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Map_edit cheat?

GlassHippocampusGlassHippocampus Posts: 171 Member
Hey, community,

So, in The Sims 1, there was a cheat called Map_edit. This allowed users to customize 'valid tiles' (squares which objects can be placed on) and 'invalid tiles' (squares that are off limit to players) in a given current lot. Users would usually use this when they find that the lot they're playing is too small and want to have more available square-tiles to place their objects; or perhaps to construct a house/pool/garden on.

Is there an equivalent cheat in The Sims 4?

Thanks.
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Comments

  • OldeseadoggeOldeseadogge Posts: 4,178 Member
    Never heard of one nor seen it in even the exhaustive cheats lists. In view of the nature of the world I seriously doubt it's technically possible.
  • SimsLady2000SimsLady2000 Posts: 1,226 Member
    I recall watching a video by Twisted Mexi about his tool mod and he explained why it works the way it does. He says the lot borders are set in stone more or less. There is no way to mod them so you can use more tiles.
    The Sims is NOT a game, it's a lifestyle choice.

    My Plumbob is GREEN today :D
  • GlassHippocampusGlassHippocampus Posts: 171 Member
    edited December 2020
    This is very unfortunate. Such a mod was availably in-built in TS1. It was a very essential cheat, as I kindly recall. (Additionally, it arguably hardly obstructed game play, which was one of the things I regarded great about it!).
    In view of the nature of the world I seriously doubt it's technically possible.
    It didn't always make the world map look good (TS1), but nevertheless, the cheat was in fact available.

    I would think that the coding in all Sims series, including TS4, would allow for something so fundamental as map_edit. Players used it to great benefit; why shouldn't we be allowed to add more squares, if we needed/wanted to. I realize that TS4 is likely using some very different system than TS1. Regardless, it should be made available as a cheat; because people need it.

    Anyways, thank you both for your answers. I appreciate it.
    Post edited by GlassHippocampus on
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  • lzbthnndglslzbthnndgls Posts: 285 Member
    Yeah, as stated before TMex's TOOL mod is amazing. He has a video showing how to use it and Kate Emerald has one as well that is also really good. It takes some practice but it gets easier to use. The weird thing is that you use it in Live mode, not build mode. I find it nice to have to remove weird things that get stuck on the edges of lots like baby cribs and christmas decorations and bikes that people leave. You can probably use it to add items to the surrounding world but I don't think you will be able to move/remove items from the existing world. I haven't tried yet, though. I will say that using this mod is NOT easy. It takes a long time and anything you do with it takes forever. I would not reccomend redoing a world with this mod.
    Check out my builds on the gallery by searching my username: lzbthnndgls
  • GlassHippocampusGlassHippocampus Posts: 171 Member
    I'm sorry, I mis-interpretted SimsLady2000's post. I thought he/she meant to say that a user by the name of TwistedMexi had created a video to explain why a cheat equivalent to Map_edit isn't possible in TS4; and demonstrated it with a Mod that he/she attempted to create but failed in.

    Now, I understand.

    I found Twisted Mexi's website. Looks like some pretty neat Bug-fixing/gameplay-enhancing mods. Let me check them out now!
    (twistedmexi.com)

    16804364_255015048272470_6498686028534196190_o.jpg?_nc_cat=105&ccb=1-7&_nc_sid=730e14&_nc_ohc=ZJ2v2Iq54xUAX83XC6Z&_nc_ht=scontent-lax3-1.xx&oh=00_AT_d3R-ZAgZq89G9-i-5UP1msfabB3aphDK7YRcmuZ30cg&oe=62D86AED
  • Admiral8QAdmiral8Q Posts: 2,981 Member
    @GlassHippocampus Is that "T.O.O.L."?
    Reticulating Splines...
    9ODVlJh.png


  • SimsLady2000SimsLady2000 Posts: 1,226 Member
    I'm sorry, I mis-interpretted SimsLady2000's post. I thought he/she meant to say that a user by the name of TwistedMexi had created a video to explain why a cheat equivalent to Map_edit isn't possible in TS4; and demonstrated it with a Mod that he/she attempted to create but failed in.

    Now, I understand.

    I found Twisted Mexi's website. Looks like some pretty neat Bug-fixing/gameplay-enhancing mods. Let me check them out now!
    (twistedmexi.com)

    Unfortunately, the borders of the lot are set in stone, You can not mod lots to make them bigger (according to Twisted Mexi anyway). The Tmex T.O.O.L. does allow you to move items off your lot. For example, I had a house on a lot in Sulani with a fishing sign just beyond the edges of the lot. So I added a couple of the camping chairs to the area around the fishing sign by activating the object and dragging it over to the area I want it in. I also added a fire pit and log chairs to another area. I also use it to drag wild plants onto my lots :) The best thing I do with T.O.O.L. is to drag unwanted guests out of my sims' homes and then lock the doors >:) I also use it when I am trying to take photos of my sims with Pose packs and I have to move the sims around. As described above, and as indicated by Twisted Mexi, you can only use the tool mode in Live Mode. GlassHippocampus, this may give you an alternative to the ability to edit the lot. Anything that is moveable can be moved with the T.O.O.L. mod.
    The Sims is NOT a game, it's a lifestyle choice.

