We already have the option to choose between 3 different lifespans to cater to people's preferences. How would you feel about the option to change the difficulty to '
easy', '
normal' and '
difficult'?
Easy could increase the positive game interactions +50% and negative game interactions to -50%. This could affect every thing: buffs, skill increase, chance cards etc. Also the reward store would be cheaper than currently.
Normal would simply indicate all settings remain as they are now.
Difficult could decrease the positive game interactions -50% and negative game interactions to +50%. Again affecting every thing: buffs, skill increase, chance cards etc. This time the reward store would be more expensive than currently.
Comments
Honestly, I think difficulty should deal with needs. They used to be kind of insane. In the original Sims, you had to have a high cooking skill if you didn't want to eat all the time. In 1 and 2 you genuinely struggled to meet their needs.
You also didn't really mention death increases. The older games could kill you off pretty easily. I would expect to see more death in a more difficult setting and less in an easy setting.
and most extra challenge i would wish for could be best done as lot challenges tbh
like for example i really miss how dramatic housefires were in sims 1 and i surely wouldn't want it to happen like that on every lot but once in a while it'd be nice to burn down house or 2 effectively
similarily if we ever have zombies or something i really wouldn't want them terrorizing all my lots all the time but it be fun for lot or 2
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That would be nice to have. I currently use mods to give me a bit more control over things like those, but I'd like not to need to.
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