What it says on the title. Can you pollute the magic realm from realm of magic? (I assume not, but am willing to be pleasantly surprised).
Sometimes I stream.
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I guess we’ll find out.
This EA account is shared between two longtime roommates. The one most likely to be writing here is me, the taller of the roommates, whose opinions do not always represent the opinions of the shorter roommate.
One reason could be that nobody lives there. The associated gameplay all revolves around long-term residence, and vacations don't last a week.
I haven't played much in the destination worlds but my guess was that it was similar to Strangerville where your actions already have an effect on them? The few times I've been camping the world looks like it almost resets though so I'm not sure...
Im a simmer forever
So, in theory, you could redesign the Magic HQ to use more green materials or more industrial materials and have it affected that way (requires using the bb.enablefreebuild cheat)
I mean, in the examples I've seen, While most of Oasis Springs and Willow Creek are neutral, the parks are both green (which makes sense) and the only lots in their respective "neighborhoods" So this may be a way to get the green vs. industrial effects in hidden lots.
This may require actual investigation once the pack is available.
Just a thought.
It doesn't really have weather, but it does have temperature effects. If the sim is dressed for winter when you go there they can overheat (I think the calendar reads warm and cloudy for all days)
> What it says on the title. Can you pollute the magic realm from realm of magic? (I assume not, but am willing to be pleasantly surprised).
I don't think it will be impacted, due to the fact it's technically a 'hidden' location that you can't normally access from the map. If you can access it though, I'd hope that the forgotten grotto, the Sylvan glade and Sixam would be impacted as well, the first two more than the last. The main issue though I think is wondering how you'd 'change' the eco footprint of these locations, bearing in mind that they are all locked by default to disallow building- which seems to me to be the only way to change those lots one way or another for pollution or cleanliness.
Confirmation that you have to live in a neighbourhood to get an eco footprint. So I assume this does not only apply to the magic realm but also other hidden lots.
edit: i spoke too soon, this was literally answered two posts above me
they/he
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Well, except the hermit's home in Granite Falls and career lots in Get to Work and Get Famous. These have weather. Seems like career lots also won't have eco footprint thing as sims can't live there.
On live streams, it seems like parks are in green eco footprint. And the thing with park neighborhoods in Willow Creek and Oasis Springs is that you can change the lot to residential. Though I am thinking about how the eco footprint would look like in Magnolia Promenade (the neighborhood that came in Get to Work) map. Would the pollution clouds or sunrays show up on the entire map or only near lots?
Though on that topic, I also wonder how the eco footprint would work in neighborhoods with only a special lot whose lot type can't be changed (Chalet Gardens, The Ruins, and The Bluffs in Windenburg, the central park in San Myshuno). With My Library and the Gallery, it is possible to change it to residential. But will they even have a eco footprint?
You know what would be awesome? If Windenburg's special lots shared the eco footprint with nearby neighborhood. For example, if old town is polluted, the ruins is too.
Just read this: