I turned Alexander into a spellcaster in my current save, and while he’s still going through university now his plan is to one day be a mechanical engineer and work on robots.
I love to share my sims stories and hear about others. Got a story you want to share come talk to me!
My spellcasters do the same careers (if any at all) that any other sim would do. The way I play them, being a bit magical doesn't entirely define them, neither does what they do for a living.
FYI: Just because you can see my signature, don't assume that I can see yours.
Because I can't; I keep all sigs turned off.
I agree with this. ^^^ My spellcasters don't use their powers for any career, rather they use their powers to make life easier. Most of my spellcasters know all the practical spells and potions with just a couple of the untamed and/or mischief spells, just to make life more interesting,
Most of my sims are work from home types, not a big fan of rabbit holes anymore.
In my house, dog hair sticks to everything but the dog.
I have five spellcasters at the moment. One of them is a paranormal investigator, another a gardener who also has her knitting business, another is a freelance writer, another is a future student and the last of them is currently unemployed. The truth is I struggle to choose a career for a spellcaster. Gardening makes the most sense and paranormal investigator is also a very good option. I wish we had more paranormal careers or ways to use our magic while working. For example I find that using chillio on temperance helps with the paranormal gig. Or using herbio helps with create a garden for the gardening career.
Ha! Yeah, the paranormal investigator career is a fab idea. I don't have paranormal yet, but am thinking of getting it. The paranormal investigator career isn't a rabbit hole is it though? As bshag4lv said, I'm not a fan of rabbit holes either.
Of the two spellcasters I play the most, one is a scientist and the other is in the social media career trying to get famous (or infamous?) as an internet personality with a bad reputation.
The scientist is focused on practical magic (very useful for repairing all those high tech gadgets when they break down). The social media guy is focused on mischief magic and he livestreams his pranks using the drones from GF.
I like the gardening career from seasons for my spellcasters. I often see them as people who use plants and herbs to brew potions and persue herbalism at the same time.
Ha! Yeah, the paranormal investigator career is a fab idea. I don't have paranormal yet, but am thinking of getting it. The paranormal investigator career isn't a rabbit hole is it though? As bshag4lv said, I'm not a fan of rabbit holes either.
Paranormal investigator is an active career, like doctor, but freelance.
For my sims, magic is a tool, not a definition of themselves. I've had spellcaster Doctors, Sims in Black, Engineers, programmers, writers, freelancers, artists... pretty much any career I thought suited their personality. My current spellcaster is a Paranormal Investigator/Archeologist (because there's no official Archeologist career, I can do both.) Her daughter is going into the Acting career once she finishes high school.
I have a spell caster in paranormal leveling up to get a job in the ghost career, they level up quicker than normal Sims.
Most of my Sims end up being part of the occult, and they usually just get normal jobs, and spend time with their families. Or they just get into hobbies like nifty knitting so they can earn their money that way.
Ha! Yeah, the paranormal investigator career is a fab idea. I don't have paranormal yet, but am thinking of getting it. The paranormal investigator career isn't a rabbit hole is it though? As bshag4lv said, I'm not a fan of rabbit holes either.
Paranormal investigator is an active career, like doctor, but freelance.
Ah, good to know! It sounds to me like that pack is so worth the money for the things you get. Will definitely get it some time in the near future I think.
I made my main spellcaster into an Astronaut. Granted, the game doesn't acknowledge his magical powers when he's at work, but what a defense a spellcaster with a spaceship could provide (and he usually does at the homefront when Vampires comes to visit). He can cast shock, ice and fire from long range to cause mayhem, mischief magic to turn the alien invaders against each other with hilarious outcomes, then teleport onto their ship and steal it.
It was inevitable that he'd go astray and start working as a smuggler up in space. The authorities haven't caught him yet. No normal cell can hold him. Always liked to combine sci-fi and the arcane.
_______________________________________
We want: Faeries, with a good ability tree, hopefully before summer 2024.
What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.
So does anyone else have trouble winning duels? It seems to have no relevance your level of magic and seem like u have no control over what u do. Kind of disappointed with that along with all the time wasting my sims does
So does anyone else have trouble winning duels? It seems to have no relevance your level of magic and seem like u have no control over what u do. Kind of disappointed with that along with all the time wasting my sims does
Comments
Because I can't; I keep all sigs turned off.
Most of my sims are work from home types, not a big fan of rabbit holes anymore.
The scientist is focused on practical magic (very useful for repairing all those high tech gadgets when they break down). The social media guy is focused on mischief magic and he livestreams his pranks using the drones from GF.
Paranormal investigator is an active career, like doctor, but freelance.
Most of my Sims end up being part of the occult, and they usually just get normal jobs, and spend time with their families. Or they just get into hobbies like nifty knitting so they can earn their money that way.
Ah, good to know! It sounds to me like that pack is so worth the money for the things you get. Will definitely get it some time in the near future I think.
It was inevitable that he'd go astray and start working as a smuggler up in space. The authorities haven't caught him yet. No normal cell can hold him. Always liked to combine sci-fi and the arcane.
We want: Faeries, with a good ability tree, hopefully before summer 2024.
What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.
There's a thread about this.
https://forums.thesims.com/en_US/discussion/comment/17811445#Comment_17811445
Might be a glitch.