edited by marcel21 on
    Origin ID MichaelUKingdon


  • marcel21marcel21 Posts: 12,341 Member
    edited December 2021
    13 ? Sims can turn into :
    1. Ghost
    2. Mummy (Not in CAS)
    3. Vampire
    4. Genie
    5. Zombie (Not in CAS)
    6. Werewolf
    7. Witch
    8. Fairy
    9. Plantsim (Not in CAS)
    10. Mermaid (Not in CAS)

    -Imaginary Friend.
    -Plumbbot. (unlocked in CAS. )
    -Simbot.

    They’re all playable at some point.
    Total occult states: 13.

    marcel21 wrote: »

    I think they have treated Occult players pretty well so far

    You must be joking. We’re hungry like wolves and we’re not being served fast enough.


    No I just see what's in the game and what ain't. I see a lot for occult players.
    Origin ID MichaelUKingdon


  • marcel21marcel21 Posts: 12,341 Member
    DaWaterRat wrote: »
    marcel21 wrote: »
    marcel21 wrote: »
    I just want an occult. I don't care about anything else. Occult players have once again gotten screwed this year.

    Agreed. I sometimes feel like the devs have lost their love for this part of the fanbase and I feel it each time a new pack is announced that doesn't cater to the occult players. I thought for sure we'd get a new occult this year. (Timeline adds up 2015, 2017, 2019 so the logical conclusion was 2021)

    I am hoping when I have a chance to jump back in that things are looking up for the occult players.

    **fingers crossed**

    we have had three packs Occult players tho

    The Sims 3 has 13 different occults for Sims to turn into. TS4 only has 5.


    Occult players deserve love too.



    unlikely we ever get that many with this game if they continue to add one at a time. what makes them up to 13?
    I think they have treated Occult players pretty well so far

    spellcaster
    vampires
    paranormal
    ghosts
    aliens
    mermaids /mermen



    They haven't even covered the full Big Five that appear in the majority of the world's folklore
    Nearly every culture has:
    Spirits of the Dead (Ghosts)
    People that should be dead but aren't by feasting on other people (Vampires)
    People who can use potion/spells/willpower to break the laws of physics/reality (Spellcasters)
    Spirits that aren't dead that act in ways that don't quite mesh with the rules of Society (Fairies)
    People that can turn into some kind of animal. (Werewolves)

    We have three of those. Merfolk (also fairly common) aren't the same as Shapeshifters/Werecritters, and you're not going to convince me they should fill that gap. Especially since there are only four worlds with swimmable water.

    I'm not saying that we should have everything that previous games have had... though I wouldn't mind most of them (not a fan of Zombies, but I can deal or pass on that pack) but Occult play has clearly been on the back burner this time around, and that's disappointing as someone who wants the Weird stuff. I deal with enough Mundanes in real life. I don't need them taking over my pretendy fun-times too.

    So you want fairy's and werewolfs, not zombies. .

    Guess we will see if one of them is next.

    Honestly after those I don't care for anything more occults wise.
    Origin ID MichaelUKingdon


  • marcel21marcel21 Posts: 12,341 Member
    Gordy wrote: »
    marcel21 wrote: »
    I think they have treated Occult players pretty well so far
    Not really. We went from getting an occult in almost every pack during TS2 and TS3, to maybe getting one occult every two years. 2019 was an exception, and we didn't get one for 2021. And aside from vampires, there are a lot of flaws with the occults we have.

    Most spellcaster spells are just reskinned cheats, the familiars are worthless in practice, potions are horribly imbalanced and largely worthless, and the Magic Realm is just one lot with very little exploration. They can't use magic outside of the Magic Realm unless you have a club for them, and they're not properly tuned so they'll only just set things on fire. We don't have any Lot Traits for them like we do vampires. The BB/CAS for the pack was dedicated to punk clothing and Art Nouveau B/B, with no witch hats or robes.

