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For sims 5 all expansions should add to each other's features.

I hate how each expansion is such a stand alone thing even when it makes no sense. I want more cross over content between the features.
This would actually help sell more expansions since there would be increased value to owning everything.

Like expansions could have some features that only show up if owning another expansion pack too, but only if it relies on its gameplay mechanics.

Take the star wars expansion for example.
It should add the option for the movie star career to shoot a star wars movie, with star wars set and all.
Also it should add star wars themed robot appearances for the university robots.

Just two examples that really bother me with its absence.

But speaking in more general terms, take the university. I think it should be in the base game already to create a bigger education system with some jobs requiring a university diploma.
New careers added in later expansions, should all add to university, enabling new specialisations if need be or making them part of existing specialisations if possible.
And the magic expansion could allow for a unique magical university.

Either way we all know it's all about money with EA and this would obviously convince plenty of people to buy more expansions than they normally would since combinations would offer more content, allowing the game to be so much greater than the sum of it's parts.

But this would of course require them to plan ahead of time. But after 4 games they should know what features are most popular for expansions.

Comments

  • SheriSim57SheriSim57 Posts: 6,961 Member
    edited November 2020
    Yes! I agree. I like the way seasons integrates with most packs. And the way they add to clubs for get together. And how reputation works well. They already are doing some integrating, which I give them Kudos for. I would like to see more. I also like clutter. I hope they have clutter ski’s, snow boards, and sleds too, in snowy escape. Imagine if we could make our own sled runs, by using terrain tools and waiting for a snowy day.
    Post edited by SheriSim57 on
  • OnverserOnverser Posts: 3,364 Member
    I'm 50/50, in some ways I like the idea of cross pack compatibility, but I don't want it to become the case that you need other packs to use half the stuff.
  • crocobauracrocobaura Posts: 7,374 Member
    Onverser wrote: »
    I'm 50/50, in some ways I like the idea of cross pack compatibility, but I don't want it to become the case that you need other packs to use half the stuff.

    Well, I think they should at least make stuff back-wards compatible, and allow older packs to make use of newer packs content. Like being able to use all new activities as club actions. Or being able to use the kotatsu table in a restaurant. Or being able to knit a pet coat. Or having Get to Work and Snowy Escape would allow you to treat patients with sprained ankles in the hospital. Or, you know, swim in all rivers, lakes and oceans. In all these cases, you don't need to buy any additional packs, but if you have them, your gameplay is expanded even more.
  • TamakiSakura84TamakiSakura84 Posts: 543 Member
    edited November 2020
    At the very least, major features should be updated and integrated to work with all packs. TS4 has so many abandoned systems, like the calendar not registering festivals or being updated with new holiday activity options.
  • rhaliusrhalius Posts: 454 Member
    Onverser wrote: »
    I'm 50/50, in some ways I like the idea of cross pack compatibility, but I don't want it to become the case that you need other packs to use half the stuff.

    It should be limited only to items that clearly require the other pack and nothing else. Like for example owning university and the star wars gamepack both only unlocks star wars droid parts for building your own robot and nothing else, aside from maybe some unique robot interactions if taking them to Batuu and them being able to interact with the new droid types.

    Magic or lightsabers could also give new easier ways to fix the strangeville problem too, that would just be some new interactions.
    Across the board it should mostly just be some new interactions, but where it makes sense it could unlock some extra content. That extra content would be only the stuff that has to do with main gameplay features of other expansions.

    For example if expansion 1 adds a pool table to the game, expansion 2 could add a different looking pool table without it requiring expansion 1.
    Something like that would not be a main feature. If they add a new trick shot to the pool table, that could be patched in to apply to any expansions containing a pool table, not requiring the newest.

    But if expansion 1 adds interactive movie careers with sets of different genres and expansion 2 has a farm and western theme, that could unlock the ability to make western movies in expansion 1 using the costumes and items of expansion 2.
    And the other way around, having expansion 1 could allow a farmer to get fame for growing a huge pumpkin or winning a baking contest.

