Physical:
1) To avoid Same Sim Syndrome, roll two sims. Play with genetics and randomize a teen until you have a sim you like. Delete the original rolled sims. Change the newly created sim's age to the age you want to play.
Personality:
2) Give your sims one negative trait. This doesn't have to be anything terrible, you can make them clumsy or squeamish or something. Flaws will make them more realistic as well as more interesting.
3) Once your sim is on a lot, cheat them 1 to 3 reward traits that fit the personality you want them to have.
4) Give your sim a hobby.
5) Give your sim a visual preference for clothes, decor, or both. For example: bright colors, neutral colors, pastels, rainbows, minimalist look, cluttered/busy look, shiny things, things with texture, whimsical/fun things, dark/macabre things, etc.
6) Give your sim a favorite animal or insect. This doesn't necessarily have to be an animal available in game. For example, if you have a child who really likes ladybugs, you can decorate their room in black and red.
7) Have your sim be a collector of something. This doesn't have to be something officially collectible. For example, they can collect snow globes (an official collectible) or wall art that features nature (not an official collectible).
Romantic Side:
8) Without downloading any mods, assign your sim a physical preference for potential romantic partners (in your head). Only allow them to date other sims who fit that preference. For example, they might prefer redheads, or sims with brown eyes, or sims with big boodies, etc.
Skills:
9) Cheat your sim skills they would already have at that stage in their life. Don't go above about 50% of total points available so that they still have some room to grow.
Friends and Back Story:
10) Who your friends are says a lot about you. Give your main sim a friend group of 2 to 3 sims that you create to specifically be their friends.
11) Start your sim off at the life stage BEFORE the one you want to play. Have them do things with their friends and family to build up experiences and relationships before starting their journey. For example, if you want to play a young adult who just moved to the big city, first start them as a teen in a small town. This gives them some history going into whatever story you're creating for them, and they're not just some nube sim all alone in the world.
12) If your sim is YA or older, think about what clique they were in in high school and how that influences their behavior and attitudes today.
What else? Share your suggestions for making your sim more realistic without using script mods.
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On EA forum Stories and Legacies board and on QueenOfMyshuno.tumblr.com
Comments
There's a vast variety of tuning mods aiming to give Sims more personality (e.g. Polar Bears More Personality Please to Just Name 1), so maybe you want to adjust the title a little and get rid of the 'script'?
One main suggestion I have would be to create sims with aspirations that go beyond those in game. For me, this makes the game activity have more depth. For example, I might have a young spellcaster who grew up on the run due to human rejection of magic, who finally makes their way to the Magic Realm. In-game aspiration would be to master magic, but the bigger aspiration would be to influence humans in a positive way to accept magic. This bigger aspiration helps to guide choices and continues to give them direction after the in-game aspiration is met. The larger aspiration helps with selecting new game aspirations, as well. For example, that Spellcaster might choose the “friend of the world” aspiration next, in order to have more influence, and the gameplay with this sim can then go in a new direction that is still consistent with their beginnings.
Tales From The Myst
The Blue Moon Jukebox
On EA forum Stories and Legacies board and on QueenOfMyshuno.tumblr.com
On EA forum Stories and Legacies board and on QueenOfMyshuno.tumblr.com
On EA forum Stories and Legacies board and on QueenOfMyshuno.tumblr.com
I've always been a fan of making the best of what we got in the game.
I group places with similar architecture/vegetation/etc so Sims can only travel among those places without sleeping over.
Oasis Spring and Del Sol would be in the same country, and if you want to go to San Myshuno you'd have to rent a room and stay over night or you can never go to the Romance festival, for example. So where you choose to live affects your amenities.
I also, like to create at least one parent or sibling of my Sim and put them in another home just so that when the game starts it's not super weird that they plopped out of nowhere with no family tree. And if Mom lives in Willow Creek and you're in Windenburg, you have to "fly over" and spend the night. Give mom a tricked out house and you can make a holiday of it. Bring your girl/boyfriend, and exchange gifts and spend Winterfest together.
When it's time to choose traits, I roll 3 choices. If a trait appeared that's shared by both parents, I choose that one. Otherwise, if a trait appeared that one parent has, I choose that one. If no parental traits appeared I choose one of the 3 choices that I just like for that character the most, but I still roll 3 additional times to give a parental trait a chance to show up. So some of the time they inherit a parent's trait, and some of the time they show us that they are their own people no matter what the parents try to do
Toddler trait is just randomly rolled once.
