I wonder if it would make for a more in-depth experience if you begin with only the base game. And then, say, after a generation ends, you continue as the descendants and install the following expansion. I was toying with the idea of doing that sometime. Otherwise, starting a new save after not playing for over a few years is kinda overwhelming: start new game and there's the university mascot, future portal, etc.
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I reinstalled the game (a long while back) after taking some time off.
If a player wants to immerse themselves in the experience, it would make sense to install the game in pieces.
That way they can ensure they are exposed to the individual benefits of each Expansion.
However ... I don't ever let the Game play me.
It doesn't matter what the game throws out ... I am doing what I want to do.
As a player, I don't tend to get distracted chasing the "squirrels" the game encourages running after,
so starting a new game isn't overwhelming.
From your examples ... The Mascot is just the first Acquaintance that gets me one Sim closer to mastering the Charisma Skill,
and the Portal gets stored in the Family Inventory in case I ever feel like pursuing that avenue.
Best Advice ...
Just do whatever you want to do, and don't worry about all the minutia ... Own Your Game!
Happy Simming!
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Where the mascot, weather stone or time portal is concerned, feel free to ignore that which doesn't fit into your game play. When the mascot shows up, just keep doing what you were doing. She will stay until her time runs out and then she will happily leave. When the time portal shows up, sell it or lock it away in the family inventory. The goal there is to stop Emit from making an appearance as he is the first step to opening the 'Into The Future' gameplay. And, don't worry, you can buy the time portal and the University welcome kit from the buy catalog should you change your mind later on down the line.
The goal is for you to have fun with your Sims. The game can make all of the 'suggestions' it wants in the form of opportunities, but ultimately it is you who decides what life is in your game.
All the sims err'day
I'm using it as a way to explore parts of the game that I haven't previously. I've written a list of goals for each expansion pack, such as skills or careers that I've never tried, life states that I've never played as, and activities I've never done.
outrun / blog / tunglr
Your friends can send you in-game gifts from any EPs that you own.
However, you can only receive and send gifts from EPS that you have enabled
I only discovered this yesterday. I had to change to a different saved game that uses all EPs in order to receive the gifts.
I used cheats to add the total value of the gifts to my base-game only household
What's that sort of challenge? Only limits I have on myself are no cheat codes, no Moodlet Manager, and no Motive Mobile or glitching
For example I had a Sim who was in the culinary career but through time became more focused on Baking, creating cakes and desserts etc. I went with the storyline they began to become unfulfilled in the culinary career so would go to open their own Bakery selling what they’ve made which made me appreciated Get To Work more and realising there was a lot of objects I had forgotten about. I also used one of the pop ups which asked if I wanted my Sim to lose their job by gaining fame and reputation etc which fitted in nicely with my storyline. 😊
Sometimes I will challenge myself by making a Base Game home and gradually adding items from a specific pack which relate to My Sims life. For example: Using Cats and Dogs when having a sim who wants to run a vet or Using Cottage Living when I have a Sim choosing to become a self sufficient farmer.
Obviously it all depends on how you play the game as I think we all will have items which are our go to.
I found out about the LEPacy Challenge here: https://simpishly.tumblr.com/post/97854204836/a-sims-3-lepacy-is-a-legacy-style-challenge