Not that TS2 is easy, but what are ways you add this into the game?
I was thinking recently of making lots of shopping stores. For example, whenever I need something I enter buy mode and purchase it. But what if I had to leave my home to buy furniture? If I create a furniture store then have a rule I can only go out to buy things, could add more realism and depth to my game. I already have toy stores, clothing stores, flower shops, restaruants, arcades, bowling alley, parks, robot shops, bakeries, and a car lot. But ive never thought of doing this with buy mode. Will try this soon 😁 a Sims 2 home depot or ashely furniture of sorts
The Sims has currently lost its identity.
Bring it back for TS5Personality,depth,humor,consequences,lore,customization.
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I seem to always try and make it more interesting, yet I still lose interest when all my plans don't go Exactly how I want them. What is hard for me is to let my Sims go have their free will more.
There are Random event Generators out there.
These are a few things I want to do still...
I want to play some mean Sims. Not just control them because my Sims are always nice when I control them. XD
I want some Zombies running around because of a Science Family who create them to work on their farm - or something.
Mayors that have to make a certain number of friends to win the Election - and have speeches in the City Hall. Enemies- death treats....
Have a Sim who tops a Career build that career building - and when they retire, sell it to the next topper.
I want to create a few family Dramas and fights and rifs - jealousy and competition between businesses.
I want to use the Group more. I want my Grandpas having a Group Poker night at the Club owned by the Mayor (or something).
I want to make the Social Clubs and see how/if they work; Jocks/Techs/Bohemians/Gearheads/Socialites
I want family party nights/occasions.
I want to let Sims not get rich so fast... but I also want some rich Sims - I don't know. Lol!
I want to put the Career rewards is their career buildings and the only time Sims can use them is if they go there.
Weekend date night. Friday teen night/parties/hideouts.
I want to create a Show Business Movie Studio to make TV commercials and shows to put on their TV.
Maybe a Paper/Website for Gossip.
I finally found a mod to use to keep Sims from being promoted - keep them poorer or make them struggle more.
Mods to add some days to their life stages.
I haven't tried it but there's a Story Progression mod out there. I read about it but not much.
Some mini challenges https://fightocrime.livejournal.com/52461.html
https://eien-herrison.dreamwidth.org/163086.html
https://pleasantsims.com/sims-2-mods/#UIl
http://cyjon.net/
I don't think it will make it harder but I'm hoping to make it more fun for me.
More Sims getting caught - by their wants of cheating/flirting but not with their spouse specifically (romance Sims).
There are many mods to make bills larger, make jobs different...
Maybe Tax System. No 20k handout mod would make it harder for some (having to move back with the parents for a bit).'
Hope it helped a bit.
However, I do set up my neighborhoods because I control all of the neighborhood households not just one family or one Sim.
I also set up businesses owned by Sims in the neighborhood. I rarely play downtown and or in business hood of OFB anymore. After twenty years it's just much easier for me to build a bigger world in the main hood and place all my community and Sim owned businesses in it.
I also have furniture stores, shopping malls, theaters, restaurants and curious shops that sell weird things in the game and or just decor etc. Most of these are owned by the Sims of different households I play. I make my Sims go shop for what they need including groceries or even a car. I build hospitals, doctor's offices and spas and gyms. My Sims have to go to one of these if not deathly sick to get well by filling comfort and drinking juice and doing other things like sleeping in a hospital bed while on a community lot (mod). If other Sims get sick while my sick Sim is at the 'hospital' then so be it.
I make clubs that may cater to chess, or science or whatever. Some parks are of particular things like a community pool that also sells coffee, juice and food and some handy t-shirts. So do some of my bars.
Someone in the household has to go shopping at some point to buy all the clothes the family or household will need. Especially, before one grows up. Sims have to go shop for presents, too, and may wish to give it to other Sims. There are no free clothes in my games most of the time, unless it's to start them out with a particular outfit that fits their character and story.
One of the great things about TS2 is you can build multi type community lots to cover a large lot with just about everything your Sim will need and not all Sims will be in the restaurant nor in the clothing shop or playing pool or whatever. It's great for urban areas that are close knit buildings with back alleys.
That's just the basis of how I set up my hoods, and there a lot of Sim owned stores and businesses.
If I play a rags to riches story, or just a wilderness story I may build community centers for Sims to use and never have a fridge, or a toilet and or shower and bed on a vacant lot but they have to go to the community center or shelter to take care of their needs. It gets interesting when toddlers and kids also live on a totally vacant lot, especially with weather.
- Add more Sims to control (from: 1 Sim try 8 maybe lol)
- Add more pets
- Challenge yourself to build a replica of a place (with/without CC)
- Speedrun (like me, here's an example of my $500K Speedrun "run": https://youtu.be/wla1QsZ_7n8)
- Try to get and maintain as many relationships as you can make (make lots and lots of friends everywhere you go, get them to BFF levels)
- Try to manage a party/group of friends during an event (vacation, parties, downtown night out,...)
- Build a business (Focus on 1 particular: robot store/chair store,... or try to diversify a lot of things it can be a clothes store and a restaurant at the same time with pottery being sold,...)
- Try the game at only 1 specific speed (ex: x3 speed only lmao)
- Build a big lot (ex: amusement park, a full blown resort,...) hell even build a whole new Sim World of your own from scratch!
- Try cheating on your other lovers while they are in the lot without being discovered (ex: you focus on 1 lover with 5 maybe even 10 others lovers also in the lot without getting your relationship broken)
- Only make money with a particular way (ex: freestyle only, poker only, breakdancing only, fisherman...)
- Play with a made up storyline: a Cop who went through a divorce, Batman, Wonder Woman type character,...
- Wanna make something you already do hard? How about making a very large lot and have the bathroom, kitchen, bedroom so far separated, you sim's needs will be disrupted. (Think of a park/house (large one with open land) at the same time)
- Try different ways of dying and get resurrected, maybe even reverse aging?
- Make your "job" non-rabit holes: a Scientist, you can decorate a room for them, put in some Test-lab equipment to simulate the look of your career.
- Control pets with boolprop controlpets, and only play as them maybe lol (except certain occasions, maybe you need a human Sim to go to community lots...)
Yes I always go out to grocery store to give my sims an outing. But i always buy a ton of groceries at once 😁
I also have an 'Extraterrestrial Welcome Center' to help alien sims assimilate. Its an office building that has a bit of space themes and small museum to understand alien culture. But I also used a mod that has a job board that allows you to join any career in the game (no checking every day on the computer!). So its easier for alien sims to find work (storytelling) and easy for my sims to find the job I want for them.
Personality,depth,humor,consequences,lore,customization.
I agree.
I waited for that one and for the Makin' Magic expansion. When they shoehorned in witches in Apartment life, I was very disappointed.
Whats the mod?
Personality,depth,humor,consequences,lore,customization.