I've been working on a nostalgic save file where all sims look like sims from previous Sims games. But I've been having some problems with NPC roles.
Currently I'm trying to set librarians and gym trainers. But every time I have edited a librarian in CAS and I go back to the lot, a new sim is spawned to replace the librarian. I have created a couple of gym trainers and given them the right traits and jobs through cheats, but the game prefers to select a random premade for a gym trainer. I've also edited premade townies that had been selected by the game to be gym trainer, but again, after editing them, another sim will be selected.
Basically this makes it possible to tweak these NPC roles. Which is a shame, because I really wan to play the game without randomly generated looking townies. And I have thought of some fun Sims 1 style names to give to the librarians, like Paige Turner and Betty Book, that I really want to use.
Does anyone have experience with this and know a solution?
And does anyone know how bartenders are selected? It seems to me that a random sim will be picked every time and it is no use to try and make custom bartenders. Is that true?
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When it comes to assigning the roles, the game will usually pick from the homeless section, or creating a whole new sim for that role, and also picking sims with certain traits that did not have a job to fill a role. I was a little curious about this a while back. I went through a game save and evicted quite a few sims, and noticed that very soon after that they were doing different NPC roles such as the bartender, librarian, and so on, even though they already had a job (that your sim can also work at). I'm sure there is more to this than that, but this is what I have discovered personally.
The sims I'm using are definitely suited for the roles, because they have all had them before. It's just after editing them (through manage worlds) that they lose their roles. I now have like 8 homeless sims that used to be librarians, all suited for the job, but the game keeps generating new ones.
It also keeps making new retail workers, even though I've imported some retail workers from other save files through the gallery. But the retail workers do keep their roles after I have edited them in CAS, so that's not a big issue.
Librarians are a bit of a different creature though because they wear a career outfit that you can't edit in regular CAS. There are separate cheats for that which I have never tried. But you can edit the physique and features this way of course.
https://forums.thesims.com/en_US/discussion/956513/netz-a-porter-outfits-ready-to-wear-for-your-sims-no-cc-required
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so tired of randomized townies taking over everything and landgraabs being reduced to being massage therapists and maids and whatever the heck is worst possible role match
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I'll play around with editing them through shift-clicking in live mode and see if that works.
And I'll definitely see into that career locking thing. I prefer playing the game without such core mods, but I've had to install MCCC to recreate ghosts for some graveyard lots anyway, so I might as well keep it!
You can keep ghosts if you have them move in and became playable. Then you can put all your ghost in same household and out of the world. They will still haunt through their urns (at least this works for me on a residential lot, haven't tried on a community lot).
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I have some mods for assigning roles and preventing random NPCs but for some reason Librarians can't be assigned. They have to be generated by the game so I edit them all the time. There will also be two librarians for every library so if you edit one and see another, it may just be the other's shift.
Good luck!
I've been using the copy/paste function in MCCC a lot and I feel like I have things under control now haha