    We can't have ghost babies like in Sims 3, and they can't be made in CAS like they could in Supernatural. They're also horribly-tuned. They at least get unique powers and looks, but the flaws make them hard to work with and not particularly fun to play.

    Aliens were much more complex in 3, and had some cool powers 4's aliens lack. We can make them in CAS and disguise them now, but we also lack the spaceship ride because we have no cars, and the alien world we can visit is one lot of barren space. It's a mixed bag as to which one is better. Also, we have no alien Lot Traits.

    Mermaids are better in Sims 4, but the lack of in-depth diving seriously hampers what they can do. They can do more on land than they can at sea. The devs also didn't give them a unique bassinet or any Lot Traits.

    PlantSims went from an in-depth system with unique powers and gimmicks to a temporary Life State that lacks much of their previous functionality.

    Past games also had more options for hybrids. I get that there's a functionality issue here, but it's negligible.

    So not only have we gotten far less occults despite the game having much more time, most of them have glaring flaws & missing features, or are arguably worse than what we had before.
    Actually TS4 have :
    1. Ghost
    2. Alien and Half Alien
    3. Vampire
    4. Mermaid
    5. Spellcaster
    6. Servo
      • Temporary state :
    7. Plantsim
    8. Skeleton
    9. PØŞŞ€ŞŞ€Đ (Infected)

    I don't count Night Wraith because it's a NPC.
    Possessed isn't a life state. It's a moodlet that makes your sim act weird for a little bit. And I don't think we should count temporary states.

    Oh I agree, none of them are perfect, this is the Sims 4. They need updating or mods to improve them.
    Maybe the refresh of packs will help some. Vamps. Ghosts and Spellcasters are great for me.the rest...

    A lot of other features in other packs need updating to.

    Pitty they can't do a pack with a few in it instead of one.

    Origin ID MichaelUKingdon


  • marcel21marcel21 Posts: 12,341 Member
    SheriSim57 wrote: »
    Gordy wrote: »
    marcel21 wrote: »
    I think they have treated Occult players pretty well so far
    Not really. We went from getting an occult in almost every pack during TS2 and TS3, to maybe getting one occult every two years. 2019 was an exception, and we didn't get one for 2021. And aside from vampires, there are a lot of flaws with the occults we have.

    Most spellcaster spells are just reskinned cheats, the familiars are worthless in practice, potions are horribly imbalanced and largely worthless, and the Magic Realm is just one lot with very little exploration. They can't use magic outside of the Magic Realm unless you have a club for them, and they're not properly tuned so they'll only just set things on fire. We don't have any Lot Traits for them like we do vampires. The BB/CAS for the pack was dedicated to punk clothing and Art Nouveau B/B, with no witch hats or robes.

    We can't have ghost babies like in Sims 3, and they can't be made in CAS like they could in Supernatural. They're also horribly-tuned. They at least get unique powers and looks, but the flaws make them hard to work with and not particularly fun to play.

    Aliens were much more complex in 3, and had some cool powers 4's aliens lack. We can make them in CAS and disguise them now, but we also lack the spaceship ride because we have no cars, and the alien world we can visit is one lot of barren space. It's a mixed bag as to which one is better. Also, we have no alien Lot Traits.

    Mermaids are better in Sims 4, but the lack of in-depth diving seriously hampers what they can do. They can do more on land than they can at sea. The devs also didn't give them a unique bassinet or any Lot Traits.

    PlantSims went from an in-depth system with unique powers and gimmicks to a temporary Life State that lacks much of their previous functionality.

    Past games also had more options for hybrids. I get that there's a functionality issue here, but it's negligible.

    So not only have we gotten far less occults despite the game having much more time, most of them have glaring flaws & missing features, or are arguably worse than what we had before.
    Actually TS4 have :
    1. Ghost
    2. Alien and Half Alien
    3. Vampire
    4. Mermaid
    5. Spellcaster
    6. Servo
      • Temporary state :
    7. Plantsim
    8. Skeleton
    9. PØŞŞ€ŞŞ€Đ (Infected)

    I don't count Night Wraith because it's a NPC.
    Possessed isn't a life state. It's a moodlet that makes your sim act weird for a little bit. And I don't think we should count temporary states.