Aspirations- I roll 3 choices and choose the one that I like for that character the most. (I tend not to switch aspirations until completing one-- in my gameplay, aspirations aren't about collecting aspiration points since I usually end up with way more than I need regardless, aspirations are about giving a sim's life some direction.)
Gender- when a sim ages up to child I roll a number from 1-100 for gender identity. 1-95 is cisgender, 96-98 trans, 99 anatomical/chromosomal intersex condition, 100 non-binary.
Sexual orientation- when a sim ages up to teen I roll a number from 1-100 for sexual orientation. 1-75 is straight, 76-90 is bisexual/pansexual, 91-100 is homosexual. Sometimes I also roll gender identity and sexual orientation for NPC sims a child has grown up with, but not often.
Oh, and for reward traits, I limit myself to one when they age up to young adult and one when they age up to adult, based on what's happened in their life experience so far. All Elders get the Observant trait.
I try to choose child trait after the toddler one. Otherwise with just random rolling Energetic toddler can become Lazy or Angelic could end up Evil. I prefer more character inheritance. So I've made a sheet where I group all traits under the corresponding toddler once and when sim ages up to child I roll from this pool for their trait.
On EA forum Stories and Legacies board and on QueenOfMyshuno.tumblr.com
On EA forum Stories and Legacies board and on QueenOfMyshuno.tumblr.com
On EA forum Stories and Legacies board and on QueenOfMyshuno.tumblr.com
Shake dreams from your hair
My pretty child, my sweet one.
Choose the day and choose the sign of your day
The day's divinity....
The Ghost Song - Jim Morrison
My addition to this sage advice: Play with autonomy on full. Not only does it help you wrangle a full house, but the antics your Sims get into are hilarious. I rarely have a boring gaming session.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Some are friends that I pretend grew up together. They splinter off when they get married or choose to live with a romantic partner.
One household was a set of brothers (2) and sisters (2) all with very different looks and traits. One brother ( my criminal sim ) who is now a boss sim was evil and mean, he looks like s rough character with a broken nose, I haven’t given him scars yet, but think I will. He is the oldest and married a beautiful jealous wife that he cheats on. His brother ( a gamer ) is good, and is living with his girlfriend in the city. They will marry and have several children and he will be a faithful husband. One sister is non committal and has changed jobs a couple of times ( she is a clothes designer now, it suits her ) and changes partners often, she lives in that partihaus household now with another girl, and 2 guys ( only 2 original partihaus sims ). The other sister is more consistent, has become a top level scientist, and now lives with her longtime boyfriend who she will marry before having a couple of children. I’m trying to decide whether she will quit her job for awhile while she raises her toddler(s) or not. I might just make some holidays for the family, when toddlers come along and have her make and sell potions and science equipment in a maybe little store occasionally. The 4 brothers and sisters all started as a family of young adults in a not too large trailer, but now have moved on to other households, but still have a connection to each other, celebrate holidays etc., in their family club, it has been such a fun family to play.
I have a Grandmother and Granddaughter in a small apartment, a painter ( with a baby son ) who has the angry trait and has an ex girlfriend, and, a musician who is working on fame, a business sim who has become a CEO, a family of journalists ( Father, adult daughter with a teenage son and a YA son). A Military sim ( my hero of strangerville). A couple of fathers and sons. And I also play some original sims like the Goths who moved to forgotten hollow and Mortimer is a politician.
I have a Generational family 4 Grandparents ( a doctor and his wife a violinist, and the other set is a handyman/ fisherman, his wife gardens, and knits ). Their son ( a computer programmer ) and daughter ( housewife) who married and have a teenage daughter and child son. The daughters parents ( handyman/fisherman & wife ) moved out and lived in Brindleton Bay and got a hunting dog, they have recently moved to Henford on Bagley ( where I pretended they were originally from ), and will add farming to the gardening and fishing. The generational family was another of my favorite families to play.
I have several other families too like my original collector sim, a couple who is active and loves vacationing in their off time ( a baseball player and media girlfriend seeking fame ). I have a couple ( he’s an astronaut ) who have a toddler. Another couple with a toddler who I haven’t played much yet, and some other households.
I keep aging off most of the time and all of my families are so different that I can rotate if I get bored. The only thing that keeps me from playing lately is frustrating bugs ( like the plant reverting one ). Most of my sims I don’t cheat with so some bugs really frustrate me. Variety of sims for me is the spice of life when it comes to playing sims. Each household has a backstory in my mind. And, my sims in this save are interconnected, which I really love.