Console players are a huge part of full-fledged TS4 customers. Due to that I think that EA should pay more attention for this part of community, because I feel that we are a little bit left out (for example we have not any game changers). Thats why I want to start this thread and I want to share with you and (hopefully) EA my idea, how to implement CC for console.
1. Official packs/kits made by CC creator.
In Cities: Skylines some of packs (Cities: Skylines - Content Creator Pack) are made fully by modders and that expansions are cheaper than the regular one. I think that it is a nice way to support modders and make them more visible in the community.
2. Official patches (with collaboration of CC creators)
Something similar as it was in February but with the possibility to switch off BB or CAS content if someone is not interested in it.
3. Official CC platform
TESO Skyrim has an interesting system which support mods for console. I think that something similar can be also made for The Sims 4.
4. CC Gallery
Mods and CC can be a part of The Gallery. I guess that it will be something similat to above, but in this case CC will be available for PC players also and the content can be monitoring and testing by EA team.
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Comments
The PC version of the game automatically disables CC Mods when it is updated. You have to actively choose to reenable it, knowing full well that any mods you haven't updated might break your game. I would think that setting would work fine for console as well.
The Winters family Tree --- My Mods