    I agree, but it’s not just occults that are lacking. Look at babies, still tied to one object. Children still can’t play together without equipment/toys, teenagers have few differences from adults apart from school, scouts and drama club, all which are rabbit holes. The depth of the sims overall is just not the same as in other sims games.

    Agreed


    We could really do with a supernatural pack for fairys, werewolfs and zombies.
    And a generations pack for all ages baby to elder
    Origin ID MichaelUKingdon


  • keekee53keekee53 Posts: 4,328 Member
    EA_Cade wrote: »
    Amapola76 wrote: »
    Gordy wrote: »
    EA_Cade wrote: »
    Can you elaborate on what features you were hoping for that you haven't seen as of yet? I'm more than happy to pass feedback up the chain.
    Amapola, say dragons. Tell them you hope to see dragons.

    I... actually do? I mean, I have to be completely honest, it's not on my top ten, or probably even my top twenty list, but yes, I would greatly enjoy dragons.

    @EA_Cade, I appreciate the responsiveness, truly, but I think you guys are probably pretty well aware already of the most requested items from the community that we haven't seen yet. Several have been mentioned already in this thread.

    I mean, just off the top of my head, I would personally love to see at least a couple more of the main occults (werewolves and fairies), horses, more non-US worlds, open swimming in all worlds, underwater swimming/diving, a better system for college households so that our sims can go to school with friends and relatives, more options for babies, better family trees, bands/more music options, more after school options for kids, more romance options, more likes/dislikes, a better memory system, hotels, cars, bicycles for kids (along with generally more options for kids to engage in gameplay that they have been able to do in previous versions but have been locked out of in TS4), sculpting/glass blowing, open neighborhoods, slightly bigger worlds, nectar making, create a world, etc.

    This is not an exhaustive list, but these are probably the bigger things that come immediately to my mind. I could go on and on with lists of individual items that I'd like to see (working tea set/table, tree house, etc.). The problem is, I expect some of these features are things we will hopefully see eventually. Others, I don't think we will ever get in this version of the game.

    Hey thanks for taking the time to type that out, I appreciate it.

    Part of my role here is to collate feedback for various teams who are interested in what you all have to say about features and content and it's so much easier to get a feel for what's going on when we can strike up a dialogue like this.

    I obviously can't speak to unannounced content, but this is the type of feedback that really helps us find the content people want to see.

    And dragons.

    I am looking for basic stuff that I feel should have been in game ages ago. Pool party/bbq party social event, attraction system and sheesh dancing face to face.

    There is a mod out there called couples dance mod. If this modder can do this that well, I feel like the devs should have this in place by now. Dancing has been the worst in this game out of every other sim iteration.
  • ReedfishReedfish Posts: 222 Member
    I am going to, once again, guess that the next pack will be a romance-themed EP. If indeed they want to bring out another EP before the end of the fiscal year (end of March), that could put it in February territory, which would be ideal. But I will probably be disappointed. The Sims seems so dead now, it's hard to imagine anything's coming
  • comicsforlifecomicsforlife Posts: 9,585 Member
    Reedfish wrote: »
    I am going to, once again, guess that the next pack will be a romance-themed EP. If indeed they want to bring out another EP before the end of the fiscal year (end of March), that could put it in February territory, which would be ideal. But I will probably be disappointed. The Sims seems so dead now, it's hard to imagine anything's coming

    I hope so.
    more for sim kids and more drama please
  • CybersbeCybersbe Posts: 108 Member
    > @keekee53 said:
    > I am looking for basic stuff that I feel should have been in game ages ago. Pool party/bbq party social event, attraction system and sheesh dancing face to face.
    >
    > There is a mod out there called couples dance mod. If this modder can do this that well, I feel like the devs should have this in place by now. Dancing has been the worst in this game out of every other sim iteration.

