Welcome to this board
I am Heleen, a bit of an experimental builder. you can also find me on
twitch and
youtube. Since I have only basegame, it pushes me to be creative in different ways and I wish to share that with you guys! I don't use Red shelf or T.O.O.L (or any other mod/CC), I do use a lot of MOO and debug items
I often - but not always! - try to take things further than alt + click on a roof to freely adjust height, shift + click on the eaves to adjust a single side or click on a roof and use shift + c to add more bending points ;-)
I am open to requests and I will answer any questions anyone has regarding building techniques I use to create these. You can also visit on twitch (Heleen_DeanXeL) and ask your questions during my stream!
Feel free to check out my gallery, I have over 100 uploads, so I won't be sharing them all here now
, my gallery name is DeanXeL
I also collect most of the hard-to-explain building tutorials as videos on
YouTube.
Below I will list a few of my favorite techniques/lots I built so far!
1) Builds that have shapes on the façade
Gallery link
2) Builds that have functional and counting as
inside round rooms (I just put one here, I have 2)
3) Build with diagonal(slanted) walls or columns
Gallery link
4)
Basement windows (and foundations smaller than the actual building)
See also gallery:
A small mock-up
5)
'Negative space'
6)
Diagonal roof edges
7) Building
fully functional lofts
8) Addressing
roof clipping issues
9)
Custom fences from half walls
10)
Floating loft areas. Can be used as staircase landings, multiple height lofts etc. Only uses 1 floor level.
11)
Removing walls from roofs using TOOL
Console players and modless players can download "invisible" doors
here
12)
How to build staircases in pools
Comments
edit: forgot to add the tag woops
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
What I most wondered about and did not understand from the screen shots, was how you did the diagonal pillars, that look like as if built for a sport arena; but I'll update when having downloaded the build.
As for the "diagonal pillars", you will quickly see from the build download that it is basically a staircase with a concrete side and a roof over it, si it is "hollow". That one is actually still a bit tricky to pull off, even if you know what it is made of.
In the build below, I picked the easy way out and placed the roof behind the staircase, stretching the eaves over it to the front. If you place them directly in front (try to), you get an error, because sims are supposed to like... walk there and stuff... apparently....
I didn't want to do that with the Gubal Library, since I would lose much of the effect of the 'pillars'. I ended up drawing an 'elevator' room on the ground floor (it is basically a normal freestanding room which you raise and lower to reach the specific height you are looking for). I needed it on the ground floor, since this was the only floor where I didn't have rooms on the location where I needed the roof. If you have rooms, it will say you cannot place the roof inside a building, doesn't matter whether it is lower or higher, still counts as that 'floor'.
if you still have trouble conceiving the 'elevator room', it's also what I use for the drawing of the stuff on the front of my builds and I made a really bad tutorial on this, don't judge me https://youtube.com/watch?v=LwHYSgsLqCg&t=5s
I placed my tiny roof on the 'elevator' room , extended the eaves up as far as they would go and placed the roof diagonally under the staircase (where I built the horizontal beams anyway, so they wouldn't show there in any case) so that the eaves connect directly to the upper part of the staircase railing. I matched the color of the staircase base/railing/eaves as close as possible to get a cohesive look for the beam.
On the upper level of the staircase, I had to build the wall around the natural 'opening' the sims leaves for people like...walking ... on...it, like that ever happens :O so i freeplaced a window in the opening and hid the hole created in the floor with the debug concrete tiles.
A tiny bonus: because the roof is placed on a floor UNDER the staircase, you never actually see the stairs of the staircase, since the roof shows up first when you raise floors
Aaaand apparently I did actually write you an essay now, woops
Gallery link and a few pictures
https://ea.com/en-au/games/the-sims/the-sims-4/pc/gallery/029ADB4D49E311EB8C691AE2A2C073C3
Modern house with basement windows
Link to gallery
Link to slideshow
How it works:
It is a very nice home!
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
My Blog
Share Your Newest Sims 4 Creation Thread
My Gallery
My TS4 Thread
My Sims 3 Studio
This is some crazy architecture! You always have great ideas!
Challenges: Builder's Wanted!!!
Designer house basegame
Link to slideshow
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
@Simtown15 thank you, I am not exactly sure what you mean by teach me? XD I will come back to you after work
My Blog
Share Your Newest Sims 4 Creation Thread
My Gallery
My TS4 Thread
My Sims 3 Studio
@Simtown15 The easiest way to help you would actually be for you to make a modern build and to give you some feedback However, some general rules I tend to use when making modern builds.
- First and foremost, use sleek lines. Start out simple, straight lines, corners and contrast. You can use curves/circles, but usually in a big statement, you don't find it often in details, since it gets... frilly quite easily. If you are not comfortable, don't use it at first.
- Lots of flat roofing, if it is sloped, it is deliberate and usually a bit 'mismatched' somewhere
- When in doubt, use white. Otherwise, contrasting, mostly solid colors. A wall of stone/brick or wood is fine, but usually not a full build
- Make interesting shapes. A modern build falls flat very easily (white), so make diagonal walls, cut inward in a contrast color where you put windows, use contrast trims etc. (usually I don't go overboard as much on the contrast as I did with this last build lol)
I've been taking a bit of a different approach to it (still working on it!):