I'm confused: how are all these traits like family-oriented, beloved, and brave, unfortunate?
And for the sake of the game as I understand it:
Materialistic.
Racism is EVERYONE's fight #BLM #StopAsianHate
Let's make Liberty and Justice For All a reality.
I'm confused: how are all these traits like family-oriented, beloved, and brave, unfortunate?
And for the sake of the game as I understand it:
Materialistic.
It’s all about taking a closer look at what improved Traits with real game-impact/dire consequences once in awhile at least, could’ve contributed to gameplay-wise in TS4. A Beloved sim could unintentionally put more strain on their family members and friends when absent/away for a period of time for whatever reason. And a brave sim may take risks to save another sim’s life – but what would the consequences be for them and their close ones? (A brave police officer’s kid could perhaps worrying about their parent from time to time and so on.)
In short - In my opinion it’s a mystery why so many interesting gameplay-opportunities were left out completely in TS4. So! This forum-game plays around with all kind of imaginative scenarios – of course it’s not a bad thing to be Beloved – But since that particular sim is probably good at heart, they don’t mean to cause any grief by working long hours, a long way from home, 7 days a week - or whatever may be the case... Only you know! (:
Comments
that's not a problem for everyone. Really depends on who you are.
Squeamish.
Let's make Liberty and Justice For All a reality.
Very unfortunate trait for a vampire!
Very Fancy Business Card
Haha, yes! Sometimes I think he's more like a cat than a vampire.
He is actually about to complete the soulmate aspiration!
An eye for an eye leaves the whole world blind. - Mahatma Ghandi
Hoping to complete the Brunch at the Old Mill set for CYS. 16 items left.
My Sims 3 Store Wishlist: https://store.thesims3.com/myWishlist.html?persona=DollyGizzy
My TS3 Blog: https://rubysasimslife.blogspot.com
And for the sake of the game as I understand it:
Materialistic.
Let's make Liberty and Justice For All a reality.
It’s all about taking a closer look at what improved Traits with real game-impact/dire consequences once in awhile at least, could’ve contributed to gameplay-wise in TS4. A Beloved sim could unintentionally put more strain on their family members and friends when absent/away for a period of time for whatever reason. And a brave sim may take risks to save another sim’s life – but what would the consequences be for them and their close ones? (A brave police officer’s kid could perhaps worrying about their parent from time to time and so on.)
In short - In my opinion it’s a mystery why so many interesting gameplay-opportunities were left out completely in TS4. So! This forum-game plays around with all kind of imaginative scenarios – of course it’s not a bad thing to be Beloved – But since that particular sim is probably good at heart, they don’t mean to cause any grief by working long hours, a long way from home, 7 days a week - or whatever may be the case... Only you know! (:
Needs No One
= His brave but now tired kids... ^^