    My Plumbob is GREEN today :D
  • Admiral8QAdmiral8Q Posts: 2,981 Member
    edited November 2020
    @GlassHippocampus Here is a tutorial by TwistedMexi:



    And no, as @SimsLady2000 said, you cannot alter the size of a lot.
    Reticulating Splines...
    9ODVlJh.png


  • GlassHippocampusGlassHippocampus Posts: 171 Member
    Ah, so I didn't misinterpret as horribly as I thought I did.
    Well, then, my striked post stands. (I un-striked)
    Anyways, I went ahead and deleted TwistedMexi's mods. They look very intriguing, but unfortunately, because I have other mods on my computer, this one caused a whole lot of issues with textures and meshes not appearing... =\
    16804364_255015048272470_6498686028534196190_o.jpg?_nc_cat=105&ccb=1-7&_nc_sid=730e14&_nc_ohc=ZJ2v2Iq54xUAX83XC6Z&_nc_ht=scontent-lax3-1.xx&oh=00_AT_d3R-ZAgZq89G9-i-5UP1msfabB3aphDK7YRcmuZ30cg&oe=62D86AED
  • Admiral8QAdmiral8Q Posts: 2,981 Member
    edited December 2020
    Ah, so I didn't misinterpret as horribly as I thought I did.
    Well, then, my striked post stands. (I un-striked)
    Anyways, I went ahead and deleted TwistedMexi's mods. They look very intriguing, but unfortunately, because I have other mods on my computer, this one caused a whole lot of issues with textures and meshes not appearing... =\

    I had to get the latest one since "Snowy patch". Problems are fixed. Quite honestly, since he made it so much easier to use now, this may be the first time I use TwistedMexi's T.O.O.L. rather than keep deleting it. :DB)

    I can suspect it could conflict with other 'moving stuff around' mods. ;)

    Keep in mind a few things. T.O.O.L is not activated until "testingcheats on". Al;so anything moved and placed using this tool will stay there without any mods. The same as base game.

    I recently downloaded the Tinker's 'manor' for Eco that someone made that looks and works excellent for that world. (I couldn't stand the pre-made manor. Horrible! Rather than spending days or weeks making my own, I found someone that made an excellent one!

    Anyways, I noticed when I started moving things around that so much of it had to be placed with T.O.O.L.
    Very well made.
    Reticulating Splines...
    9ODVlJh.png


  • GlassHippocampusGlassHippocampus Posts: 171 Member
    edited December 2020
    For me, the scale and resize tool (Bracket keys: [ ]), which I say isn't truly a cheat, does the trick.
    There are too many problems with so many scripting mods that conflict with each other. The Sims 1 was at least more stable in this regard, since the simpler SimAntics language was much simpler and easier to manage.
    With that, I'm going to leave TOOL out for now. Since I don't have a real use for it. Again, Resizing objects is good enough for me; for now. ;)
    16804364_255015048272470_6498686028534196190_o.jpg?_nc_cat=105&ccb=1-7&_nc_sid=730e14&_nc_ohc=ZJ2v2Iq54xUAX83XC6Z&_nc_ht=scontent-lax3-1.xx&oh=00_AT_d3R-ZAgZq89G9-i-5UP1msfabB3aphDK7YRcmuZ30cg&oe=62D86AED
  • GlassHippocampusGlassHippocampus Posts: 171 Member
    Again, I stand firmly as I did in my OP: it would really be nice if we had a Map_Edit cheat for TS4. But, it's unavailabl and for a reason that I have yet to fully understand. So be it.
    16804364_255015048272470_6498686028534196190_o.jpg?_nc_cat=105&ccb=1-7&_nc_sid=730e14&_nc_ohc=ZJ2v2Iq54xUAX83XC6Z&_nc_ht=scontent-lax3-1.xx&oh=00_AT_d3R-ZAgZq89G9-i-5UP1msfabB3aphDK7YRcmuZ30cg&oe=62D86AED
  • cody6268cody6268 Posts: 528 Member
    I'm really confused. If most of the structures and decorative objects that sit on the map outside of the buildable lots show up in Build/Buy after one has done the cheats to reveal debug and Live Edit objects, then how does the code treat this surrounding terrain. It has to be some type of lot but set up in a way as to where we cannot mess with it. But, I can easily mess with the entire world in TS2.
  • GlassHippocampusGlassHippocampus Posts: 171 Member
    edited December 2020
    ^^^ This was similarly my own question.
    16804364_255015048272470_6498686028534196190_o.jpg?_nc_cat=105&ccb=1-7&_nc_sid=730e14&_nc_ohc=ZJ2v2Iq54xUAX83XC6Z&_nc_ht=scontent-lax3-1.xx&oh=00_AT_d3R-ZAgZq89G9-i-5UP1msfabB3aphDK7YRcmuZ30cg&oe=62D86AED
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