So on some houses (but not on others), whether it's in build mode or live mode, the camera when it gets to it seems one of the outside walls of the house, the camera will jump up a whole floor then down again as you move over it. If you move the camera just enough to be over the wall, you jump up a floor's distance and sty there until you rotate or move the camera.
Some houses it does things like this, others it does not. Is there a way to have this no longer happen? (Live mode is the biggest issue not so much a concern about it during build mode). Anyone know what causes this that can be avoided?
Thank you in advance.
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Foundations basically add a floor, as they take one underground floor away(limitation: You can't raise the height of the house and keep all the basement floors at the same time)
When I created a new mini house on the same lot, even after destroying the house (but not the lot), I get the same "raise up camera" issue on the external house walls even with no foundation.
But as soon as I "bulldoze" the entire lot after saving the individual rooms and rebuild the house from scratch with copy/paste of the rooms, the issue is no longer present. Definitely a bug of sorts it seems.
I clicked "me too" and posted in it back in 2018. Page 2 of the thread suggests edits to the camera.ini file but I never tried them. I'm just not very comfortable with editing game files. Just wanted to share report link in case anyone wants to click "me too" or post in it.
i wanted to build tall house in hidden grotto lot but I had to bulldoze it and build one storey mini house instead because there was absolutely zero angles i could see inside the house to play in it due to camera jumps
mostly its because there is some tall terrain though
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