New skill
New deaths (probably wrong, but I am thinking trailer carrot man was a hint)
Ins and outs of the pond tool
Lot challenges system
Groceries system
Village errands system
And, although I know it is a little controversial, the preorder content. What is so special about it that it is theoretically worth the extra $20 than if I waited for a sale? (To be fair, animals and occults are assured preorders for me anyway, but I'd like to know what is so great about it.)
New skill
New deaths (probably wrong, but I am thinking trailer carrot man was a hint)
Ins and outs of the pond tool
Lot challenges system
Groceries system
Village errands system
And, although I know it is a little controversial, the preorder content. What is so special about it that it is theoretically worth the extra $20 than if I waited for a sale? (To be fair, animals and occults are assured preorders for me anyway, but I'd like to know what is so great about it.)
The groceries delivery system, I would love to see how that will work.
New skill
New deaths (probably wrong, but I am thinking trailer carrot man was a hint)
Ins and outs of the pond tool
Lot challenges system
Groceries system
Village errands system
And, although I know it is a little controversial, the preorder content. What is so special about it that it is theoretically worth the extra $20 than if I waited for a sale? (To be fair, animals and occults are assured preorders for me anyway, but I'd like to know what is so great about it.)
I'm guessing their trying something new by bringing back bonuses.
Groceries (shopping and delivery). I hope we get a new UI. The one we have now (e.g. Plopsy) is very tedious. A bigger, rectangle UI where items are displayed in a grid would be better (e.g. similar the meal picker in Dine Out).
I wish they would take a page out of what the game changers do for BB and CAS. Have a massive lot with every item setup in advance and go over it, maybe with a couple of swatches for some. Then for CAS fairly quickly click through every single item for both genders and age groups. We can rewatch and pause on different bits at a later time, we don't need them to take forever and especially with BB it should be already laid out, often they spend far too long looking for things in the catalogue. They could be much more efficient which would leave more time for gameplay.
I hope to find out more about:
- lot challenges
- the grocery system
- activities and interactions for children and toddlers including details about cooking together
- Cross pack functionality : weather effects on the new plants, crosstitching and plopsy, new club activities, herbio spell (RoM) and the new plants ...
- more details about the world (how many lots, which community lots by default, where can we swim)
- how much functionality is there for all worlds and what is limited to henford on bagley?
- aspirations and skills
Like others, I'd like to see all of the new activities, the world in detail and events or gameplay. I would also like to know how it interacts with other packs.
It's on You Tube with the creators of the game? Will we get to talk to them, because man, I have things to say! I will be heard. I'm going to crash it! ~RosettasStoned~
Harald said we can have our animals judged, and in the video it showed the chickens sitting in baskets in the village square. How do they get there and how do you get your cow or llama judged?
Can you die from the Attack Chicken?
Can you sell your chickens - I see all those little chicks running around, if you have the full 8 adult chickens does that mean no more chicks? (or is it 7 adult chickens, I can't remember)
More detail on the lot challenges, please.
How long do the cow and llama live, and do chickens die, too?
Speaking of lots, will we get a new lot type? Is the challenge an actual kit type or a lot trait?
The Simple Living lot challenge is something you can add to residential lots in addition to lot traits - SimGuruRomeo said we can add as many lot challenges as we want and lot traits like off the grid and some from other packs will be converted to challenges, probably as a way to free up space since lot traits are more limited
I want to know more about what options the cow, llama and chicken coop have. I think it's a lost opportunity if we can not turn milk into say cheese and butter, but we saw nothing like that. Just milking might get boring in the long run (except if you need milk for baking etc of course), but since we saw nothing extra, I'll not be hopeful. Anyway, there ought to be more options than "feed", "milk" and "brush" the animals.
Also want to learn about the lots, and the climate. Will the Finchwick Fair be cancelled if there is a thunderstorm on that day? How will the animals react to changing temperatures, which I'm not even sure is now a base game feature, or if it affects Seasons pack owners, only. I hope they will behave a bit different in Spring and Winter, both the foxes and birds should become less active in Winter, and the Rabbit fur might change a bit, too. If they all get white fur to match the snow, it will make perfect sense to dress your favorite rabbits up in rabbit clothes.
I also hope they will reveal a few more features such as compost - would make no sense to me if we can not click on that cow shed and collect poop for fertilizing our garden I miss the compost bin from TS2 so much, hard to see how it was not included with ECO Lifestyle pack, but if they saved it for the CoL pack it makes sense. If they forgot to include such a feature, big big mistake.
Comments
New deaths (probably wrong, but I am thinking trailer carrot man was a hint)
Ins and outs of the pond tool
Lot challenges system
Groceries system
Village errands system
And, although I know it is a little controversial, the preorder content. What is so special about it that it is theoretically worth the extra $20 than if I waited for a sale? (To be fair, animals and occults are assured preorders for me anyway, but I'd like to know what is so great about it.)
I'm guessing their trying something new by bringing back bonuses.
They probably have a fix in place for that in the July Patch.
The forrest area
The errands for villagers
Lot challenges
Canning
Aspirations and skills
I wish they would just make a blog post with pics of all cas bb assets instead of spending half the livestream on it!
That's my pet peeve. Arseing about in CAS when there is new gameplay.
And I can't help but think that the cooking together will be bugged. A single sim cooking is dodgy!
BB is always interesting, but I prefer saving some discoveries for when I get the pack.
- lot challenges
- the grocery system
- activities and interactions for children and toddlers including details about cooking together
- Cross pack functionality : weather effects on the new plants, crosstitching and plopsy, new club activities, herbio spell (RoM) and the new plants ...
- more details about the world (how many lots, which community lots by default, where can we swim)
- how much functionality is there for all worlds and what is limited to henford on bagley?
- aspirations and skills
And of course all of the above.
The livestream should concentrate on gameplay.
Can you die from the Attack Chicken?
Can you sell your chickens - I see all those little chicks running around, if you have the full 8 adult chickens does that mean no more chicks? (or is it 7 adult chickens, I can't remember)
More detail on the lot challenges, please.
How long do the cow and llama live, and do chickens die, too?
How much will Seasons affect this world?
The Simple Living lot challenge is something you can add to residential lots in addition to lot traits - SimGuruRomeo said we can add as many lot challenges as we want and lot traits like off the grid and some from other packs will be converted to challenges, probably as a way to free up space since lot traits are more limited
Also want to learn about the lots, and the climate. Will the Finchwick Fair be cancelled if there is a thunderstorm on that day? How will the animals react to changing temperatures, which I'm not even sure is now a base game feature, or if it affects Seasons pack owners, only. I hope they will behave a bit different in Spring and Winter, both the foxes and birds should become less active in Winter, and the Rabbit fur might change a bit, too. If they all get white fur to match the snow, it will make perfect sense to dress your favorite rabbits up in rabbit clothes.
I also hope they will reveal a few more features such as compost - would make no sense to me if we can not click on that cow shed and collect poop for fertilizing our garden I miss the compost bin from TS2 so much, hard to see how it was not included with ECO Lifestyle pack, but if they saved it for the CoL pack it makes sense. If they forgot to include such a feature, big big mistake.