    Of course that is a bit more work, but I reckon for sims 5 they will have a roadmap of expansions and work ahead. While they might change the order of release of the first expansions based on what features might be harder to implement or what the players are requesting the most, the groundwork would be there.
    They already know they will add seasons, pets, magic, vampires and university for example. Stuff like that is only a matter of time for any sims game. So they can plan ahead.
  • logionlogion Posts: 4,717 Member
    edited November 2020
    I think they should try to make more packs expand the game like they did with Seasons, probably not all of their packs, because then you have the issue with compatibility and features getting reduced and divided, but preferably more than what they usually do if possible. I think that could add a lot more to the game, especially when it comes to gameplay and replayability. It would give players more reasons to go back and play older packs because newer packs will update them with new features.

  • TamakiSakura84TamakiSakura84 Posts: 543 Member
    logion wrote: »
    I think they should try to make more packs expand the game like they did with Seasons, probably not all of their packs, because then you have the issue with compatibility and features getting reduced and divided, but preferably more than what they usually do if possible. I think that could add a lot more to the game, especially when it comes to gameplay and replayability. It would give players more reasons to go back and play older packs because newer packs will update them with new features.

    That's why a lot of people are hoping for Generations. The TS3 version added so much depth to life stages and relationships between Sims.
  • susannesimssusannesims Posts: 128 Member
    I agree. Im really hoping for the lifestyles to be moddable tbh as I want there to be ecofriendly lifestyle and consumerist lifestyle. But the ideal would be if those where automatically integrated, though i doubt it will happen with this EP. Some packs do integration quite well, some dont integrate at all
  • temporalgodtemporalgod Posts: 800 Member
    I'm personally hoping for Sims 5 to have twice the amount of Occult life states that sims 3 had.
  • chickenowchickenow Posts: 458 Member
    I'm totally on board with this. In my most recent play I've created a 'Knox Greenburg' style Eco warrior. I want him get into politics staging eco protests and set up clean up groups to change the world.

    It sucks then how Politics is generally attached to San Myshuno, conservation is attached to *one* neighbourhood in Island Living and visual changes are only attached to Eco Life Style ie non interactive litter....to really play *my* story for "Knox" I have to ultimately break immersion and have him travel to locations specifically tied to those packs.
  • abelhinha35abelhinha35 Posts: 2,304 Member
    Absolutely <3
  • CinebarCinebar Posts: 33,618 Member
    I'm not sure I would want an EP to be needed for another EP. But that's what they did with MFPS. Money grab. But yes, such as Seasons should be experienced in all worlds not limited to what Maxis did by not allowing snow in OS. The choices should be up to players. Yes, EPs should allow for any object or thing to be used in all worlds, not exclusive worlds. I really despise that. Like your magic Sims in TS4 have no powers etc. in the SW pack world. TS2 did this so much better when it came to connecting pack to pack to base.
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
  • DragonmasterleoDragonmasterleo Posts: 294 Member
    crocobaura wrote: »
    Onverser wrote: »
    I'm 50/50, in some ways I like the idea of cross pack compatibility, but I don't want it to become the case that you need other packs to use half the stuff.

    Well, I think they should at least make stuff back-wards compatible, and allow older packs to make use of newer packs content. Like being able to use all new activities as club actions. Or being able to use the kotatsu table in a restaurant. Or being able to knit a pet coat. Or having Get to Work and Snowy Escape would allow you to treat patients with sprained ankles in the hospital. Or, you know, swim in all rivers, lakes and oceans. In all these cases, you don't need to buy any additional packs, but if you have them, your gameplay is expanded even more.

    at least sims 4 did a much better job than sims 3 with this
  • BrittanyChick22BrittanyChick22 Posts: 2,130 Member
    edited February 2021
    I like the idea of packs connecting or flowing into each other, that would be nice but not as in dlc for dlc type way
    Post edited by BrittanyChick22 on
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