    Consider me on board with the idea of pool parties being in the game. Along with more pool related interactions and objects, such as water polo, playfully pushing a friend into the pool, water slides, etc.

    Aside from that, I'd like a pack that implements swordfighting.
  • SheriSim57SheriSim57 Posts: 6,934 Member
    Reedfish wrote: »
    I am going to, once again, guess that the next pack will be a romance-themed EP. If indeed they want to bring out another EP before the end of the fiscal year (end of March), that could put it in February territory, which would be ideal. But I will probably be disappointed. The Sims seems so dead now, it's hard to imagine anything's coming

    Yeah, wish they would throw us a bone….
  • 83bienchen83bienchen Posts: 2,553 Member
    The Sims 4 always had its dry periods of time with people claiming its end, that has still not come yet. There will surely be a new patch and at least a pack annoncement in January after everyone at EA is back to office.
    Now now EA, don't be stinking up our lovely lavender bath with your shopping fart. - My TS4 mods - Gallery ID: 83bienchen
  • marcel21marcel21 Posts: 12,341 Member
    I like to see romance options on the bed or couch, kissing, massage, coudle, tickling. Yes slow dance to. Photo booth.
    Gift chocolates, teddy's, diamond rings, diamond earrings. Whoohoo at work.
    Origin ID MichaelUKingdon


  • CK213CK213 Posts: 20,525 Member
    DaWaterRat wrote: »
    What do werewolves actually do? I haven't played The Sims 3 (which is where I think they're known from). My main understanding of Werewolf lore is that they're normal most of the time, but once a month they lose all control and kill people, which doesn't sound as rich and playable as vampires (which, I know from S4, have their own challenges, culture and aspirations).

    Is werewolves' werewolfdom only evident on certain days, and does the player have much control over them when they turn? (Is it more a Jeckyl and Hyde thing of 'Sim who is mean and mischievous some nights?)

    I didn't play werewolves in TS3 either (because I didn't play TS3) However, I have played other games and watched movies and shows where Werewolves weren't limited to the full moon, and often had a degree of control over their transformation.

    Werewolves are predators, just like vampires, and often are connected to them (though the Rivalry didn't hit pop Culture status until the mid 90's) They're often depicted as very family oriented, though it may be a family of choice rather than a family by blood.

    In the games I've played (TTRPG's), Werewolves can control their transformation, but have more trouble with keeping control on the nights of the full moon.

    I only played a werewolf once where a fairy that was cast out of the fairy realm used her fairy powers to recruit sims from the city to build her castle on the edge of the city. She transformed one the human sims into a werewolf with a potion because she need his ability to find precious metals and gems, and that he was powerful and strong and could protect her.

    He was basically a watchdog with very good fetch abilities.
    The%20Goths.png?width=1920&height=1080&fit=bounds
  • > @auroraael14 said:
    > I'm hoping it's a generations-type pack I would also be okay with a school pack for the teens/kids/toddlers, a hobbies pack, or a romance pack.

    Agreed, I'm also Hoping For a generations Type Pack Or a School Pack
  • temporalgodtemporalgod Posts: 800 Member
    Cybersbe wrote: »
    > @keekee53 said:
    > I am looking for basic stuff that I feel should have been in game ages ago. Pool party/bbq party social event, attraction system and sheesh dancing face to face.
    >
    > There is a mod out there called couples dance mod. If this modder can do this that well, I feel like the devs should have this in place by now. Dancing has been the worst in this game out of every other sim iteration.

    Consider me on board with the idea of pool parties being in the game. Along with more pool related interactions and objects, such as water polo, playfully pushing a friend into the pool, water slides, etc.

    Aside from that, I'd like a pack that implements swordfighting.

    Journey to Batuu is closest we got to sword fighting in sims 4, unless they release a medieval pack with elves, fairies and dragons.
  • BenjamilianBenjamilian Posts: 395 Member
    Batuu gave the perfect model for incorporating Sims Medieval: you can visit, but take nothing with you.
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